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path: root/src/render/backend/qgraphicscontext.cpp
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* Fill the whole window on retina Macs.Gunnar Sletta2015-03-211-0/+4
* Reset the active texture cache in beginDrawingLaszlo Agocs2015-02-181-0/+2
* Make sure the context is current when neededLaszlo Agocs2015-02-091-6/+20
* Avoid rendering to non-exposed windowsLaszlo Agocs2015-02-091-0/+6
* Copyright header change.Mika Salmela2015-02-091-20/+15
* QGraphicContext: texture sharing and smart use of TUPaul Lemire2015-02-081-29/+44
* Texture API refactoringPaul Lemire2015-02-081-0/+1
* Do not swap when targeting an FBOLaszlo Agocs2015-02-031-2/+3
* Add support for rendering without a VAOLaszlo Agocs2015-02-021-0/+11
* Fix viewport when using an external FBO againLaszlo Agocs2015-01-281-4/+10
* Fix viewport when using an external FBOLaszlo Agocs2015-01-261-1/+5
* RenderCommand sortingPaul Lemire2015-01-241-1/+1
* Make ES2 support dynamicLaszlo Agocs2015-01-241-19/+18
* RenderShaderData handling entirely reworkedPaul Lemire2015-01-181-8/+40
* Don't assume 0 is the default FBO respect if one is boundKevin Ottens2015-01-171-2/+2
* Add a method to know the currently bound FBOKevin Ottens2015-01-171-0/+5
* RenderShader: Shader Program sharing with the backendPaul Lemire2015-01-101-5/+7
* QGraphicsContext: bindFragDataLocation test improvedPaul Lemire2014-12-221-1/+2
* QGraphicsContext: UBO support implementedPaul Lemire2014-12-121-0/+13
* QGraphicsContext: uniform block methodsPaul Lemire2014-12-121-0/+15
* QGraphicsContext: initialize uniform blocks if helper supports it.Paul Lemire2014-12-121-0/+2
* renderlogging.h -> renderlogging_p.hSean Harmer2014-11-191-1/+1
* Cleanly exit the render threadSean Harmer2014-11-171-18/+11
* Moved most of the managers into a single header filePaul Lemire2014-10-171-1/+1
* RenderTarget: QBackendNode subclassPaul Lemire2014-10-171-3/+3
* Only attempt to render if context is successfully made currentSean Harmer2014-10-121-2/+5
* Don't release context before calling swapbuffersSean Harmer2014-10-121-1/+1
* Fix uniform value setting of texture unitsSean Harmer2014-10-041-9/+12
* Add AlphaCoverage state in backend + helpersPaul Lemire2014-10-041-0/+10
* Set viewport size based on current RenderTargetPaul Lemire2014-10-031-12/+22
* RenderTarget: rebind on attachment changePaul Lemire2014-10-031-30/+47
* Use QOpenGLFunctions where missingAndrew Knight2014-10-011-7/+7
* Shader uniform refactoringPaul Lemire2014-09-301-1/+6
* Add an example to exercise tessellation shader supportSean Harmer2014-09-211-0/+5
* Renderer/QGraphicsContext clearing back buffers ondemandPaul Lemire2014-09-151-5/+16
* Added MRT support in RenderView and QGraphicsContextPaul Lemire2014-09-151-1/+9
* Improved FBO initializationPaul Lemire2014-09-151-19/+33
* QGraphicsHelper FBO creationPaul Lemire2014-09-151-0/+36
* Small cleaningPaul Lemire2014-09-151-1/+0
* Mark backend render classes as private and fix compilationSean Harmer2014-08-171-16/+16
* Fix warning about unused parametersThiago Macieira2014-08-171-1/+1
* Avoid naming classes DrawStateLouai Al-Khanji2014-08-151-3/+4
* RenderView builds a DrawStateSet for each RenderPassPaul Lemire2014-08-141-1/+1
* Backend using clearColor from Viewport to render the scenePaul Lemire2014-08-141-3/+2
* Renamed RenderCamera to RenderCameraLensPaul Lemire2014-07-251-2/+0
* Small fix to be able to compile on ES2 platformsPaul Lemire2014-07-251-11/+97
* QGraphicsContext: reference QOpenGLFilter intializedPaul Lemire2014-07-251-0/+18
* Use Q_NULLPTR instead of 0 and NULLPaul Lemire2014-07-251-12/+12
* Renamed Parameter to QParameterPaul Lemire2014-07-091-1/+1
* RenderCommand / Renderer prepartion for automatic uniform bindingsPaul Lemire2014-07-071-0/+1