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Change-Id: I0c9e83e3142e6b083feb2cbcabcc4279de64b95b
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I0829c42283d6a25e9b3ec623f45739ea266718cf
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I79066df0df1fbac4f49e47c91c552fca0d4093bf
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: Ide8d0d0831755b0eb5f8f724c2e7c0ed838e4b9d
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I12c00abc1a539b8ec8a2cbac00283b55216884ac
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I083461d12e3398c10c6a41de54c3b588ecaf07fa
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I619637b27ae2c261b5f86193757ba45b971fed93
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I254f2205cd1587bb599d26a087c515d526bf289b
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: Ic92937db2abbe2b943173249eef120e9f34958a2
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: Ia7eeddb8a114eef1ba3c0d2bfae7ecc8d2fcf8d1
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I77367f67c522d5a5bb55423501406a5f7e108b95
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I4fed4482fe3620caed638f36a054db374a8e8942
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I6e6352de622a7b18eaa5f1f89d15a1d90dd68329
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: Ifb5f3882e9bd584536321dde97eac2c471528f27
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I0c30308a609c3530119c99fe99c47782bde0c444
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I58e4422c265ddf7a32c0615b378c8017fe0a3461
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I4e230c2d2e0cf12a26a0c869554ec9bcb7a1ccf0
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: Iccf052b78a74ba03658630e061d2fa335c280dc6
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Updated examples and tests accordingly.
Change-Id: I8848a88472de2302aa072fa11f21ea934672b7e6
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: If16db77a50c0b1b57eda8be4b4149f2eb4f882a1
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: Id0a3559e001631a077bc1c3a17c30a48599eecb9
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Change-Id: I1f13cea4cf864dcf985d1f487e195509de9006e7
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Silences a warning from clang
Change-Id: I6dd2ac84538910d87e23f08499cab16774c4b6a0
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I70bcd536ef7d4fbeb3b5ad8a9593af7bd984a0af
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I6149a085197fb317fffe6214d16a4806bd08e58c
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: If049768730a0f3aad3ea2b4f5cda2808f4035726
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Each buffer when it receives a new functor adds itself with the buffer
manager. This then allows to build LoadBufferJob instances for each buffer to
be loaded. The buffers can then be loaded before a frame is rendered.
The GeometryRendererManager has been moved back with other managers and the
BufferManager takes its place to handle the additional management of dirty
buffers.
Renderer updated accordingly.
Change-Id: I5df839b56d18de077e1ff2921cb481ed8f613567
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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One LoadBufferJob will be created per unique dirty buffer so that buffer data
loading can be easily parallelized.
Change-Id: Icb0e4fcb2f0262d9a5eb349a01d30788f5138c0b
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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- Switch QAbstractAttribute and QAbstractBuffer to QNode subclasses
- Get rid of all shared pointer when dealing with these (needed to expose to
QML and use the QObject ownership)
- Introduce QGeometryRender, QGeometry, QAttributeProvider,
QAttributeAggregator.
A QMesh component now is:
a QGeometryRenderer which specifies its QGeometry.
The QGeometry refererences n attributes. Each attribute references a QAbstractBuffer.
Change-Id: I49a10c11a605e5fe7c180af86a404f622e763f48
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: Id50551822c1085fb4420bc881bddb55da473ff9b
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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* Removed RenderTextureProvider which was never used
* Add cleanup method in TextureImageData to reduced memory consumption when
waiting for the object to be recycled by the resources manager
* Improved the TextureDataManager to keep track for each functor of all the
associated TextureImages which allows to release TextureImageData that we
don't need to keep
Change-Id: Id805fc0e7ef8d7c586eb77382bc66cd5e4cc8107
Task-number: QTBUG-47223
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Now all pure Qt3D examples have a 0 exit code.
Still need some work for QtQuick/Scene3D examples. The problem being that we
hit the QOpenGLDebugger issue since we are unable to shutdown properly the
Qt3D renderer because Scene3D being a QQuickItem is destroyed before the
QQuickWindow and we never have a chance to receive the sceneGraphInvalidated
signal.
Change-Id: I1d30e0d883057630a55cd3f99eaa6bdb65a8df26
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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- get rid of the RenderQueues
- properly synchronize the RenderQueue/Allocators
- unit tests updated
Change-Id: I71c0321c888765c674cbe5fda5ececfa11b06995
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I8b3235703b7ceeb23de0b07753bed5f29436da31
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Also added doc
Change-Id: I45d077910dc8ac3d8cd06cf6835eb41be2ae5fe3
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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This offers a way to explicitly request every render states to be disabled.
Also updated the doc to be clear about how render states are defined.
Change-Id: I91af58dd3ede7ffd7fc9cc022c5e007104791151
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I760401c7749ca97801e2254cda6b306b1748e10d
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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These will override the Parameters defined in
Material/Effect/Technique/RenderPass with RenderPassFilter having a higher
priority than TechniqueFilter.
Change-Id: I39e31b989ea2a752d4bab7b4023c6e0a0167e75d
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I78a3625a9f195150e224a1f03ef35999af572300
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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If a NoDraw was defined in the FrameGraph tree, the RenderView noDraw boolean
is set to true. In the RenderViewJob, RenderCommand are build only if noDraw
is false.
Change-Id: I507da45835022421a75c4539cf39b1f626a9521b
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Each RenderView now has a RenderStateSet. If the FrameGraph tree contains
a StateSet node, the RenderStateSet will be created and filled correctly in
the RenderView. Otherwise the RenderView's RenderStateSet will remain null.
When comes render time, foreach RenderView, if the RenderStateSet is not null,
it will be applied before processing the rest of the RenderView.
Change-Id: Id0aecce1f77950665e17ff759336d7fc29a0afcf
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Conflicts:
src/core/doc/qt3dcore.qdocconf
Change-Id: I3e0b4288daf6be5cd0d274ab34223e7a9ea2ec18
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Sorting by depth wouldn't make sense in this case.
Change-Id: I02ceef82970ead2a84170ffe4e559f2281408915
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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aspects\qabstractaspect.cpp(50) : warning C4267: 'argument' : conversion from 'size_t' to 'int', possible loss of data
resources\qframeallocator.cpp(276) : warning C4267: 'argument' : conversion from 'size_t' to 'uint', possible loss of data
resources\qframeallocator.cpp(284) : warning C4267: 'argument' : conversion from 'size_t' to 'uint', possible loss of data
qchangearbiter.cpp(108) : warning C4267: 'initializing' : conversion from 'size_t' to 'int', possible loss of data
qt3d/src/render/backend/jobs/renderviewjobutils_p.h(64) : warning C4099: 'Qt3D::Render::ShaderUniform' : type name first seen using 'struct' now seen using 'class'
Change-Id: I055f2021cbecf0765a811aedd87eb2cee97e6431
Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com>
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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- Also added debug logging in RenderShader for the Shaders logging category
- This restores the deferred-example rendering which was broken since
3abbf9227ada8f68821a5ad473bba4f52e625fb5
Change-Id: Ie1b39c903f8c33f7d9b859317ae185c42043a9e2
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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It is now contained in RenderViewJobUtils inside an helper struct called
UniformBlockValueBuilder.
This allow to simplify the code and will make unit testing easier.
Change-Id: Ibbeeda8d913bfa1adc7c93c1fecb9cafda15deb3
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Task-number: QTBUG-44180
Change-Id: Ic798dee5d33dbf18dbc9d978a0f07217895a30ee
Reviewed-by: Topi Reiniƶ <topi.reinio@digia.com>
Reviewed-by: Martin Smith <martin.smith@digia.com>
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Examples like wireframe tend to crash on exit. This is because the platform
surface filter sets the renderer's surface back to null, while we are trying
to build some jobs still. Even though everything gets shutdown soon after that,
we have to somehow prevent any operations relying on the surface in the meantime.
This is also an opportunity to avoid exposing the surface pointer from Renderer.
Instead, communicate the surface size to the render views.
Change-Id: Ifc739ec50e3f6a67d20bfd0dc1913a12b906a8ab
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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This way they are compatible with how mesh and texture source URLs
are handled.
Change-Id: Ifeee504fd3f5957d23f5cade92a73663488bdaf9
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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As for preparation for Qt5.5 release the copyright header is
updated to correspond the current license requirements.
Change-Id: I36632918b66f455539453b42c369689fb11298ec
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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