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Commit message (
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Author
Age
Files
Lines
...
*
Indicate light type
Laszlo Agocs
2015-12-07
1
-0
/
+2
*
Set lightCount properly with multiple Light components
Laszlo Agocs
2015-12-04
1
-5
/
+4
*
Unify the default and phong shaders
Laszlo Agocs
2015-12-01
1
-6
/
+6
*
Fix warning, this QChar ctor is deprecated
Kevin Ottens
2015-12-01
1
-1
/
+1
*
Clean up the shader directory
Laszlo Agocs
2015-12-01
1
-6
/
+6
*
Let There Be Light
Laszlo Agocs
2015-12-01
2
-13
/
+10
*
Set number of lights on the fallback path
Laszlo Agocs
2015-11-30
1
-0
/
+1
*
Allow multiple lights per entity
Laszlo Agocs
2015-11-27
2
-20
/
+25
*
Add a default point light when none was specified
Laszlo Agocs
2015-11-26
1
-0
/
+6
*
Lights: set uniforms
Laszlo Agocs
2015-11-26
1
-3
/
+18
*
Expose eye position as a uniform
Laszlo Agocs
2015-11-26
2
-0
/
+8
*
Lights phase 1: infrastructure
Laszlo Agocs
2015-11-26
8
-7
/
+129
*
Add we mean it to the vao private header
Laszlo Agocs
2015-11-25
1
-0
/
+11
*
Do not crash on null vao
Laszlo Agocs
2015-11-24
1
-1
/
+2
*
RenderView: use FrameGraph to decide when frustum culling should be done
Paul Lemire
2015-11-24
2
-1
/
+6
*
RenderView: frustum culling
Paul Lemire
2015-11-24
2
-13
/
+38
*
QRenderAspect/Renderer: refactored to use the AbstractRenderer interface
Paul Lemire
2015-11-24
5
-101
/
+81
*
Add AbstractRenderer interface
Paul Lemire
2015-11-24
2
-1
/
+128
*
TrianglesExtractor: store triangle vertices in CW order
Paul Lemire
2015-11-24
1
-8
/
+8
*
TriangleExtractor added
Paul Lemire
2015-11-24
3
-2
/
+592
*
jobs benchmarks
Paul Lemire
2015-11-24
2
-31
/
+33
*
Change annoying debug print to qCDebug
Laszlo Agocs
2015-11-23
1
-1
/
+1
*
Track whether the vao has had attributes specified or not
Sean Harmer
2015-11-23
5
-20
/
+120
*
Entity: make bounding volumes getter const
Paul Lemire
2015-11-20
1
-3
/
+3
*
TriangleBoundingVolume added
Paul Lemire
2015-11-20
3
-2
/
+285
*
PlatformSurfaceFilter/Renderer: render only when surface is exposed
Paul Lemire
2015-11-20
3
-2
/
+19
*
Change scale property to scale3D and provide uniform scale property
Sean Harmer
2015-11-16
1
-2
/
+2
*
Update transformation matrix from the scale, rotation and translation
Sean Harmer
2015-11-16
2
-7
/
+24
*
Update backend Transform properties from frontend changes
Sean Harmer
2015-11-16
2
-0
/
+14
*
Updated comment for better understanding of the code
Paul Lemire
2015-11-16
1
-2
/
+1
*
Entity: add a boundingVolumeDirty flag
Paul Lemire
2015-11-16
2
-16
/
+36
*
Entity: add hasChildren method
Paul Lemire
2015-11-16
1
-0
/
+1
*
Export EntityManager for unit tests
Paul Lemire
2015-11-16
1
-1
/
+4
*
Renderer: use NodeManagers
Paul Lemire
2015-11-16
6
-237
/
+123
*
NodeManagers class added
Paul Lemire
2015-11-16
3
-2
/
+589
*
Renderer: fix empty VAO case
Paul Lemire
2015-11-16
1
-6
/
+8
*
Entity: add reference to QBoundingVolumeDebug components
Paul Lemire
2015-11-16
2
-0
/
+30
*
Entity: reorganize template functors for better readability
Paul Lemire
2015-11-16
2
-59
/
+70
*
Renderer: add a boundingVolumeDebugManager
Paul Lemire
2015-11-16
2
-0
/
+4
*
Handle type for BoundingVolumeDebug
Paul Lemire
2015-11-16
1
-0
/
+2
*
Manager for BoundingVolumeDebug components
Paul Lemire
2015-11-16
1
-0
/
+11
*
BoundingVolumeDebug backend node added
Paul Lemire
2015-11-16
3
-2
/
+206
*
Make BackToFront sorting work
Laszlo Agocs
2015-11-13
3
-1
/
+7
*
Create proper plugin infrastructure for sceneloaders
Andy Nichols
2015-11-04
2
-22
/
+10
*
Remove some uncessary QOpenGL* includes
Andy Nichols
2015-11-03
1
-2
/
+0
*
Rename QOpenGLFilter to QGraphicsApiFilter
Andy Nichols
2015-11-03
2
-3
/
+3
*
QAspectManager: Explicitly mark as private API
Andy Nichols
2015-10-30
3
-3
/
+0
*
d-pointer classes, private/public changes
Tomi Korpipää
2015-10-30
2
-4
/
+4
*
QNode: Introduce enabled property
Andy Nichols
2015-10-27
3
-0
/
+28
*
Move picking into its own directory
Sean Harmer
2015-10-25
5
-438
/
+2
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