| Commit message (Collapse) | Author | Age | Files | Lines |
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Added triangle visitor by refactor the triangle volume extractor
Added ability to do a ray intersection with a single volume without using a thread
Added entity collector
Use one thread for each entity
Ignore entities that don’t have a pick object
Removed list of triangle volumes stored on each entity
Use triangle visitor to test each triangle by creating a single volume on the stack
Added triangle and 3 vertex index to the pick event
Change-Id: Id3fd53549bf3ea07805426ef868df174f30e176b
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I7399008adb0f612c78738f58f168fa38cf6ae845
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I7e87cb106681c384a1b431a362fa904afafb877a
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I13fb35d0e6d31275463034c3e4bdd92c3f528a4e
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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The goal is to make the Renderer a subclass of this interface. That way the
QRenderAspect can abstract all the rendering part, which will allow us to not
be tied down to the rendering technology.
We can imagine in a later step that we could add support for DirectX/Vulkan or
any other rendering API by just creating a new IRenderer implementation.
Change-Id: Ie3bd59f5d06c579da81b6e3553f26f1da765101f
Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
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Will allow to retrive a vector of TriangleBoundingVolumes given a
GeometryRenderer/Geometry/Attributes and Buffers
Change-Id: Ieb1040b2c190ef2a8c03b92e2ecb8739832d7b43
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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In some cases the VAO was being created but there wasn't any input
attributes specified on the shader at that time which skipped the
specification of the attributes in updateBuffersAndAttributes(). We now
track whether the VAO has been specified as part of the VAO object
itself.
This way, the first time the VAO is actually used to draw something we
can ensure the attributes have been specified.
Also skip the draw calls if the primitive count is zero.
Change-Id: Iad0a1cff4677ab33369057a6000f0f4a18dc5c58
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I82ed00b73595330df9a6b7b870433e5c919a99a0
Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
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The Renderer will have an instance of it so that the managing nodes part can
be removed from the Renderer class (should make it easier to test in the long
run).
Change-Id: Ia85833adff5d0bb383b6cb7bc44869141e1d4985
Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
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Change-Id: Ifd869107ce102ed4b962d2be35f793e9c72a60d6
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
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Change-Id: I4982f08d18c855a57f621af28b13cc876f20eb16
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Will take care of storing MouseEvents that will then be used by the renderer
for picking
Change-Id: I4d87f8a14975b7fb58484b8847bf07759b1262e0
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: Id3213c48f5e7a61de0bebdc0419d7a1007ed3673
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I0c9e83e3142e6b083feb2cbcabcc4279de64b95b
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I0efb45750c9a487f2d013ce0ed028ae5f5b05fce
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I026cad678b06d8d785f7652f42d1dccc2fede88a
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: Iddc3a5d41dc0aff858d8bc3c5b2f7982bd693d00
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I74fdfceeeca4801c51fba3586404d5b5dab771b4
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I0829c42283d6a25e9b3ec623f45739ea266718cf
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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This is a move towards grouping files by function rather than frontend
vs backend.
Change-Id: I7d0536cb3875618a4b7acd841dde6eaaf65cddf1
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: Icedb10a8ad0046c5e091c364c4537549c6d53b9f
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: Ide8d0d0831755b0eb5f8f724c2e7c0ed838e4b9d
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I12c00abc1a539b8ec8a2cbac00283b55216884ac
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I083461d12e3398c10c6a41de54c3b588ecaf07fa
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I619637b27ae2c261b5f86193757ba45b971fed93
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: Iafdfc44bdc97c53974a2d47834a61914be06ac25
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I254f2205cd1587bb599d26a087c515d526bf289b
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: Ic92937db2abbe2b943173249eef120e9f34958a2
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: Ia7eeddb8a114eef1ba3c0d2bfae7ecc8d2fcf8d1
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I8b9c1498bf10b75a86e9829898abd96476dbd64b
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I77367f67c522d5a5bb55423501406a5f7e108b95
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: Ic9d874b8fafdd3a16d725341a3cfecc0bfcb934b
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I4fed4482fe3620caed638f36a054db374a8e8942
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I3da5588470de57b5ed144f60b9e28a74f96d164f
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I6e6352de622a7b18eaa5f1f89d15a1d90dd68329
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I3e7750c2f2388cd14ece6a339beafd13f31e018f
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: Ifb5f3882e9bd584536321dde97eac2c471528f27
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I0c30308a609c3530119c99fe99c47782bde0c444
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I58e4422c265ddf7a32c0615b378c8017fe0a3461
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I4e230c2d2e0cf12a26a0c869554ec9bcb7a1ccf0
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I459cd73f92931002c69d5f8fa8c19880e9149d25
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: Iccf052b78a74ba03658630e061d2fa335c280dc6
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I76f626e8ba5b77d2d54ed7016f5958139167c1ba
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Will allow the introduction of indirect draw calls
Change-Id: Ia830c0f6638382a4884097dd96de61e0fbb4c015
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I1f13cea4cf864dcf985d1f487e195509de9006e7
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Bounding volumes are used to compute the collisions.
Returns all hits or only first bounding volume hit.
Change-Id: Ie40ffde56d126a63b1bdd498cdb7afae6eff1a9c
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: If049768730a0f3aad3ea2b4f5cda2808f4035726
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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This is needed to add logic for geometry functors that needs to be loaded.
Change-Id: I06e59447c41ea8e08cfdb77fc94084837afebeac
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Each buffer when it receives a new functor adds itself with the buffer
manager. This then allows to build LoadBufferJob instances for each buffer to
be loaded. The buffers can then be loaded before a frame is rendered.
The GeometryRendererManager has been moved back with other managers and the
BufferManager takes its place to handle the additional management of dirty
buffers.
Renderer updated accordingly.
Change-Id: I5df839b56d18de077e1ff2921cb481ed8f613567
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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This will make it easier to add new properties such as a list of dirty
GeometryRenderer to be updated...
Change-Id: I30b07d72d373e70c0e2a96a4a47aff9cf63545a4
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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