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* RenderShader: Fix for absence of instance names in UBOPaul Lemire2015-02-282-7/+22
* RenderView: moved the ShaderData name/value map building outPaul Lemire2015-02-284-103/+115
* QBackendNodeFunctor: get and destroy now take a QNodeIdPaul Lemire2015-02-2815-50/+50
* ChangeArbiter/SceneChange: use id as change subjectPaul Lemire2015-02-281-2/+2
* Unit Tests for RenderShaderPaul Lemire2015-02-282-2/+20
* Fix: remove QByteArrayLiteral used when setting SceneChange property namesPaul Lemire2015-02-281-2/+2
* Fix build with gcc 4.4Laszlo Agocs2015-02-261-11/+11
* Merge remote-tracking branch 'origin/dev' into 5.5Oswald Buddenhagen2015-02-235-3/+40
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| * Avoid crashing when becoming non-exposedLaszlo Agocs2015-02-191-1/+4
| * Remove debug prints from gl3 helperLaszlo Agocs2015-02-181-2/+0
| * Make shadow mapping functional on ES 3Laszlo Agocs2015-02-182-0/+34
| * Reset the active texture cache in beginDrawingLaszlo Agocs2015-02-181-0/+2
* | Fix inconsistent override warnings [-Winconsistent-missing-override]Sergio Martins2015-02-185-5/+5
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* Fix default material shaders for non-core OpenGLLaszlo Agocs2015-02-161-3/+14
* Do not build render jobs without a surfaceLaszlo Agocs2015-02-166-17/+17
* Avoid warning with MSVCLaszlo Agocs2015-02-131-1/+1
* Make scene parsers operate on URLs instead of raw filenamesLaszlo Agocs2015-02-136-16/+18
* Make sure the context is current when neededLaszlo Agocs2015-02-093-7/+24
* Avoid rendering to non-exposed windowsLaszlo Agocs2015-02-091-0/+6
* Copyright header change.Mika Salmela2015-02-09130-2487/+1837
* RenderTexture: wrapping on R is only available on 3D texturesPaul Lemire2015-02-081-3/+1
* RenderView: remove default sorting if no sort was specifiedPaul Lemire2015-02-081-3/+1
* QGraphicContext: texture sharing and smart use of TUPaul Lemire2015-02-083-32/+47
* RenderTexture/TextureImage: provide unique dna for sharingPaul Lemire2015-02-083-3/+48
* Make textures functional with GLES2Laszlo Agocs2015-02-081-7/+27
* Texture API refactoringPaul Lemire2015-02-0813-84/+581
* RenderTexture: update list of texture image id to texture image handlesPaul Lemire2015-02-083-8/+83
* Register backend functor creator for RenderTextureImagePaul Lemire2015-02-081-0/+2
* RenderTexture: contains list of TextureImage idPaul Lemire2015-02-082-13/+55
* TextureImageManager in RendererPaul Lemire2015-02-082-0/+4
* TextureImageManager for RenderTextureImagePaul Lemire2015-02-082-0/+13
* RenderTextureImage backend class for QAbstractTextureImagePaul Lemire2015-02-083-2/+189
* No need to depend on managers from RenderParameterKevin Ottens2015-02-083-47/+3
* Make QBackendNode use QBackendNodeFactoryKevin Ottens2015-02-0813-16/+23
* QTexture renamed to QAbstractTextureProviderPaul Lemire2015-02-088-42/+42
* Avoid issue draw calls when the buffer is not yet readyLaszlo Agocs2015-02-041-20/+24
* Do not swap when targeting an FBOLaszlo Agocs2015-02-033-4/+5
* Cleanup a double identical check when creating VAOsGiuseppe D'Angelo2015-02-031-14/+3
* Fix whitespace issueKevin Ottens2015-02-031-1/+1
* RenderParameter variant must have backend nodesKevin Ottens2015-02-034-77/+87
* Provide our own RenderParameterFunctorKevin Ottens2015-02-033-1/+68
* Don't store QRenderState* in RenderRenderPassKevin Ottens2015-02-033-102/+99
* Don't keep pointers to QParameterMappingKevin Ottens2015-02-036-26/+200
* Do not request 4.3 core profile on GLES in WindowLaszlo Agocs2015-02-021-0/+1
* Add support for rendering without a VAOLaszlo Agocs2015-02-023-41/+63
* Query the current FBO id with a context currentLaszlo Agocs2015-02-021-1/+7
* Allow Render(Texture|SharedData) use with variantsKevin Ottens2015-02-022-0/+4
* Export for use in unit testsKevin Ottens2015-02-022-14/+14
* Use type() instead of the if+cast cascadeKevin Ottens2015-02-021-54/+76
* Don't keep that much public in RenderRenderPassKevin Ottens2015-02-021-2/+4