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* Unify license header usageAntti Kokko2016-01-2654-600/+762
* Refactor picking to use one thread per entityMike Krus2016-01-255-441/+630
* QAspectEngine/QAbstractAspects: get rid of setDataPaul Lemire2016-01-225-165/+53
* Renderer/Scene3D: fixes to make it work without setDataPaul Lemire2016-01-221-14/+19
* Updated picking-qml examplePaul Lemire2016-01-215-2/+31
* Port FrameGraphManager away from QResourceManagerTobias Koenig2016-01-204-9/+86
* Protect against a null surface in the renderview processing logicSean Harmer2016-01-191-0/+8
* Make renderer us QSurface from RenderViewSean Harmer2016-01-171-16/+32
* Increase frame allocator max object size a littleSean Harmer2016-01-171-1/+1
* Store the surface to use in the RenderViewSean Harmer2016-01-172-0/+5
* Register renderer settings and set on rendererSean Harmer2016-01-175-0/+80
* Add backend for renderer settingsSean Harmer2016-01-173-2/+162
* Add "We mean it" warningSean Harmer2016-01-171-0/+11
* Move QCamera/QCameraLens to Qt3DRenderPaul Lemire2016-01-163-3/+3
* Fixed RenderView Uniform setting for QNode valuesWieland Hagen2016-01-141-2/+2
* Renderer: handle compute and draw render commandsPaul Lemire2016-01-134-138/+161
* RenderCommand: add a type flag (Draw/Compute)Paul Lemire2016-01-132-0/+8
* RenderView/GraphicsContext: support SSBO/UBO with buffer used as ParametersPaul Lemire2016-01-136-49/+117
* Rename QUniformPack to ShaderParameterPackPaul Lemire2016-01-136-16/+16
* GraphicsContext: use GLBuffer instead of QOpenGLBufferPaul Lemire2016-01-132-35/+38
* Add handle type for GLBufferPaul Lemire2016-01-131-0/+2
* RenderView: completed Compute code pathPaul Lemire2016-01-131-10/+26
* Entity: add reference to QComputeJob componentPaul Lemire2016-01-132-0/+31
* RenderView: sliglty modified to later accommodate compute callsPaul Lemire2016-01-135-111/+147
* QParameter: only copy QNodeId when parameter value is a QNodeSubclassPaul Lemire2016-01-131-9/+20
* ComputeJobManager addedPaul Lemire2016-01-134-0/+29
* ComputeJob: backend for QComputeJobPaul Lemire2016-01-133-2/+157
* RenderView Compute handlingPaul Lemire2016-01-132-15/+26
* Rename UniformBuffer to GLBufferPaul Lemire2016-01-134-13/+13
* Shaders: retrieve SSBO blockPaul Lemire2016-01-132-2/+18
* Avoid unnecessary detaching.Volker Krause2016-01-071-3/+3
* Fix RenderViewJob crash on Renderer shutdownMauro Persano2016-01-071-0/+2
* Add a few more QVector::reserve calls.Volker Krause2016-01-072-0/+3
* Avoid expensive multiple QString::arg usage on this hot path.Volker Krause2016-01-061-4/+3
* Use QList::reserve.Volker Krause2016-01-061-0/+6
* Make parentEntityId privateKevin Ottens2015-12-181-1/+3
* The Renderer depends only on the QServiceLocatorKevin Ottens2015-12-183-7/+7
* Move the time property to the rendererKevin Ottens2015-12-184-1/+20
* Pass the QBackendNodeFactory to setSceneRootKevin Ottens2015-12-183-6/+4
* Destroy allocators in aspect not the rendererKevin Ottens2015-12-183-3/+2
* Make QBackendNodeFactory privateKevin Ottens2015-12-171-8/+9
* Move services() and jobManager() to the pimplKevin Ottens2015-12-171-1/+2
* Change the idiom to clear null job dependenciesKevin Ottens2015-12-161-1/+1
* Turn all services private for nowKevin Ottens2015-12-121-1/+1
* Rename Q3D*Event to Q*Event and handle namespaceMike Krus2015-12-102-2/+0
* Move all raycasting code as private in Qt3DRenderKevin Ottens2015-12-104-58/+56
* Reduce specular reflectivity defaultsLaszlo Agocs2015-12-102-3/+3
* Do lighting calculation in world spaceLaszlo Agocs2015-12-101-4/+4
* Make QFrameAllocator privateKevin Ottens2015-12-082-2/+2
* Separate GLSL 1.00 and newer shader snippets for lightsLaszlo Agocs2015-12-071-1/+0