| Commit message (Collapse) | Author | Age | Files | Lines |
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This reverts commit 03e5f60e585701608c1181365faee484d7a1f14c.
Revert of commercial license headers is required for
Qt 5.15.3 opensource release.
Task-number: QTBUG-91108
Change-Id: I359e89ed77b1b2750607617d138ebb6c316f0296
Reviewed-by: Jani Heikkinen <jani.heikkinen@qt.io>
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Updated header.COMM to the files in tqtc-qt3d. Examples,
documentation files or tests are not updated.
The commercial license header may contain some
additional lines so that its line count equals
with the earlier license header. Reason for this
is that some autotests use hard coded line numbers
and a change in the line count causes failures in
tests.
Task-number: QTQAINFRA-4155
Change-Id: I139c8ad72c042b0900239decc36cfed4bc1c4951
Reviewed-by: Jukka Jokiniva <jukka.jokiniva@qt.io>
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- add parsing of assets and detect the format version
- add support for embedded resources
- add composite metalness+roughness texture support
See notes in cpp file.
Task-number: QTBUG-61258
Change-Id: I40f2922d3e2391eb384527a6808fe1509a4aff96
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: Ia80d1cb9cc96d76f8b367caa725c59a70ae0a4d5
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I666897ae54441a226fa6f8a7f8cdfc1a576f3494
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Conflicts:
src/core/jobs/qthreadpooler.cpp
src/core/nodes/qcomponent.cpp
src/core/qpostman.cpp
src/core/qscene_p.h
src/core/services/qservicelocator_p.h
src/input/frontend/qinputaspect.cpp
src/plugins/sceneparsers/assimp/assimpimporter.cpp
src/plugins/sceneparsers/assimp/assimpimporter.h
src/plugins/sceneparsers/gltf/gltfimporter.h
src/plugins/sceneparsers/gltf/gltfio.cpp
src/quick3d/imports/core/qt3dquick3dcoreplugin.cpp
src/quick3d/imports/extras/qt3dquick3dextrasplugin.cpp
src/quick3d/imports/render/qt3dquick3drenderplugin.cpp
src/quick3d/quick3dextras/qt3dquickwindow.cpp
Change-Id: I3566708c6f74a34959e7bb64b64e93647ca3f699
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QCamera position, upVector, and viewCenter properties were not properly
preserved when doing GLTF export/import.
Change-Id: I6d81633cf29d6e347935c56605b46923d3e1aa03
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
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Generic materials can now be exported with GLTF exporter
and imported back with GLTF importer.
Change-Id: I05f1f4d4be414d9a17c7ba91ee139e801dbccae8
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
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Added a plugin that can export Qt3D entity tree as a
GLTF scene. The GLTF format is extended a little to support
those cases not covered by standard format.
The existing GLTF import plugin was modified to support cases
it didn't already support.
Any meshes, transformations, default materials from Qt3DExtras,
cameras, and lights can be exported and imported.
Other components are ignored.
Adding support for custom materials is left for the future.
The camera fov unit (degrees vs radians) was also fixed to qgltf
tool to make it consistent with both assimp and GLTF specs,
as well as the fixed implementation in the importer plugin.
Change-Id: Iaa0aa6656429abb173f291fb1a768bf98819ac84
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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The so-called "IO" classes have never done I/O, only import.
There is no sense to add also export to those classes as the IF
is designed to do only import and there is no code that would be
shared between the importer and exporter/saver.
For the sanity of the code the naming is changed and we will
implement exporter/saver class to be used for storing purposes.
Change-Id: I832bef0e7de1f65289a89c6898a475dab7431dc0
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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