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path:
root
/
src
/
render
/
backend
/
renderview.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Make the backend use workgroup sizes from ComputeCommand
Paul Lemire
2016-03-05
1
-0
/
+3
*
QComputeJob cleanup
Paul Lemire
2016-03-05
1
-3
/
+3
*
QBackendNode::peerUuid() renamed to peerId()
Paul Lemire
2016-03-05
1
-7
/
+7
*
QRenderTargetOutput enum
Robert Brock
2016-03-03
1
-1
/
+1
*
QRenderAttachment renamed to QRenderTargetOutput
Robert Brock
2016-03-03
1
-1
/
+1
*
QRenderAttachment renamed RenderAttachmentType to AttachmentPoint
Robert Brock
2016-03-02
1
-2
/
+2
*
Remove ParameterMapping
Paul Lemire
2016-02-26
1
-76
/
+25
*
RenderView: fix a few variant.userType()
Paul Lemire
2016-02-26
1
-5
/
+6
*
RenderView: remove unused variables since the QUniformValue changes
Paul Lemire
2016-02-23
1
-4
/
+0
*
Avoid recursion for bulk of render command building
Sean Harmer
2016-02-22
1
-15
/
+35
*
Use integer comparisons when filtering entities by layer
Sean Harmer
2016-02-22
1
-8
/
+9
*
Use a non polymorphic version of QUniformValue
Sean Harmer
2016-02-21
1
-56
/
+39
*
RenderView: various small fixes in things frequently called
Paul Lemire
2016-02-21
1
-48
/
+47
*
RenderViews: use int comparison rather than string for uniforms filtering
Paul Lemire
2016-02-21
1
-89
/
+118
*
Fix ShaderData setup on Windows
Sean Harmer
2016-02-19
1
-5
/
+8
*
Cache RenderStateNodes, so we don't have to look them up every frame
Wieland Hagen
2016-02-05
1
-2
/
+2
*
Added QBackendNodes for QRenderStates.
Wieland Hagen
2016-02-05
1
-1
/
+3
*
Unify license header usage
Antti Kokko
2016-01-26
1
-12
/
+15
*
QAspectEngine/QAbstractAspects: get rid of setData
Paul Lemire
2016-01-22
1
-1
/
+0
*
Updated picking-qml example
Paul Lemire
2016-01-21
1
-0
/
+2
*
Store the surface to use in the RenderView
Sean Harmer
2016-01-17
1
-0
/
+1
*
Fixed RenderView Uniform setting for QNode values
Wieland Hagen
2016-01-14
1
-2
/
+2
*
Renderer: handle compute and draw render commands
Paul Lemire
2016-01-13
1
-2
/
+10
*
RenderView/GraphicsContext: support SSBO/UBO with buffer used as Parameters
Paul Lemire
2016-01-13
1
-44
/
+96
*
Rename QUniformPack to ShaderParameterPack
Paul Lemire
2016-01-13
1
-4
/
+4
*
GraphicsContext: use GLBuffer instead of QOpenGLBuffer
Paul Lemire
2016-01-13
1
-34
/
+37
*
RenderView: completed Compute code path
Paul Lemire
2016-01-13
1
-10
/
+26
*
RenderView: sliglty modified to later accommodate compute calls
Paul Lemire
2016-01-13
1
-109
/
+133
*
QParameter: only copy QNodeId when parameter value is a QNodeSubclass
Paul Lemire
2016-01-13
1
-9
/
+20
*
RenderView Compute handling
Paul Lemire
2016-01-13
1
-0
/
+4
*
Rename UniformBuffer to GLBuffer
Paul Lemire
2016-01-13
1
-2
/
+2
*
Shaders: retrieve SSBO block
Paul Lemire
2016-01-13
1
-2
/
+2
*
Avoid unnecessary detaching.
Volker Krause
2016-01-07
1
-3
/
+3
*
Add a few more QVector::reserve calls.
Volker Krause
2016-01-07
1
-0
/
+2
*
Avoid expensive multiple QString::arg usage on this hot path.
Volker Krause
2016-01-06
1
-4
/
+3
*
Move the time property to the renderer
Kevin Ottens
2015-12-18
1
-1
/
+1
*
Reduce specular reflectivity defaults
Laszlo Agocs
2015-12-10
1
-1
/
+1
*
Do lighting calculation in world space
Laszlo Agocs
2015-12-10
1
-4
/
+4
*
Separate GLSL 1.00 and newer shader snippets for lights
Laszlo Agocs
2015-12-07
1
-1
/
+0
*
Indicate light type
Laszlo Agocs
2015-12-07
1
-0
/
+2
*
Set lightCount properly with multiple Light components
Laszlo Agocs
2015-12-04
1
-5
/
+4
*
Fix warning, this QChar ctor is deprecated
Kevin Ottens
2015-12-01
1
-1
/
+1
*
Let There Be Light
Laszlo Agocs
2015-12-01
1
-1
/
+1
*
Set number of lights on the fallback path
Laszlo Agocs
2015-11-30
1
-0
/
+1
*
Allow multiple lights per entity
Laszlo Agocs
2015-11-27
1
-16
/
+21
*
Add a default point light when none was specified
Laszlo Agocs
2015-11-26
1
-0
/
+6
*
Lights: set uniforms
Laszlo Agocs
2015-11-26
1
-3
/
+18
*
Expose eye position as a uniform
Laszlo Agocs
2015-11-26
1
-0
/
+7
*
Lights phase 1: infrastructure
Laszlo Agocs
2015-11-26
1
-5
/
+51
*
RenderView: use FrameGraph to decide when frustum culling should be done
Paul Lemire
2015-11-24
1
-1
/
+2
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