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* Scene3DItem: Account for device pixel ratioAndy Nichols2015-08-181-3/+3
* Cleanup: remove QAbstractMesh/QMeshData/MeshDataManagerPaul Lemire2015-08-111-2/+0
* Fix mixed up shader code in Scene3DLaszlo Agocs2015-08-101-3/+3
* Add QAbstractCollider typeSean Harmer2015-08-101-0/+2
* Add QGeometryCollider C++ and QML typesSean Harmer2015-08-101-0/+2
* Add QCapsuleCollider C++ and QML typesSean Harmer2015-08-101-0/+2
* Add QBoxCollider C++ and QML typesSean Harmer2015-08-101-0/+2
* Fix class name in logic QML pluginSean Harmer2015-08-102-5/+5
* Add collision aspect QML pluginSean Harmer2015-08-104-0/+120
* Fix Scene3D for 3.2+ core profilesLaszlo Agocs2015-08-071-17/+45
* Add a property to Scene3D to control multisamplingLaszlo Agocs2015-08-072-8/+57
* New Buffer API Frontend ClassesGiuseppe D'Angelo2015-08-075-2/+191
* Add a new Logic aspect to allow synchronous operationsSean Harmer2015-08-064-0/+120
* Register mouse events in QMLRĂ©mi Benoit2015-08-031-0/+8
* Add a simple unlit textured materialSean Harmer2015-07-303-1/+115
* Added PhongAlphaMaterial for qmlPaul Lemire2015-07-273-1/+142
* Quick3D: register QStencilMaskPaul Lemire2015-07-251-0/+2
* Quick3D: register QStencilOp/QStencilOpSeparatePaul Lemire2015-07-251-0/+4
* Quick3D register QClipPlanePaul Lemire2015-07-251-0/+2
* QStencilOp renderstate addedPaul Lemire2015-07-251-0/+2
* Quick3DEntityLoader: fix insert the item when it is fully createdPaul Lemire2015-07-251-7/+21
* Scene3D: Properly handle shutdowns with QtQuick LoadersPaul Lemire2015-07-236-41/+220
* Scene3DItem: fix premultiplied alpha and alpha on clear colorPaul Lemire2015-07-201-1/+1
* Scene3DItem Fix rendering when FramebufferBlit unavailableAndy Nichols2015-07-141-12/+37
* Scene3D: properly handle pre-multiplied alphaPaul Lemire2015-07-121-1/+1
* Scene3D: Fix when clear color has alphaPaul Lemire2015-07-121-1/+1
* Make Scene3D and Qt3D properly shutdownPaul Lemire2015-07-122-25/+57
* QScene is now privatePaul Lemire2015-07-061-2/+2
* Properly shutdown the rendererPaul Lemire2015-07-061-4/+23
* Add gooch material and exampleSean Harmer2015-07-043-0/+118
* Make sure makeCurrent() is only called when necessaryMike Krus2015-06-301-1/+2
* Scene3DItem: don't leak the Scene3DRendererPaul Lemire2015-06-302-3/+3
* Scene3DItem: resize FBOs/Textures when the item's size changesPaul Lemire2015-06-301-15/+21
* Remove unused variableMike Krus2015-06-301-2/+0
* Fix vertical sense of Scene3D itemsSean Harmer2015-06-281-1/+2
* Merge branch '5.5.0' into 5.5Sean Harmer2015-06-2114-21/+21
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| * Fix crash on windowsSean Harmer2015-06-152-0/+4
| * Use Qt3D.Renderer rather than RenderSean Harmer2015-06-1114-21/+21
| * Remove unnecessary metatype declarationsSean Harmer2015-06-082-4/+0
* | PhongMaterial: move default parameters within the EffectPaul Lemire2015-06-111-8/+10
* | QNode parent changesPaul Lemire2015-06-116-6/+23
* | Remove unneeded signalSean Harmer2015-06-062-5/+1
* | Scene3D rendered with custom FBO node to handle premultiplied alphaPaul Lemire2015-06-062-42/+327
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* Do not pass `this` to Private c-torKonstantin Ritt2015-05-208-16/+16
* Do not initialize q_ptr in classes derived from QObjectPrivateKonstantin Ritt2015-05-202-5/+4
* Register TextureRectangle and TextureBuffer to QMLPaul Lemire2015-05-151-0/+2
* Add SkyboxEntity as a QML defaultPaul Lemire2015-05-103-1/+149
* FrameGraph: allow the FrameGraph tree to contain any kind of NodesPaul Lemire2015-05-104-183/+1
* QRenderTargetSelector: takes list of active drawBuffersPaul Lemire2015-05-104-3/+170
* Added QBlendStateSeparate render statePaul Lemire2015-05-091-0/+1