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path:
root
/
src
/
render
/
backend
/
renderer.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Don't detach temporary containers.
Volker Krause
2016-03-05
1
-4
/
+4
*
Make the backend use workgroup sizes from ComputeCommand
Paul Lemire
2016-03-05
1
-5
/
+3
*
QGeometry: move verticesPerPath to QGeometryRenderer
Paul Lemire
2016-03-05
1
-3
/
+3
*
Renderer: allow next logical frame to proceed before calling swapBuffers
Paul Lemire
2016-03-05
1
-39
/
+48
*
Class QRendererSettings rename to QRenderSettings
Franck Arrecot
2016-03-04
1
-5
/
+5
*
QAttribute API changes
Paul Lemire
2016-02-29
1
-1
/
+1
*
Remove ParameterMapping
Paul Lemire
2016-02-26
1
-13
/
+22
*
Fix some -Wreorder warnings
Sean Harmer
2016-02-26
1
-1
/
+1
*
Propagate backend node changes to Renderer; render-on-demand
Wieland Hagen
2016-02-24
1
-3
/
+42
*
Fix warning in renderer
Paul Lemire
2016-02-23
1
-1
/
+0
*
Renderer: use instanced drawing all the time
Paul Lemire
2016-02-23
1
-23
/
+12
*
const QNodeId & -> QNodeId
Paul Lemire
2016-02-22
1
-1
/
+1
*
Renderer: slice executeCommands in smaller functions
Paul Lemire
2016-02-22
1
-91
/
+108
*
Fix iOS context initialization
Mike Krus
2016-02-10
1
-2
/
+7
*
Conditionally compile the glGetError calls
Sean Harmer
2016-02-09
1
-0
/
+4
*
Pooled RenderStateImpls
Wieland Hagen
2016-02-05
1
-3
/
+3
*
Added QBackendNodes for QRenderStates.
Wieland Hagen
2016-02-05
1
-3
/
+3
*
Unify license header usage
Antti Kokko
2016-01-26
1
-12
/
+15
*
QAspectEngine/QAbstractAspects: get rid of setData
Paul Lemire
2016-01-22
1
-142
/
+50
*
Renderer/Scene3D: fixes to make it work without setData
Paul Lemire
2016-01-22
1
-14
/
+19
*
Updated picking-qml example
Paul Lemire
2016-01-21
1
-2
/
+14
*
Port FrameGraphManager away from QResourceManager
Tobias Koenig
2016-01-20
1
-4
/
+1
*
Protect against a null surface in the renderview processing logic
Sean Harmer
2016-01-19
1
-0
/
+8
*
Make renderer us QSurface from RenderView
Sean Harmer
2016-01-17
1
-16
/
+32
*
Increase frame allocator max object size a little
Sean Harmer
2016-01-17
1
-1
/
+1
*
Register renderer settings and set on renderer
Sean Harmer
2016-01-17
1
-0
/
+20
*
Move QCamera/QCameraLens to Qt3DRender
Paul Lemire
2016-01-16
1
-1
/
+1
*
Renderer: handle compute and draw render commands
Paul Lemire
2016-01-13
1
-134
/
+149
*
RenderView/GraphicsContext: support SSBO/UBO with buffer used as Parameters
Paul Lemire
2016-01-13
1
-2
/
+2
*
RenderView: sliglty modified to later accommodate compute calls
Paul Lemire
2016-01-13
1
-0
/
+4
*
Fix RenderViewJob crash on Renderer shutdown
Mauro Persano
2016-01-07
1
-0
/
+2
*
Add a few more QVector::reserve calls.
Volker Krause
2016-01-07
1
-0
/
+1
*
The Renderer depends only on the QServiceLocator
Kevin Ottens
2015-12-18
1
-2
/
+1
*
Move the time property to the renderer
Kevin Ottens
2015-12-18
1
-0
/
+11
*
Pass the QBackendNodeFactory to setSceneRoot
Kevin Ottens
2015-12-18
1
-4
/
+1
*
Destroy allocators in aspect not the renderer
Kevin Ottens
2015-12-18
1
-2
/
+0
*
Make QBackendNodeFactory private
Kevin Ottens
2015-12-17
1
-8
/
+9
*
Move services() and jobManager() to the pimpl
Kevin Ottens
2015-12-17
1
-1
/
+2
*
Change the idiom to clear null job dependencies
Kevin Ottens
2015-12-16
1
-1
/
+1
*
Turn all services private for now
Kevin Ottens
2015-12-12
1
-1
/
+1
*
Rename Q3D*Event to Q*Event and handle namespace
Mike Krus
2015-12-10
1
-1
/
+0
*
Reduce specular reflectivity defaults
Laszlo Agocs
2015-12-10
1
-2
/
+2
*
Unify the default and phong shaders
Laszlo Agocs
2015-12-01
1
-6
/
+6
*
Clean up the shader directory
Laszlo Agocs
2015-12-01
1
-6
/
+6
*
Let There Be Light
Laszlo Agocs
2015-12-01
1
-12
/
+9
*
Do not crash on null vao
Laszlo Agocs
2015-11-24
1
-1
/
+2
*
QRenderAspect/Renderer: refactored to use the AbstractRenderer interface
Paul Lemire
2015-11-24
1
-60
/
+28
*
Change annoying debug print to qCDebug
Laszlo Agocs
2015-11-23
1
-1
/
+1
*
Track whether the vao has had attributes specified or not
Sean Harmer
2015-11-23
1
-16
/
+15
*
PlatformSurfaceFilter/Renderer: render only when surface is exposed
Paul Lemire
2015-11-20
1
-2
/
+11
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