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Commit message (
Expand
)
Author
Age
Files
Lines
*
GLTexture: change internals to use std::vector
Paul Lemire
2020-07-07
5
-27
/
+19
*
RenderQueue: reset now destroys RenderViews
Paul Lemire
2020-07-07
2
-4
/
+0
*
Refactor RenderQueue so that it can be shared between renderers
Paul Lemire
2020-07-07
12
-532
/
+33
*
Share code between renderer plugins
Paul Lemire
2020-07-07
33
-2498
/
+536
*
RHI: Fix a couple warnings
Paul Lemire
2020-07-07
1
-1
/
+3
*
GLShader: convert some std::vector getter to return const &
Paul Lemire
2020-07-07
2
-10
/
+10
*
OpenGL Renderer: replace std::find by Qt3DCore::contains
Paul Lemire
2020-07-07
4
-24
/
+15
*
rhi: replace QVector by std::vector wherever possible
Jean-Michaël Celerier
2020-07-07
19
-348
/
+285
*
RHI Logging: Fix categories names to mention RHI and not OpenGL
Paul Lemire
2020-07-04
1
-12
/
+12
*
rhi: handle a depth texture format
Jean-Michaël Celerier
2020-07-04
2
-0
/
+10
*
Update RHI plug-in with std::vector changes
Jean-Michaël Celerier
2020-07-03
12
-194
/
+174
*
RenderQueue: switch to std::vector
Paul Lemire
2020-07-03
8
-185
/
+123
*
RHI: Texture Fixes
Paul Lemire
2020-07-03
1
-7
/
+23
*
GraphicsHelpers/GLShader: switch to std::vector
Paul Lemire
2020-07-03
25
-203
/
+205
*
APIShaderManager: switch to std::vector
Paul Lemire
2020-07-03
2
-2
/
+2
*
OpenGL: TextureSubmissionContext switch to vector
Paul Lemire
2020-07-03
2
-8
/
+8
*
AttachmentPack: use std::vector
Paul Lemire
2020-07-03
2
-2
/
+2
*
QAspectJob: switch to using std::vector
Paul Lemire
2020-07-02
4
-14
/
+14
*
Renderer: move QVector to std::vector changes
Paul Lemire
2020-07-01
5
-50
/
+57
*
Render aspect: Dispatch events directly
Mike Krus
2020-06-30
4
-14
/
+34
*
Switch to std::vector in QRenderAspect backend and OpenGL renderer
Paul Lemire
2020-06-30
9
-83
/
+97
*
Remove unused code
Mike Krus
2020-06-29
1
-2
/
+0
*
rhi: implement a missing render state
Jean-Michaël Celerier
2020-06-26
1
-0
/
+9
*
rhi: add modelview normal matrix to command UBO
Jean-Michaël Celerier
2020-06-26
2
-15
/
+22
*
rhi: update with other qt3d changes, cleanup includes
Jean-Michaël Celerier
2020-06-25
1
-3
/
+1
*
rhi: fix texture projection
Jean-Michaël Celerier
2020-06-25
1
-1
/
+1
*
rhi: fix render target texture setup
Jean-Michaël Celerier
2020-06-25
2
-9
/
+17
*
rhi: setup the initial state that Qt3D expects on the pipelines
Jean-Michaël Celerier
2020-06-25
1
-1
/
+33
*
rhi: improve error handling for graphics pipeline creation
Jean-Michaël Celerier
2020-06-25
1
-30
/
+78
*
rhi: disable debug overlay until it gets implemented
Jean-Michaël Celerier
2020-06-25
1
-0
/
+4
*
rhi: initial render target support
Jean-Michaël Celerier
2020-06-25
11
-232
/
+421
*
Keep only a single EntityRenderCommandDataView per RenderView
Paul Lemire
2020-06-25
4
-67
/
+17
*
Add ; to Q_UNUSED
Lars Schmertmann
2020-06-24
25
-107
/
+107
*
rhi: update with qt3d changes
Jean-Michaël Celerier
2020-06-23
5
-32
/
+7
*
Clean input event handling
Mike Krus
2020-06-23
3
-8
/
+1
*
rhi: fix missing texture filter case
Jean-Michaël Celerier
2020-06-22
1
-0
/
+1
*
rhi: backport opengl renderer changes
Jean-Michaël Celerier
2020-06-22
17
-941
/
+1152
*
Restore assimp scene loader
Mike Krus
2020-06-22
1
-3
/
+3
*
Fix AVX2 AlignedAllocator
Paul Lemire
2020-06-19
2
-2
/
+1
*
Remove the OpenGL Render Thread
Mike Krus
2020-06-19
3
-30
/
+7
*
Handle config flags to turn aspects on or off
Mike Krus
2020-06-18
4
-6
/
+46
*
Remove custom gltf tool
Mike Krus
2020-06-17
8
-938
/
+0
*
Fix compile warnings
Mike Krus
2020-06-17
3
-5
/
+5
*
Fix GL state reset
Paul Lemire
2020-06-17
1
-2
/
+2
*
Qt3D reset OpenGL state prior to drawing
Paul Lemire
2020-06-17
2
-3
/
+30
*
Blit: Fix attachment binding point
Paul Lemire
2020-06-16
1
-2
/
+19
*
Disconnect the context connection when the GLShader is deleted
Andy Shaw
2020-06-15
2
-0
/
+7
*
Update dependencies
Paul Lemire
2020-06-12
9
-119
/
+48
*
Disable assimp related targets
Mike Krus
2020-06-11
1
-3
/
+3
*
Fix a broken merge resolution
Giuseppe D'Angelo
2020-06-09
1
-18
/
+16
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