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* GLTexture: change internals to use std::vectorPaul Lemire2020-07-075-27/+19
* RenderQueue: reset now destroys RenderViewsPaul Lemire2020-07-072-4/+0
* Refactor RenderQueue so that it can be shared between renderersPaul Lemire2020-07-0712-532/+33
* Share code between renderer pluginsPaul Lemire2020-07-0733-2498/+536
* RHI: Fix a couple warningsPaul Lemire2020-07-071-1/+3
* GLShader: convert some std::vector getter to return const &Paul Lemire2020-07-072-10/+10
* OpenGL Renderer: replace std::find by Qt3DCore::containsPaul Lemire2020-07-074-24/+15
* rhi: replace QVector by std::vector wherever possibleJean-Michaël Celerier2020-07-0719-348/+285
* RHI Logging: Fix categories names to mention RHI and not OpenGLPaul Lemire2020-07-041-12/+12
* rhi: handle a depth texture formatJean-Michaël Celerier2020-07-042-0/+10
* Update RHI plug-in with std::vector changesJean-Michaël Celerier2020-07-0312-194/+174
* RenderQueue: switch to std::vectorPaul Lemire2020-07-038-185/+123
* RHI: Texture FixesPaul Lemire2020-07-031-7/+23
* GraphicsHelpers/GLShader: switch to std::vectorPaul Lemire2020-07-0325-203/+205
* APIShaderManager: switch to std::vectorPaul Lemire2020-07-032-2/+2
* OpenGL: TextureSubmissionContext switch to vectorPaul Lemire2020-07-032-8/+8
* AttachmentPack: use std::vectorPaul Lemire2020-07-032-2/+2
* QAspectJob: switch to using std::vectorPaul Lemire2020-07-024-14/+14
* Renderer: move QVector to std::vector changesPaul Lemire2020-07-015-50/+57
* Render aspect: Dispatch events directlyMike Krus2020-06-304-14/+34
* Switch to std::vector in QRenderAspect backend and OpenGL rendererPaul Lemire2020-06-309-83/+97
* Remove unused codeMike Krus2020-06-291-2/+0
* rhi: implement a missing render stateJean-Michaël Celerier2020-06-261-0/+9
* rhi: add modelview normal matrix to command UBOJean-Michaël Celerier2020-06-262-15/+22
* rhi: update with other qt3d changes, cleanup includesJean-Michaël Celerier2020-06-251-3/+1
* rhi: fix texture projectionJean-Michaël Celerier2020-06-251-1/+1
* rhi: fix render target texture setupJean-Michaël Celerier2020-06-252-9/+17
* rhi: setup the initial state that Qt3D expects on the pipelinesJean-Michaël Celerier2020-06-251-1/+33
* rhi: improve error handling for graphics pipeline creationJean-Michaël Celerier2020-06-251-30/+78
* rhi: disable debug overlay until it gets implementedJean-Michaël Celerier2020-06-251-0/+4
* rhi: initial render target supportJean-Michaël Celerier2020-06-2511-232/+421
* Keep only a single EntityRenderCommandDataView per RenderViewPaul Lemire2020-06-254-67/+17
* Add ; to Q_UNUSEDLars Schmertmann2020-06-2425-107/+107
* rhi: update with qt3d changesJean-Michaël Celerier2020-06-235-32/+7
* Clean input event handlingMike Krus2020-06-233-8/+1
* rhi: fix missing texture filter caseJean-Michaël Celerier2020-06-221-0/+1
* rhi: backport opengl renderer changesJean-Michaël Celerier2020-06-2217-941/+1152
* Restore assimp scene loaderMike Krus2020-06-221-3/+3
* Fix AVX2 AlignedAllocatorPaul Lemire2020-06-192-2/+1
* Remove the OpenGL Render ThreadMike Krus2020-06-193-30/+7
* Handle config flags to turn aspects on or offMike Krus2020-06-184-6/+46
* Remove custom gltf toolMike Krus2020-06-178-938/+0
* Fix compile warningsMike Krus2020-06-173-5/+5
* Fix GL state resetPaul Lemire2020-06-171-2/+2
* Qt3D reset OpenGL state prior to drawingPaul Lemire2020-06-172-3/+30
* Blit: Fix attachment binding pointPaul Lemire2020-06-161-2/+19
* Disconnect the context connection when the GLShader is deletedAndy Shaw2020-06-152-0/+7
* Update dependenciesPaul Lemire2020-06-129-119/+48
* Disable assimp related targetsMike Krus2020-06-111-3/+3
* Fix a broken merge resolutionGiuseppe D'Angelo2020-06-091-18/+16