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* Texture API refactoringPaul Lemire2015-02-083-2/+215
* Don't store QRenderState* in RenderRenderPassKevin Ottens2015-02-031-93/+2
* Use type() instead of the if+cast cascadeKevin Ottens2015-02-021-54/+76
* Register backend functor creator for QFrameGraphSelectorPaul Lemire2015-01-261-0/+5
* FramePreparationJob: remove left over qDebug()Paul Lemire2015-01-261-1/+0
* RenderShaderData: ModelToEye/ModelToWorld property transformPaul Lemire2015-01-246-60/+190
* FrameGraph check if backend nodes are enabled when traversing the treePaul Lemire2015-01-241-106/+107
* Renderer: check enabled flags on componentsPaul Lemire2015-01-242-3/+6
* RenderShaderData handling entirely reworkedPaul Lemire2015-01-184-26/+192
* Introduce the "polygon offset" render stateGiuseppe D'Angelo2015-01-161-0/+6
* Optimize UpdateWorldTransformJobKonstantin Ritt2015-01-151-11/+13
* RenderViewJobUtils preprocess updatedPaul Lemire2014-12-121-13/+25
* RenderView/RenderViewJobUtils: removed hard coded processing of lightsPaul Lemire2014-12-121-4/+0
* RenderView: add QShaderDataPaul Lemire2014-12-121-0/+7
* Fix parameter priority regressionSean Harmer2014-12-121-8/+12
* RenderEntity: Handle multiple components of the same typePaul Lemire2014-12-101-3/+6
* Optimize: Remove temporary QHash for parameters in RenderView.Milian Wolff2014-12-092-18/+51
* Use a QVarLengthArray for findRenderPassesForTechnique.Milian Wolff2014-12-092-6/+6
* Make LoadSceneJob privateSean Harmer2014-11-193-2/+2
* Make UpdateWorldTransformJob privateSean Harmer2014-11-193-2/+2
* Make UpdateBoundingVolumeJob privateSean Harmer2014-11-193-2/+2
* Make RenderViewJob privateSean Harmer2014-11-193-2/+2
* Make LoadMeshDataJob privateSean Harmer2014-11-193-2/+2
* Rename QNodeUuid to QNodeIdSean Harmer2014-11-195-18/+18
* renderlogging.h -> renderlogging_p.hSean Harmer2014-11-194-4/+4
* QNodeUuid is now a wrapper around quint64Paul Lemire2014-11-141-5/+5
* Refacotr buildRenderStateSet to a free functionSean Harmer2014-11-102-0/+84
* Make parametersFromMaterialEffectTechnique() a free functionSean Harmer2014-11-102-0/+43
* Make findRenderPassesForTechnique a free function and small cleanupsSean Harmer2014-11-102-2/+56
* Make findTechniqueForEffect a free function and small cleanupsSean Harmer2014-11-102-0/+70
* Move RenderViewJob helper functions to their own fileSean Harmer2014-11-105-150/+266
* Refactor preprocessRenderTree() into a free functionSean Harmer2014-11-102-1/+31
* Move renderview configuration from fg into a free functionSean Harmer2014-11-102-3/+122
* QNodeUuid: typedef for QUuidPaul Lemire2014-11-024-8/+8
* QAbstractMeshData merged with QMeshData and moved to RendererPaul Lemire2014-10-222-2/+2
* QJob: refactoredPaul Lemire2014-10-188-13/+13
* Separate handle definition from Manager declarationPaul Lemire2014-10-171-4/+0
* Moved most of the managers into a single header filePaul Lemire2014-10-171-1/+1
* LoadSceneJobPaul Lemire2014-09-303-2/+167
* Share MeshData based mesh functor providedPaul Lemire2014-09-301-12/+21
* Mark ObjLoader as privateSean Harmer2014-08-181-1/+0
* Rename MeshData -> QMeshDataSean Harmer2014-08-182-4/+4
* Mark backend render classes as private and fix compilationSean Harmer2014-08-174-11/+12
* Add lights properties to shader uniformsPaul Lemire2014-08-141-6/+5
* RenderEntity contains QUuid referencing transformComponentPaul Lemire2014-08-141-2/+7
* QAbstractMeshFunctorPaul Lemire2014-07-192-33/+15
* Backend refactoringPaul Lemire2014-07-182-7/+25
* Use standard attribute names in mesh loader jobSean Harmer2014-07-091-1/+1
* Simple sorting of RenderCommands based on shaderPaul Lemire2014-07-091-0/+3
* Renamed RenderNode to RenderEntityPaul Lemire2014-07-054-17/+17