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path: root/src/render/backend/renderviewbuilder.cpp
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* RenderThread: fix races with texture and bufferPaul Lemire2018-02-281-0/+5
* Fix race between RenderThread and ShaderGathererJobPaul Lemire2018-02-281-0/+1
* Revert "Keep rendering in sync with aspect jobs by adding barriers"Paul Lemire2018-02-281-18/+5
* Merge remote-tracking branch 'origin/5.10' into 5.11Sean Harmer2018-02-151-6/+19
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| * Render: Use SIMD Vectors and Matrices in the backendPaul Lemire2018-02-021-1/+1
| * Keep rendering in sync with aspect jobs by adding barriersSvenn-Arne Dragly2018-02-021-5/+18
* | Merge remote-tracking branch 'origin/5.10' into devLaszlo Agocs2017-12-131-12/+10
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| * Improve performance for finding entities in subsetSvenn-Arne Dragly2017-12-041-13/+11
* | Cache material parameter gatherer resultsSvenn-Arne Dragly2017-12-061-28/+79
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* Fix rendering following LayersDirtyPaul Lemire2017-11-161-86/+142
* Merge remote-tracking branch 'origin/5.9' into 5.10Svenn-Arne Dragly2017-11-151-6/+20
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| * Add layer entity filter cachingSvenn-Arne Dragly2017-11-141-6/+20
* | Renderer: launch proximity filter jobPaul Lemire2017-08-191-4/+31
* | Fix and improve layer filteringPaul Lemire2017-08-181-3/+1
* | Add a job to calculate the skinning matrix palette for a skeletonSean Harmer2017-08-101-0/+5
* | Accept/Drop entities and filter recursivelyJuan José Casafranca2017-08-021-0/+1
* | Refactor job to prepare for line and point pickingMike Krus2017-05-261-0/+2
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* Apply layer filter to light sourcesLaszlo Agocs2017-05-051-2/+8
* Add missing reference in range-for with non trivial type (clazy reports)Mike Krus2017-05-021-9/+9
* RenderView: bind the found EnvironmentLightKevin Ottens2017-02-241-0/+1
* Correct filtering of disabled entitiesWieland Hagen2017-01-051-0/+1
* RenderViewBuilder: simplify codePaul Lemire2016-12-131-33/+27
* RenderViewBuilder: add dependency on technique filteringPaul Lemire2016-12-121-0/+1
* Add RenderViewBuilderPaul Lemire2016-11-251-0/+510