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path:
root
/
src
/
render
/
backend
/
renderer.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Renderer/GLHelpers: handle primitive restart when possible
Paul Lemire
2015-08-11
1
-0
/
+5
*
Cleanup: remove QAbstractMesh/QMeshData/MeshDataManager
Paul Lemire
2015-08-11
1
-2
/
+0
*
Renderer: restore verticesPerPatch handling
Paul Lemire
2015-08-11
1
-0
/
+3
*
Fix Attribute Parameter mapping
Andy Nichols
2015-08-08
1
-1
/
+1
*
RenderGeometryRenderer/GeometryFunctor: everything is now hooked up
Paul Lemire
2015-08-07
1
-1
/
+4
*
Renderer: createRenderBufferJobs small improvement
Paul Lemire
2015-08-07
1
-2
/
+1
*
RendererGeometryRenderer: add to manager dirty list when functor changes
Paul Lemire
2015-08-07
1
-0
/
+15
*
RenderMesh removed, replaced by RenderGeometryRenderer
Paul Lemire
2015-08-07
1
-2
/
+0
*
Move GeometryRenderManager to its own file
Paul Lemire
2015-08-07
1
-0
/
+1
*
Renderer: fix properly compute geometry draw count
Paul Lemire
2015-08-07
1
-12
/
+13
*
Rework Renderer to use BufferFunctor
Paul Lemire
2015-08-07
1
-40
/
+25
*
QAbstractAttribute: Type abstracted with an enum
Paul Lemire
2015-08-07
1
-1
/
+1
*
Renderer: keep VAO bound within command execution
Paul Lemire
2015-08-07
1
-6
/
+0
*
Renderer: render using GeometryRenderer and Geometry
Paul Lemire
2015-08-07
1
-37
/
+135
*
QRenderAspect: request buffer jobs
Paul Lemire
2015-08-07
1
-0
/
+33
*
Move GeometryRenderManager to its own file
Paul Lemire
2015-08-07
1
-0
/
+1
*
Renderer: add managers for the new buffer API nodes
Paul Lemire
2015-08-07
1
-0
/
+4
*
New Buffer API Frontend Classes
Giuseppe D'Angelo
2015-08-07
1
-3
/
+3
*
Renderer: fix/improvements
Paul Lemire
2015-07-29
1
-9
/
+28
*
TextureDataManager/TextureImageData improved
Paul Lemire
2015-07-24
1
-2
/
+0
*
Scene3D: Properly handle shutdowns with QtQuick Loaders
Paul Lemire
2015-07-23
1
-0
/
+1
*
Make Scene3D and Qt3D properly shutdown
Paul Lemire
2015-07-12
1
-2
/
+7
*
Properly shutdown the renderer
Paul Lemire
2015-07-06
1
-41
/
+88
*
RenderView: remove a subtle memory leaks
Paul Lemire
2015-07-04
1
-0
/
+20
*
Renderer refactored to only process jobs for the current frame
Paul Lemire
2015-06-29
1
-135
/
+124
*
Renderer replace wait condition by semaphore
Paul Lemire
2015-06-27
1
-6
/
+6
*
Make the AspectManager loop use the Renderer's VSyncFrameAdvanceService
Paul Lemire
2015-06-27
1
-0
/
+10
*
Support iOS FBO handling
Mike Krus
2015-06-24
1
-7
/
+7
*
Make QAspectJobManager and base class private
Sean Harmer
2015-06-10
1
-1
/
+1
*
Allow to have different clearColor per RenderView
Paul Lemire
2015-05-15
1
-1
/
+9
*
Renderer: properly merge global stateset with per renderpass stateset
Paul Lemire
2015-05-12
1
-0
/
+6
*
Renderer: apply per RenderView global RenderState
Paul Lemire
2015-04-25
1
-3
/
+10
*
Log the actual context format
Laszlo Agocs
2015-03-11
1
-1
/
+3
*
Avoid crashing when becoming non-exposed
Laszlo Agocs
2015-02-19
1
-1
/
+4
*
Fix default material shaders for non-core OpenGL
Laszlo Agocs
2015-02-16
1
-3
/
+14
*
Do not build render jobs without a surface
Laszlo Agocs
2015-02-16
1
-11
/
+7
*
Make sure the context is current when needed
Laszlo Agocs
2015-02-09
1
-1
/
+2
*
Copyright header change.
Mika Salmela
2015-02-09
1
-20
/
+15
*
TextureImageManager in Renderer
Paul Lemire
2015-02-08
1
-0
/
+1
*
Avoid issue draw calls when the buffer is not yet ready
Laszlo Agocs
2015-02-04
1
-20
/
+24
*
Do not swap when targeting an FBO
Laszlo Agocs
2015-02-03
1
-1
/
+1
*
Cleanup a double identical check when creating VAOs
Giuseppe D'Angelo
2015-02-03
1
-14
/
+3
*
Do not request 4.3 core profile on GLES in Window
Laszlo Agocs
2015-02-02
1
-0
/
+1
*
Add support for rendering without a VAO
Laszlo Agocs
2015-02-02
1
-41
/
+48
*
Query the current FBO id with a context current
Laszlo Agocs
2015-02-02
1
-1
/
+7
*
Supply ES2 versions of the default material shaders
Laszlo Agocs
2015-02-02
1
-4
/
+11
*
RenderShaderData handling entirely reworked
Paul Lemire
2015-01-18
1
-0
/
+1
*
Add a synchronous mode to QRenderAspect
Kevin Ottens
2015-01-17
1
-15
/
+23
*
Allow to have a maximum number of frame to render
Kevin Ottens
2015-01-17
1
-3
/
+7
*
Don't assume 0 is the default FBO respect if one is bound
Kevin Ottens
2015-01-17
1
-1
/
+5
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