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path: root/src/render/backend/renderview_p.h
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* Renderer: get rid of QVariant for backend uniformsPaul Lemire2016-09-141-23/+23
* Enable QRenderCapture usage in the backendAntti Määttä2016-08-291-0/+5
* RenderView: unset thread local storage after we are done with itPaul Lemire2016-08-091-1/+1
* Set the viewProjection and its inverse as uniforms if usedSean Harmer2016-08-081-0/+2
* ClearsBuffers: make the RenderViews store clearbuffers valuesPaul Lemire2016-07-041-4/+13
* Renderer/RenderView: store only renderTarget nodeIdPaul Lemire2016-07-041-3/+3
* Fix race with UniformBlockBuilderPaul Lemire2016-07-041-1/+2
* Further job improvementsPaul Lemire2016-07-041-5/+12
* Split RenderCommand building into more jobsPaul Lemire2016-07-031-17/+13
* Use the LightGathering jobPaul Lemire2016-07-031-1/+2
* Move LightSource to dedicated filePaul Lemire2016-07-031-9/+1
* Split RenderViewJobsPaul Lemire2016-07-031-73/+44
* RenderView -> Q_DECL_NOEXCEPT -> Q_DECL_NOTHROWPaul Lemire2016-07-031-15/+15
* RenderViewJobUtils: small cleanupPaul Lemire2016-07-021-1/+1
* Entity: use QVector for componentsHandle/renderComponentsPaul Lemire2016-06-271-2/+2
* Get rid of QLayer::namesKevin Ottens2016-05-041-6/+3
* Adjust LayerFilter's layers property behaviorKevin Ottens2016-05-041-0/+4
* QClearBuffers: clear specific QRenderTargetOutputsWieland Hagen2016-05-031-28/+12
* Q_NULLPTR -> nullptrSean Harmer2016-05-011-5/+5
* Moves QSortCriterion flag to QSortPolicy and remove itFranck Arrecot2016-04-261-2/+3
* QClearBuffers: Add BufferTypeFlags QFlagsWieland Hagen2016-04-161-3/+3
* Consolidate some functionality into AttachmentPack.Wieland Hagen2016-04-161-3/+2
* RenderView: remove unneeded list of default attribute namesPaul Lemire2016-04-151-2/+0
* Fix surface size settingMiikka Heikkinen2016-04-111-1/+1
* Set a valid surface size.Volker Krause2016-04-091-1/+2
* Prefer QVector to QListSean Harmer2016-03-311-1/+1
* Added properties to QClearBuffersMike Krus2016-03-221-0/+8
* Rename QClearBuffer to QClearBuffersMike Krus2016-03-201-4/+4
* QRenderAttachment renamed to QRenderTargetOutputRobert Brock2016-03-031-1/+1
* QRenderAttachment renamed RenderAttachmentType to AttachmentPointRobert Brock2016-03-021-1/+1
* Fix uses of inefficient QList<QNodeId>Marc Mutz2016-03-011-2/+2
* Remove ParameterMappingPaul Lemire2016-02-261-1/+1
* Avoid recursion for bulk of render command buildingSean Harmer2016-02-221-1/+1
* Use integer comparisons when filtering entities by layerSean Harmer2016-02-221-1/+4
* Use a non polymorphic version of QUniformValueSean Harmer2016-02-211-17/+17
* RenderViews: use int comparison rather than string for uniforms filteringPaul Lemire2016-02-211-3/+3
* Unify license header usageAntti Kokko2016-01-261-12/+15
* Updated picking-qml examplePaul Lemire2016-01-211-0/+4
* Store the surface to use in the RenderViewSean Harmer2016-01-171-0/+4
* Renderer: handle compute and draw render commandsPaul Lemire2016-01-131-1/+1
* RenderView/GraphicsContext: support SSBO/UBO with buffer used as ParametersPaul Lemire2016-01-131-0/+4
* Rename QUniformPack to ShaderParameterPackPaul Lemire2016-01-131-4/+4
* RenderView: sliglty modified to later accommodate compute callsPaul Lemire2016-01-131-0/+4
* RenderView Compute handlingPaul Lemire2016-01-131-15/+22
* Make QFrameAllocator privateKevin Ottens2015-12-081-1/+1
* Allow multiple lights per entityLaszlo Agocs2015-11-271-4/+4
* Expose eye position as a uniformLaszlo Agocs2015-11-261-0/+1
* Lights phase 1: infrastructureLaszlo Agocs2015-11-261-1/+13
* RenderView: use FrameGraph to decide when frustum culling should be donePaul Lemire2015-11-241-0/+4
* RenderView: frustum cullingPaul Lemire2015-11-241-2/+20