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path: root/src/render/backend/renderview.cpp
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* Fix ShaderData setup on WindowsSean Harmer2016-02-191-5/+8
* Cache RenderStateNodes, so we don't have to look them up every frameWieland Hagen2016-02-051-2/+2
* Added QBackendNodes for QRenderStates.Wieland Hagen2016-02-051-1/+3
* Unify license header usageAntti Kokko2016-01-261-12/+15
* QAspectEngine/QAbstractAspects: get rid of setDataPaul Lemire2016-01-221-1/+0
* Updated picking-qml examplePaul Lemire2016-01-211-0/+2
* Store the surface to use in the RenderViewSean Harmer2016-01-171-0/+1
* Fixed RenderView Uniform setting for QNode valuesWieland Hagen2016-01-141-2/+2
* Renderer: handle compute and draw render commandsPaul Lemire2016-01-131-2/+10
* RenderView/GraphicsContext: support SSBO/UBO with buffer used as ParametersPaul Lemire2016-01-131-44/+96
* Rename QUniformPack to ShaderParameterPackPaul Lemire2016-01-131-4/+4
* GraphicsContext: use GLBuffer instead of QOpenGLBufferPaul Lemire2016-01-131-34/+37
* RenderView: completed Compute code pathPaul Lemire2016-01-131-10/+26
* RenderView: sliglty modified to later accommodate compute callsPaul Lemire2016-01-131-109/+133
* QParameter: only copy QNodeId when parameter value is a QNodeSubclassPaul Lemire2016-01-131-9/+20
* RenderView Compute handlingPaul Lemire2016-01-131-0/+4
* Rename UniformBuffer to GLBufferPaul Lemire2016-01-131-2/+2
* Shaders: retrieve SSBO blockPaul Lemire2016-01-131-2/+2
* Avoid unnecessary detaching.Volker Krause2016-01-071-3/+3
* Add a few more QVector::reserve calls.Volker Krause2016-01-071-0/+2
* Avoid expensive multiple QString::arg usage on this hot path.Volker Krause2016-01-061-4/+3
* Move the time property to the rendererKevin Ottens2015-12-181-1/+1
* Reduce specular reflectivity defaultsLaszlo Agocs2015-12-101-1/+1
* Do lighting calculation in world spaceLaszlo Agocs2015-12-101-4/+4
* Separate GLSL 1.00 and newer shader snippets for lightsLaszlo Agocs2015-12-071-1/+0
* Indicate light typeLaszlo Agocs2015-12-071-0/+2
* Set lightCount properly with multiple Light componentsLaszlo Agocs2015-12-041-5/+4
* Fix warning, this QChar ctor is deprecatedKevin Ottens2015-12-011-1/+1
* Let There Be LightLaszlo Agocs2015-12-011-1/+1
* Set number of lights on the fallback pathLaszlo Agocs2015-11-301-0/+1
* Allow multiple lights per entityLaszlo Agocs2015-11-271-16/+21
* Add a default point light when none was specifiedLaszlo Agocs2015-11-261-0/+6
* Lights: set uniformsLaszlo Agocs2015-11-261-3/+18
* Expose eye position as a uniformLaszlo Agocs2015-11-261-0/+7
* Lights phase 1: infrastructureLaszlo Agocs2015-11-261-5/+51
* RenderView: use FrameGraph to decide when frustum culling should be donePaul Lemire2015-11-241-1/+2
* RenderView: frustum cullingPaul Lemire2015-11-241-11/+18
* QRenderAspect/Renderer: refactored to use the AbstractRenderer interfacePaul Lemire2015-11-241-1/+1
* Renderer: use NodeManagersPaul Lemire2015-11-161-18/+19
* Make BackToFront sorting workLaszlo Agocs2015-11-131-1/+1
* QNode: Introduce enabled propertyAndy Nichols2015-10-271-0/+4
* Sphere moved into Render namespace and made privatePaul Lemire2015-10-241-1/+1
* Rename Renderer -> Render throughoutSean Harmer2015-10-191-24/+24
* RenderView: check that RengerGeometryRenderer are enabledPaul Lemire2015-10-141-1/+2
* Allow texture uniforms to be sharedPaul Lemire2015-10-141-1/+8
* Move Qt3DCore into Qt3DCore namespaceSean Harmer2015-10-131-1/+1
* Move render state classes into own dir and tidy upSean Harmer2015-10-131-1/+1
* Remove Q prefix from graphics helpersSean Harmer2015-10-131-1/+1
* Rename RenderTexture -> TextureSean Harmer2015-10-131-2/+2
* Rename RenderTechnique -> TechniqueSean Harmer2015-10-131-1/+1