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path: root/src/render/backend/qrenderaspect.cpp
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* Cleanup: remove QAbstractMesh/QMeshData/MeshDataManagerPaul Lemire2015-08-111-11/+0
* Remove unused member variableSean Harmer2015-08-101-1/+1
* RenderGeometryRenderer/GeometryFunctor: everything is now hooked upPaul Lemire2015-08-071-0/+3
* RenderMesh removed, replaced by RenderGeometryRendererPaul Lemire2015-08-071-2/+0
* RenderGeometryRenderer: dedicated creation functorPaul Lemire2015-08-071-1/+1
* Move GeometryRenderManager to its own filePaul Lemire2015-08-071-0/+1
* Rework Renderer to use BufferFunctorPaul Lemire2015-08-071-2/+2
* QRenderAspect: request buffer jobsPaul Lemire2015-08-071-0/+4
* RenderGeometryRenderer using dedicated functorPaul Lemire2015-08-071-1/+1
* QRendererAspect: register creator functor for buffer API nodesPaul Lemire2015-08-071-0/+12
* Add onStartup() and onShutdown() virtuals to QAbstractAspectSean Harmer2015-08-061-0/+8
* Properly shutdown the rendererPaul Lemire2015-07-061-4/+5
* Renderer refactored to only process jobs for the current framePaul Lemire2015-06-291-4/+6
* Make the AspectManager loop use the Renderer's VSyncFrameAdvanceServicePaul Lemire2015-06-271-1/+8
* QNode parent changesPaul Lemire2015-06-111-2/+2
* Do not initialize q_ptr in classes derived from QObjectPrivateKonstantin Ritt2015-05-201-4/+4
* NoDraw/QNoDraw registered in QRenderAspectPaul Lemire2015-04-271-0/+3
* Renderer: apply per RenderView global RenderStatePaul Lemire2015-04-251-0/+3
* Doc: Fix multiple C++ documentation issuesTopi Reinio2015-04-141-0/+5
* Copyright header change.Mika Salmela2015-02-091-19/+14
* Texture API refactoringPaul Lemire2015-02-081-2/+10
* RenderTexture: update list of texture image id to texture image handlesPaul Lemire2015-02-081-1/+1
* Register backend functor creator for RenderTextureImagePaul Lemire2015-02-081-0/+2
* No need to depend on managers from RenderParameterKevin Ottens2015-02-081-1/+1
* QTexture renamed to QAbstractTextureProviderPaul Lemire2015-02-081-1/+1
* Provide our own RenderParameterFunctorKevin Ottens2015-02-031-1/+1
* Allow to properly shutdown in sync modeKevin Ottens2015-01-281-1/+9
* Register backend functor creator for QFrameGraphSelectorPaul Lemire2015-01-261-0/+2
* Register all the standard aspects to the factoryKevin Ottens2015-01-251-0/+3
* RenderShaderData: ModelToEye/ModelToWorld property transformPaul Lemire2015-01-241-10/+13
* RenderShaderData handling entirely reworkedPaul Lemire2015-01-181-1/+6
* Add a synchronous mode to QRenderAspectKevin Ottens2015-01-171-3/+22
* Ensure the renderer's resources get linked when building staticallySean Harmer2014-12-211-0/+6
* Change uuid -> id as it really isn't universally unique any longerSean Harmer2014-12-191-1/+1
* Pass the current time to the aspectsSean Harmer2014-12-151-2/+11
* Removed RenderLight as QAbstractLight is now a QShaderDataPaul Lemire2014-12-121-2/+0
* Fix initialization orderSean Harmer2014-12-121-1/+1
* Registered RenderShaderData as backend type for QShaderDataPaul Lemire2014-12-101-0/+2
* Initialize m_surface member.Milian Wolff2014-12-091-0/+1
* Make UpdateWorldTransformJob privateSean Harmer2014-11-191-2/+1
* Make UpdateBoundingVolumeJob privateSean Harmer2014-11-191-1/+1
* Make LoadMeshDataJob privateSean Harmer2014-11-191-1/+1
* Rename QNodeUuid to QNodeIdSean Harmer2014-11-191-2/+2
* renderlogging.h -> renderlogging_p.hSean Harmer2014-11-191-1/+1
* Cleanly exit the render threadSean Harmer2014-11-171-1/+37
* d-pointer QRenderAspectSean Harmer2014-11-171-48/+78
* Renamed nodevisitor.h/cpp to qnodevisitor.h/cppPaul Lemire2014-11-141-1/+1
* Aspects: onInitialize now takes a QVariantMapPaul Lemire2014-11-141-2/+7
* QNodeUuid: typedef for QUuidPaul Lemire2014-11-021-2/+2
* Renamed NodeVisitor to QNodeVisitorPaul Lemire2014-11-021-2/+2