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* ShaderParameterPack: use std::vectorPaul Lemire2020-06-045-46/+59
* Leverage RV cache to reuse render commands when possiblePaul Lemire2020-06-0412-430/+576
* QResourcesManager: switch to std::vectorPaul Lemire2020-06-046-49/+53
* Use surfaceSize as this will always be validAndy Shaw2020-05-291-1/+1
* RenderViewBuilder improvementsPaul Lemire2020-05-286-61/+134
* Reduce uniform copiesJean-Michaël Celerier2020-05-272-11/+29
* Centralize the maxThreadCount informationPaul Lemire2020-05-271-9/+2
* Suppress the warning about binary JSON being deprecatedThiago Macieira2020-05-201-0/+3
* Fix Clang 10 warning about array size division being misleadingThiago Macieira2020-05-201-1/+1
* Fix warning that QHash::unite is deprecatedThiago Macieira2020-05-202-2/+6
* Release rendertargets on destructionPaul Lemire2020-05-183-0/+10
* Reduce CommandBuilding/Update job spawning thresholdPaul Lemire2020-04-231-4/+4
* rhi: apply clang-format to the whole plug-inJean-Michaël Celerier2020-04-2238-2293/+2580
* rhi: Rework uniform processingJean-Michaël Celerier2020-04-226-205/+244
* rhi: fix another memory leakJean-Michaël Celerier2020-04-221-1/+0
* rhi: Fix a memory leakJean-Michaël Celerier2020-04-221-0/+1
* rhi: Fix texture uploadJean-Michaël Celerier2020-04-221-89/+111
* rhi: Fix upload of arrays of structuresJean-Michaël Celerier2020-04-221-3/+4
* rhi: Better handling for GLSL version detectionJean-Michaël Celerier2020-04-221-13/+31
* rhi: Make Qt3DQuickWindow work with RHIJean-Michaël Celerier2020-04-222-5/+0
* rhi: Work needed for PBR material support in RHIJean-Michaël Celerier2020-04-228-156/+356
* rhi: Port most of Qt3DExtras materials to RHIJean-Michaël Celerier2020-04-227-39/+148
* rhi: Handle RHI-required information in QShaderGraphJean-Michaël Celerier2020-04-211-1/+0
* Merge remote-tracking branch 'origin/5.14' into 5.15Antti Määttä2020-04-211-0/+5
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* | rhi: Remove unused light handlingJean-Michaël Celerier2020-04-211-22/+0
* | rhi: Fix projection matrix y directionJean-Michaël Celerier2020-04-211-4/+24
* | Uniform preparation: stop copying the ShaderUniforms aroundPaul Lemire2020-04-207-27/+37
* | Perform the prepareUniform step when building the commandsPaul Lemire2020-04-203-7/+4
* | Cleanup setShaderAndUniformsPaul Lemire2020-04-206-77/+142
* | Add missing job count to properly compute number of RenderViewCommandUpdaterPaul Lemire2020-04-201-1/+1
* | Shader: check frontend node still exists before synchingPaul Lemire2020-04-151-0/+4
* | Adjust number of jobs based on number of render pathsMike Krus2020-04-147-68/+168
* | setShaderAndUniforms: small improvementsPaul Lemire2020-04-141-27/+30
* | GLShader: store lights uniform name ids in their own vectorPaul Lemire2020-04-146-96/+538
* | setShaderAndUniforms: use const ref for vectorsPaul Lemire2020-04-142-10/+10
* | Reserve the correct amount of uniforms in shaderparameterpackPaul Lemire2020-04-143-2/+15
* | Add benchmark for ShaderParameterPackPaul Lemire2020-04-141-0/+6
* | Disable sorting commands by textures on WindowsPaul Lemire2020-03-301-0/+2
* | Add ability to dump filter statesMike Krus2020-03-262-2/+10
* | Don't skip RV which have a RenderCapturePaul Lemire2020-03-231-0/+3
* | Make QAspectJobPrivate::isRequired() constPaul Lemire2020-03-171-4/+3
* | Initial creation of RHI plug-in and refactoringJean-Michaël Celerier2020-03-1659-17/+13863
* | Allow Qt3DWindow to choose which graphics API to use on constructionJean-Michaël Celerier2020-03-111-1/+1
* | Merge gatherer and caching jobsMike Krus2020-03-063-66/+38
* | Move common job handling out of RendererMike Krus2020-03-063-213/+43
* | Fix memory leaksMike Krus2020-03-041-4/+4
* | Use Qt::SplitBehavior in preference to QString::SplitBehaviorEdward Welbourne2020-02-273-6/+6
* | Remove GL tracing optionMike Krus2020-02-251-13/+10
* | Make sure RenderViewCommandUpdaterJobs only run when necessaryMike Krus2020-02-172-1/+31
* | Fix and improve FBO handlingPaul Lemire2020-02-173-29/+63