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path: root/src/render/backend/renderview_p.h
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* Make QFrameAllocator privateKevin Ottens2015-12-081-1/+1
* Allow multiple lights per entityLaszlo Agocs2015-11-271-4/+4
* Expose eye position as a uniformLaszlo Agocs2015-11-261-0/+1
* Lights phase 1: infrastructureLaszlo Agocs2015-11-261-1/+13
* RenderView: use FrameGraph to decide when frustum culling should be donePaul Lemire2015-11-241-0/+4
* RenderView: frustum cullingPaul Lemire2015-11-241-2/+20
* Renderer: use NodeManagersPaul Lemire2015-11-161-0/+3
* Rename Renderer -> Render throughoutSean Harmer2015-10-191-8/+8
* Move Qt3DCore into Qt3DCore namespaceSean Harmer2015-10-131-5/+5
* Add "We mean it" warnings to private headersSean Harmer2015-10-131-0/+11
* Rename RenderShader -> ShaderSean Harmer2015-10-131-2/+2
* Rename RenderShaderData -> ShaderDataSean Harmer2015-10-131-1/+1
* Rename RenderrenderPass -> RenderPassSean Harmer2015-10-131-2/+2
* Rename RenderEntity -> EntitySean Harmer2015-10-131-2/+2
* Rename RenderEffect -> EffectSean Harmer2015-10-131-1/+1
* Rename RenderCameraLens -> CameraLensSean Harmer2015-10-131-4/+4
* Move Render aspect into the Qt3DRender namespaceSean Harmer2015-10-131-11/+10
* Do not leak uniform values on the frame mempoolLaszlo Agocs2015-08-211-0/+1
* Renderer refactored to only process jobs for the current framePaul Lemire2015-06-291-6/+0
* Renderer: glDrawBuffers using QRenderTargetSelector drawBufferPaul Lemire2015-05-101-0/+1
* RenderView handle NoDraw casePaul Lemire2015-04-271-0/+4
* Renderer: apply per RenderView global RenderStatePaul Lemire2015-04-251-0/+4
* Units test for RenderViewUtils and RenderViewPaul Lemire2015-03-091-8/+10
* RenderView: moved the ShaderData name/value map building outPaul Lemire2015-02-281-12/+2
* Do not build render jobs without a surfaceLaszlo Agocs2015-02-161-0/+2
* Copyright header change.Mika Salmela2015-02-091-20/+15
* RenderParameter variant must have backend nodesKevin Ottens2015-02-031-2/+1
* RenderShaderData: ModelToEye/ModelToWorld property transformPaul Lemire2015-01-241-1/+4
* Handles QShaderData for setting arrays and struct for uniform in default blockPaul Lemire2015-01-181-1/+5
* RenderShaderData handling entirely reworkedPaul Lemire2015-01-181-2/+10
* Pass the current time to the aspectsSean Harmer2014-12-151-0/+1
* UBO handling arrays and structsPaul Lemire2014-12-121-0/+8
* RenderViewJobUtils preprocess updatedPaul Lemire2014-12-121-8/+0
* RenderView/RenderViewJobUtils: removed hard coded processing of lightsPaul Lemire2014-12-121-7/+0
* RenderView: handles Uniform Block valuesPaul Lemire2014-12-121-1/+1
* RenderView: add QShaderDataPaul Lemire2014-12-121-0/+8
* Optimize: Remove temporary QHash for parameters in RenderView.Milian Wolff2014-12-091-1/+4
* Rename QNodeUuid to QNodeIdSean Harmer2014-11-191-2/+2
* Refacotr buildRenderStateSet to a free functionSean Harmer2014-11-101-1/+0
* Make parametersFromMaterialEffectTechnique() a free functionSean Harmer2014-11-101-1/+0
* Make findRenderPassesForTechnique a free function and small cleanupsSean Harmer2014-11-101-1/+0
* Make findTechniqueForEffect a free function and small cleanupsSean Harmer2014-11-101-1/+0
* Refactor preprocessRenderTree() into a free functionSean Harmer2014-11-101-2/+4
* Move renderview configuration from fg into a free functionSean Harmer2014-11-101-17/+91
* Typenames are capitalisedSean Harmer2014-11-101-3/+3
* Use ms_ prefix for static membersSean Harmer2014-11-101-2/+2
* Refactor isEntityInlayers() to a free functionSean Harmer2014-11-101-2/+0
* Refactor computeViewport to be a free functionSean Harmer2014-11-101-2/+0
* QNodeUuid: typedef for QUuidPaul Lemire2014-11-021-1/+1
* Separate handle definition from Manager declarationPaul Lemire2014-10-171-12/+3