Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Render: Use SIMD Vectors and Matrices in the backend | Paul Lemire | 2018-02-02 | 1 | -1/+1 |
* | Namespace ray casting classes | Mike Krus | 2017-01-20 | 1 | -1/+1 |
* | Merge branch '5.6' into 5.7 | Sean Harmer | 2016-04-16 | 1 | -2/+0 |
|\ | |||||
| * | Fix build in C++98 mode: enums aren't namespacesv5.6.0 | Thiago Macieira | 2016-03-03 | 1 | -1/+1 |
* | | Unify license header usage | Antti Kokko | 2016-01-26 | 1 | -11/+14 |
* | | Refactor picking to use one thread per entity | Mike Krus | 2016-01-25 | 1 | -435/+12 |
|/ | |||||
* | Move all raycasting code as private in Qt3DRender | Kevin Ottens | 2015-12-10 | 1 | -47/+47 |
* | TrianglesExtractor: store triangle vertices in CW order | Paul Lemire | 2015-11-24 | 1 | -8/+8 |
* | TriangleExtractor added | Paul Lemire | 2015-11-24 | 1 | -0/+502 |