index
:
qt/qt3d.git
5.10
5.11
5.12
5.13
5.14
5.15
5.5
5.6
5.7
5.8
5.9
6.0
6.1
6.2
6.2.0
6.2.4
6.3
6.4
6.4.0
6.4.1
6.4.2
6.4.3
6.5
6.5.0
6.5.1
6.5.2
6.5.3
6.6
6.6.0
6.6.1
6.6.2
6.6.3
6.7
6.7.0
6.7.1
6.7.2
6.8
dev
qt4
wip/animation
wip/cmake
wip/particles
wip/physics
wip/qtquickintegration
wip/refactor
wip/rhi-renderer
wip/vr
Qt3D
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
render
/
backend
/
renderer.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Add shared context to renderer
Antti Määttä
2017-01-18
1
-0
/
+18
*
Merge branch '5.8' into dev
Sean Harmer
2017-01-10
1
-9
/
+32
|
\
|
*
Free buffers in Renderer::releaseGraphicsResources()
Wieland Hagen
2017-01-10
1
-1
/
+6
|
*
Make sure not to update same buffer twice
Wieland Hagen
2017-01-10
1
-1
/
+1
|
*
Ignore RenderCommand for current frame, if shader not loaded yet
Wieland Hagen
2017-01-09
1
-1
/
+4
|
*
Merge branch '5.8.0' into 5.8
Sean Harmer
2017-01-05
1
-1
/
+1
|
|
\
|
|
*
BufferManager: prevent race on buffersToRelease vector
Paul Lemire
2017-01-03
1
-1
/
+1
|
*
|
Re-run VAO initialization next frame, if something goes wrong
Wieland Hagen
2017-01-05
1
-5
/
+16
|
*
|
CalculateBoundingVolumeJob: Ignore disabled entities
Wieland Hagen
2017-01-05
1
-0
/
+1
|
*
|
Correct filtering of disabled entities
Wieland Hagen
2017-01-05
1
-0
/
+3
*
|
|
Merge branch '5.8' into dev
Sean Harmer
2016-12-21
1
-86
/
+229
|
\
|
|
|
*
|
Merge branch '5.8.0' into 5.8
Sean Harmer
2016-12-16
1
-10
/
+109
|
|
\
|
|
|
*
Make sure destroyed OpenGL context is no longer used
v5.8.0-rc1
Miikka Heikkinen
2016-12-16
1
-0
/
+15
|
|
*
Ensure offscreen surface used during cleanup is created on gui thread
Sean Harmer
2016-12-14
1
-5
/
+33
|
|
*
Properly order texture jobs
Paul Lemire
2016-12-14
1
-0
/
+11
|
|
*
Textures: properly abandon and release texture data
Paul Lemire
2016-12-14
1
-5
/
+29
|
|
*
Ensure GL resources are released at renderer shutdown
Sean Harmer
2016-12-08
1
-5
/
+26
|
*
|
Renderer: use the FrameProfiler
Paul Lemire
2016-12-15
1
-67
/
+111
|
*
|
Renderer: change order of jobs being added
Paul Lemire
2016-12-12
1
-8
/
+8
|
*
|
Renderer::lookForDirtyShaders: use isCompatibleWithRenderer()
Paul Lemire
2016-12-12
1
-1
/
+1
*
|
|
Merge remote-tracking branch 'origin/5.8' into dev
Liang Qi
2016-12-12
1
-12
/
+143
|
\
|
|
|
*
|
Renderer: add FilterCompatibleTechniqueJob instance
Paul Lemire
2016-12-04
1
-1
/
+5
|
*
|
TechniqueManager: move to dedicated file
Paul Lemire
2016-11-30
1
-0
/
+1
|
|
/
|
*
Fix GCC warning about assignment in an if
Thiago Macieira
2016-11-26
1
-2
/
+4
|
*
Renderer: add getter to get GraphicsContext
Paul Lemire
2016-11-23
1
-0
/
+5
|
*
Reset state for each frame if renderer doesn't own the context
Miikka Heikkinen
2016-11-18
1
-1
/
+9
|
*
Texture: properly handle unique textures
Paul Lemire
2016-11-14
1
-3
/
+19
|
*
Texture: further refactoring
Paul Lemire
2016-11-14
1
-2
/
+73
|
*
Texture backend refactoring: Update node managers
Wieland Hagen
2016-11-14
1
-2
/
+11
|
*
PickBoundingVolumeJob: small refactoring
Paul Lemire
2016-10-13
1
-1
/
+6
|
*
Renderer: use the UpdateMeshTriangleList job
Paul Lemire
2016-10-13
1
-1
/
+4
|
*
Rename FramePreparationJob to UpdateShaderDataTransformJob
Paul Lemire
2016-10-12
1
-6
/
+5
|
*
Search the first valid surface
Mika Salmela
2016-10-12
1
-2
/
+10
*
|
Merge remote-tracking branch 'origin/5.8' into dev
Liang Qi
2016-10-11
1
-82
/
+81
|
\
|
|
*
Renderer: only load shaders which match the renderer's API
Paul Lemire
2016-10-09
1
-6
/
+16
|
*
Move RenderCommand preprocessing into jobs
Paul Lemire
2016-10-09
1
-45
/
+0
|
*
Renderer: use jobs to find dirty GL resources
Paul Lemire
2016-10-09
1
-38
/
+72
*
|
Renaming Scene IO classes to scene import classes
Otto Ryynänen
2016-10-10
1
-1
/
+1
|
/
*
Merge remote-tracking branch 'origin/5.7' into 5.8
Liang Qi
2016-09-05
1
-0
/
+6
|
\
|
*
Reset bound fbo at the end of the rendering
Antti Määttä
2016-09-01
1
-0
/
+6
*
|
Enable QRenderCapture usage in the backend
Antti Määttä
2016-08-29
1
-0
/
+12
*
|
Add sendRenderCaptureJob
Antti Määttä
2016-08-29
1
-0
/
+11
|
/
*
Simplify RV state handling
Paul Lemire
2016-08-09
1
-3
/
+5
*
Renderer: properly destroy pending renderqueue
Paul Lemire
2016-08-09
1
-0
/
+6
*
Load only the shaders which match the rendering API
Paul Lemire
2016-08-05
1
-6
/
+13
*
Job Traces: add support for Submission frames
Paul Lemire
2016-07-17
1
-14
/
+19
*
Rendering: concurrent submission
Paul Lemire
2016-07-17
1
-13
/
+21
*
Renderer: update comment regarding RenderStateSet
Paul Lemire
2016-07-17
1
-4
/
+2
*
RenderStateSet/Node: store a StateVariant
Paul Lemire
2016-07-17
1
-3
/
+3
*
Renderer: make submission not rely on the Shader backend node
Paul Lemire
2016-07-05
1
-23
/
+23
[next]