| Commit message (Collapse) | Author | Age | Files | Lines |
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Task-number: QTBUG-103286
Change-Id: I78e1a67a974297fc4c8220cf4a44641d2f8ad6ce
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
(cherry picked from commit 8c5f6d4de583cfea4caaa24bcaf5c739b7f0ecf5)
Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
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Also modify all the qmlRegisterModule calls to use minor version 15
because minor version zero from 6.0.0 would make tests fail.
This is similar to what was done in qtdeclarative in
c147b20a2c1299b2d659fe7c9472ae3866b6a425.
Change-Id: Ia01ebdcf84d2e3fdaefe5dcc144530cbd8f468f5
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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This follows what was done in d28c9f6a for Qt Quick Controls 2.
The latest import version (e.g. 2.11 in Qt 5.11) will automatically be
registered whenever the Qt version is bumped.
This avoids needing to wait until a new type is added (or a new
revision is added to an existing type) before being able to use the
newest Qt Quick version.
Task-number: QTBUG-70290
Change-Id: Id221b5879f8c50a20fe5e26f9e141b82e4a196cb
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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importsinput, importsrender, importsscene3d
Reordering the header includes to comply with Qt coding conventions
Task-number: QTBUG-56185
Change-Id: I3b2b3ee60e397772bbcebac09b07c059fbd922db
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Task-number: QTBUG-51448
Change-Id: I1359cbfe61dbef291859d15b16bda61639493432
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Update old header.LGPL3 to header.LGPL
Change-Id: I8eac0cd6bbc276a56df487249cc459c0d4fab165
Reviewed-by: Jani Heikkinen <jani.heikkinen@theqtcompany.com>
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Retaining QFoo style class names for public classes for now. We will
need to update the syncqt.pl script to be able to handle classes not
prefixed with a Q. This can be done after the namespace name changes.
Change-Id: Iad876f0bb844829a7700f8eed7d8bbcdec6f1db7
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I383949b863df67bdfb73e2ab89f524f82c9a14b8
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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The QLogicComponent allows users to have code execute
synchronously with the Qt3D engine each frame.
Very useful for implementing some pieces of applicaton logic or
for prototyping functionality that can later be folded back into
Qt3D in a declarative manner.
Change-Id: Ia7d69b77d782e67ace0a64a7c59188786fb731fd
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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