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* Revert "Update commercial license headers"v5.15.3-lts-lgplTarja Sundqvist2021-03-23151-3022/+3022
* Fix light uniforms not properly being updatedPaul Lemire2021-02-032-1/+8
* Update commercial license headersTarja Sundqvist2021-02-02151-3022/+3022
* Print warning about using primitive restart on ES2Mike Krus2020-12-221-0/+5
* Allow assimp to compile on non-gcc compilersJoni Poikelin2020-12-111-1/+1
* Fix binding of CubeMapArray texturesJim Albamont2020-12-113-6/+6
* OpenGL renderer: fix use of outdated VAO when shader is reloadedPaul Lemire2020-12-013-7/+27
* SyncRenderViewPreCommandUpdate: fix a few odd casesPaul Lemire2020-12-011-10/+8
* Introduce QGeometryRendererPrivate::sortIndexMike Krus2020-11-222-0/+8
* Fix GLTexture cleanupPaul Lemire2020-11-051-0/+1
* Check if texture upload is full sizedJuan Casafranca2020-11-031-6/+23
* RenderView: remove warning about no CameraSelector being setPaul Lemire2020-10-071-2/+0
* Fix OpenGL ES 3 shaders for QDebugOverlayMichael Brasser2020-10-021-3/+5
* Set upload options for compressed texturesJuan José Casafranca2020-10-021-1/+1
* Fix the assimp scene parser clauseSean Harmer2020-10-011-1/+1
* Only use surfaceSize if m_surfaceSize is not validAndy Shaw2020-09-301-1/+1
* Allow to set alignment requirement for an imageJuan Casafranca2020-09-281-6/+7
* Only release context if we own itMike Krus2020-09-231-1/+2
* opengl: add envlight texture alias to texture unit checkPaul Lemire2020-08-271-4/+8
* Rework Scene3D to fix potential crash on shutdownPaul Lemire2020-08-251-2/+6
* Job Graph dump improvementsPaul Lemire2020-08-253-16/+22
* EnvLight uniforms add name aliasesPaul Lemire2020-08-251-2/+12
* Protect accesses to the Render cachePaul Lemire2020-08-041-1/+4
* rhi: fix SubmissionContext::loadShader for Unicode filesNicolas Guichard2020-07-161-7/+12
* ES2: Clarify warnings about MSAAPaul Lemire2020-07-101-2/+4
* Blit: Fix attachment binding pointPaul Lemire2020-06-161-2/+19
* Disconnect the context connection when the GLShader is deletedAndy Shaw2020-06-152-0/+7
* Fix a broken merge resolutionGiuseppe D'Angelo2020-06-091-18/+16
* ShaderParameterPack: use std::vectorPaul Lemire2020-06-045-46/+59
* Leverage RV cache to reuse render commands when possiblePaul Lemire2020-06-0412-430/+576
* QResourcesManager: switch to std::vectorPaul Lemire2020-06-046-49/+53
* Use surfaceSize as this will always be validAndy Shaw2020-05-291-1/+1
* RenderViewBuilder improvementsPaul Lemire2020-05-286-61/+134
* Reduce uniform copiesJean-Michaël Celerier2020-05-272-11/+29
* Centralize the maxThreadCount informationPaul Lemire2020-05-271-9/+2
* Suppress the warning about binary JSON being deprecatedThiago Macieira2020-05-201-0/+3
* Fix Clang 10 warning about array size division being misleadingThiago Macieira2020-05-201-1/+1
* Fix warning that QHash::unite is deprecatedThiago Macieira2020-05-202-2/+6
* Release rendertargets on destructionPaul Lemire2020-05-183-0/+10
* Reduce CommandBuilding/Update job spawning thresholdPaul Lemire2020-04-231-4/+4
* rhi: apply clang-format to the whole plug-inJean-Michaël Celerier2020-04-2238-2293/+2580
* rhi: Rework uniform processingJean-Michaël Celerier2020-04-226-205/+244
* rhi: fix another memory leakJean-Michaël Celerier2020-04-221-1/+0
* rhi: Fix a memory leakJean-Michaël Celerier2020-04-221-0/+1
* rhi: Fix texture uploadJean-Michaël Celerier2020-04-221-89/+111
* rhi: Fix upload of arrays of structuresJean-Michaël Celerier2020-04-221-3/+4
* rhi: Better handling for GLSL version detectionJean-Michaël Celerier2020-04-221-13/+31
* rhi: Make Qt3DQuickWindow work with RHIJean-Michaël Celerier2020-04-222-5/+0
* rhi: Work needed for PBR material support in RHIJean-Michaël Celerier2020-04-228-156/+356
* rhi: Port most of Qt3DExtras materials to RHIJean-Michaël Celerier2020-04-227-39/+148