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Change-Id: I666897ae54441a226fa6f8a7f8cdfc1a576f3494
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Conflicts:
.qmake.conf
src/core/qscene.cpp
src/plugins/sceneparsers/gltf/gltfimporter.cpp
src/plugins/sceneparsers/gltfexport/gltfexporter.cpp
src/render/texture/gltexture.cpp
Change-Id: I7bde0fc0177eae252fef01cc43725fcf69c13a80
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Change-Id: I2a7a94d7b2791382699b39dda1189bc78ce0ff06
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: Ib014b4ad7adc6604e600afc489e3dafaf0e299c1
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I5ba00475ad83132589f99348500a7103a03474b0
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Category logging is off by default, so explicitly turning it off will
just make it harder to turn it on in the application.
qt.*.debug has special behavior in the sense that defaults to off. Other
categories, like Qt3D.*.debug default to true. Therefore the only correct
way in Qt 3D is to always specify warning-and-up as the default enabled
severity.
Change-Id: I91daf48e049b7a9fcfac9720982138b178ee4804
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
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Fixes all clazy-container-anti-pattern warnings.
Change-Id: I399e333ef9b4731667cd698cd3882e0fdd63a857
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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QCamera position, upVector, and viewCenter properties were not properly
preserved when doing GLTF export/import.
Change-Id: I6d81633cf29d6e347935c56605b46923d3e1aa03
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
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QGLTF exported basic mesh types will now properly import as the same
basic mesh types instead of generic QGeometryRenderers.
Change-Id: I6fb2f076f62f66116b26370a5c2ef99550c56233
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
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Generic materials can now be exported with GLTF exporter
and imported back with GLTF importer.
Change-Id: I05f1f4d4be414d9a17c7ba91ee139e801dbccae8
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
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GLTFImporter caches raw pointers, which could very well be invalid
by the time the second load happens, so clear the caches immediately
after the load is finished.
Task-number: QTBUG-57038
Change-Id: I0381f25b08bbbb1a397ba59fe9ef5be8ecbfcc36
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Added a plugin that can export Qt3D entity tree as a
GLTF scene. The GLTF format is extended a little to support
those cases not covered by standard format.
The existing GLTF import plugin was modified to support cases
it didn't already support.
Any meshes, transformations, default materials from Qt3DExtras,
cameras, and lights can be exported and imported.
Other components are ignored.
Adding support for custom materials is left for the future.
The camera fov unit (degrees vs radians) was also fixed to qgltf
tool to make it consistent with both assimp and GLTF specs,
as well as the fixed implementation in the importer plugin.
Change-Id: Iaa0aa6656429abb173f291fb1a768bf98819ac84
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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The so-called "IO" classes have never done I/O, only import.
There is no sense to add also export to those classes as the IF
is designed to do only import and there is no code that would be
shared between the importer and exporter/saver.
For the sanity of the code the naming is changed and we will
implement exporter/saver class to be used for storing purposes.
Change-Id: I832bef0e7de1f65289a89c6898a475dab7431dc0
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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