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path: root/src/render/backend/uniform_p.h
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* Make the OpenGL renderer a pluginPaul Lemire2020-02-051-3/+3
* PackUniformHash to QVectorPaul Lemire2019-11-141-1/+1
* Uniform: use QVarLengthArray<16 ,float> instead of <4, float>Paul Lemire2019-11-131-1/+1
* Uniform: add handling of uniform of Image based typesPaul Lemire2019-06-051-1/+3
* Fix UniformValue data size for texturesLaszlo Agocs2018-06-121-1/+1
* Merge remote-tracking branch 'origin/5.9' into 5.10Sean Harmer2018-02-051-13/+7
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| * Fix array of textures in shader parameterMauro Persano2018-02-021-13/+9
* | Render: Use SIMD Vectors and Matrices in the backendPaul Lemire2018-02-021-2/+15
* | Extend standard uniforms to cover skinningPaletteSean Harmer2017-08-101-0/+2
* | Add a job to calculate the skinning matrix palette for a skeletonSean Harmer2017-08-101-0/+12
* | Extend UniformValue to handle vectors of QMatrix4x4Sean Harmer2017-08-091-0/+12
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* Work around QML -> C++ float to int conversionSean Harmer2016-12-101-0/+4
* LCOV exclusion comments squashedPaul Lemire2016-11-231-1/+1
* Uniform: use a QVarLengthArrayPaul Lemire2016-10-101-25/+28
* UniformType: add Q_DECLARE_METATYPE for unit testsPaul Lemire2016-09-081-0/+2
* Add UniformValue classSean Harmer2016-09-071-0/+206