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* Indicate light typeLaszlo Agocs2015-12-071-0/+2
* Set lightCount properly with multiple Light componentsLaszlo Agocs2015-12-041-5/+4
* Unify the default and phong shadersLaszlo Agocs2015-12-011-6/+6
* Fix warning, this QChar ctor is deprecatedKevin Ottens2015-12-011-1/+1
* Clean up the shader directoryLaszlo Agocs2015-12-011-6/+6
* Let There Be LightLaszlo Agocs2015-12-012-13/+10
* Set number of lights on the fallback pathLaszlo Agocs2015-11-301-0/+1
* Allow multiple lights per entityLaszlo Agocs2015-11-272-20/+25
* Add a default point light when none was specifiedLaszlo Agocs2015-11-261-0/+6
* Lights: set uniformsLaszlo Agocs2015-11-261-3/+18
* Expose eye position as a uniformLaszlo Agocs2015-11-262-0/+8
* Lights phase 1: infrastructureLaszlo Agocs2015-11-268-7/+129
* Add we mean it to the vao private headerLaszlo Agocs2015-11-251-0/+11
* Do not crash on null vaoLaszlo Agocs2015-11-241-1/+2
* RenderView: use FrameGraph to decide when frustum culling should be donePaul Lemire2015-11-242-1/+6
* RenderView: frustum cullingPaul Lemire2015-11-242-13/+38
* QRenderAspect/Renderer: refactored to use the AbstractRenderer interfacePaul Lemire2015-11-245-101/+81
* Add AbstractRenderer interfacePaul Lemire2015-11-242-1/+128
* TrianglesExtractor: store triangle vertices in CW orderPaul Lemire2015-11-241-8/+8
* TriangleExtractor addedPaul Lemire2015-11-243-2/+592
* jobs benchmarksPaul Lemire2015-11-242-31/+33
* Change annoying debug print to qCDebugLaszlo Agocs2015-11-231-1/+1
* Track whether the vao has had attributes specified or notSean Harmer2015-11-235-20/+120
* Entity: make bounding volumes getter constPaul Lemire2015-11-201-3/+3
* TriangleBoundingVolume addedPaul Lemire2015-11-203-2/+285
* PlatformSurfaceFilter/Renderer: render only when surface is exposedPaul Lemire2015-11-203-2/+19
* Change scale property to scale3D and provide uniform scale propertySean Harmer2015-11-161-2/+2
* Update transformation matrix from the scale, rotation and translationSean Harmer2015-11-162-7/+24
* Update backend Transform properties from frontend changesSean Harmer2015-11-162-0/+14
* Updated comment for better understanding of the codePaul Lemire2015-11-161-2/+1
* Entity: add a boundingVolumeDirty flagPaul Lemire2015-11-162-16/+36
* Entity: add hasChildren methodPaul Lemire2015-11-161-0/+1
* Export EntityManager for unit testsPaul Lemire2015-11-161-1/+4
* Renderer: use NodeManagersPaul Lemire2015-11-166-237/+123
* NodeManagers class addedPaul Lemire2015-11-163-2/+589
* Renderer: fix empty VAO casePaul Lemire2015-11-161-6/+8
* Entity: add reference to QBoundingVolumeDebug componentsPaul Lemire2015-11-162-0/+30
* Entity: reorganize template functors for better readabilityPaul Lemire2015-11-162-59/+70
* Renderer: add a boundingVolumeDebugManagerPaul Lemire2015-11-162-0/+4
* Handle type for BoundingVolumeDebugPaul Lemire2015-11-161-0/+2
* Manager for BoundingVolumeDebug componentsPaul Lemire2015-11-161-0/+11
* BoundingVolumeDebug backend node addedPaul Lemire2015-11-163-2/+206
* Make BackToFront sorting workLaszlo Agocs2015-11-133-1/+7
* Create proper plugin infrastructure for sceneloadersAndy Nichols2015-11-042-22/+10
* Remove some uncessary QOpenGL* includesAndy Nichols2015-11-031-2/+0
* Rename QOpenGLFilter to QGraphicsApiFilterAndy Nichols2015-11-032-3/+3
* QAspectManager: Explicitly mark as private APIAndy Nichols2015-10-303-3/+0
* d-pointer classes, private/public changesTomi Korpipää2015-10-302-4/+4
* QNode: Introduce enabled propertyAndy Nichols2015-10-273-0/+28
* Move picking into its own directorySean Harmer2015-10-255-438/+2