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path: root/src/render/backend/render-backend.pri
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* Remove old dead codeMike Krus2020-02-111-2/+0
* Move frame profile to GL pluginMike Krus2020-02-051-1/+0
* Make the OpenGL renderer a pluginPaul Lemire2020-02-051-4/+1
* Introduce a GLShader classPaul Lemire2020-02-031-1/+2
* Move AspectCommandDebugger to system service, activate command executerMike Krus2019-12-171-9/+4
* Remove use of node/components added/removed messagesMike Krus2019-10-041-0/+1
* Introduce EntityAccumulatorMike Krus2019-05-251-0/+2
* Introduce EntityVisitorMike Krus2019-05-251-0/+2
* Move Renderer specific classes into new folderPaul Lemire2018-03-191-24/+2
* Perform Shader loading within framePaul Lemire2018-03-161-2/+4
* Revert "Keep rendering in sync with aspect jobs by adding barriers"Paul Lemire2018-02-281-4/+2
* Keep rendering in sync with aspect jobs by adding barriersSvenn-Arne Dragly2018-02-021-2/+4
* Merge remote-tracking branch 'origin/5.9' into 5.10Svenn-Arne Dragly2017-11-151-1/+2
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| * Add layer entity filter cachingSvenn-Arne Dragly2017-11-141-1/+2
* | Add point pickingMike Krus2017-08-091-2/+4
* | Fix config for importing buildsMike Krus2017-08-021-1/+1
* | Allow to disable aspects at configure timePaul Lemire2017-08-021-1/+0
* | Add support for iterating on linesMike Krus2017-05-261-1/+3
* | Refactor triangle visitor to make way for edge visitorMike Krus2017-05-261-1/+2
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* Qt3D: add configure option for jobs and GL profilingPaul Lemire2017-04-051-5/+7
* Renderer: Add CommandThread class to perform GL operations in a secondary threadPaul Lemire2017-03-231-2/+4
* Rename CoordinateVisitor to BufferVisitorMike Krus2017-02-221-1/+1
* Use coordinates visitor to avoid copying vertex dataMike Krus2017-02-121-0/+2
* Merge branch 'wip/qtquickintegration' into devSean Harmer2017-01-291-2/+4
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| * Add resource accessorAntti Määttä2017-01-201-2/+4
* | LevelOfDetail (LOD) nodeMike Krus2017-01-231-0/+2
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* Merge branch '5.8.0' into 5.8Sean Harmer2016-12-161-2/+4
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| * Ensure offscreen surface used during cleanup is created on gui threadSean Harmer2016-12-141-2/+4
* | Add FrameProfilerPaul Lemire2016-12-151-1/+2
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* Add RenderViewBuilderPaul Lemire2016-11-251-2/+4
* Renamed files quniformvalue* to shaderparameterpackPaul Lemire2016-09-161-4/+4
* Add UniformValue classSean Harmer2016-09-071-2/+4
* OpenGLVertexArrayObject: emulate VAO support if not supportedPaul Lemire2016-07-051-1/+2
* Make the Qt3D Renderer execute its first shell commandPaul Lemire2016-07-051-2/+4
* Optionally dump out some data about renderer resourcesSean Harmer2016-04-171-0/+1
* Consolidate some functionality into AttachmentPack.Wieland Hagen2016-04-161-1/+2
* Prefer QVector to QListSean Harmer2016-03-311-1/+0
* QComputeJob cleanupPaul Lemire2016-03-051-2/+3
* Class QRendererSettings rename to QRenderSettingsFranck Arrecot2016-03-041-2/+2
* QRenderAttachment renamed to QRenderTargetOutputRobert Brock2016-03-031-4/+4
* Dedicated QRenderBackendNodeWieland Hagen2016-02-241-2/+4
* Add some optional timing loggingSean Harmer2016-02-191-0/+2
* Add StringToInt classPaul Lemire2016-02-191-2/+4
* Refactor picking to use one thread per entityMike Krus2016-01-251-0/+2
* Port FrameGraphManager away from QResourceManagerTobias Koenig2016-01-201-0/+1
* Add backend for renderer settingsSean Harmer2016-01-171-2/+4
* ComputeJob: backend for QComputeJobPaul Lemire2016-01-131-2/+4
* Add AbstractRenderer interfacePaul Lemire2015-11-241-1/+2
* TriangleExtractor addedPaul Lemire2015-11-241-2/+4
* Track whether the vao has had attributes specified or notSean Harmer2015-11-231-1/+2