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render
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backend
Commit message (
Expand
)
Author
Age
Files
Lines
*
RenderShader: Fix for absence of instance names in UBO
Paul Lemire
2015-02-28
2
-7
/
+22
*
RenderView: moved the ShaderData name/value map building out
Paul Lemire
2015-02-28
4
-103
/
+115
*
QBackendNodeFunctor: get and destroy now take a QNodeId
Paul Lemire
2015-02-28
15
-50
/
+50
*
ChangeArbiter/SceneChange: use id as change subject
Paul Lemire
2015-02-28
1
-2
/
+2
*
Unit Tests for RenderShader
Paul Lemire
2015-02-28
2
-2
/
+20
*
Fix: remove QByteArrayLiteral used when setting SceneChange property names
Paul Lemire
2015-02-28
1
-2
/
+2
*
Fix build with gcc 4.4
Laszlo Agocs
2015-02-26
1
-11
/
+11
*
Merge remote-tracking branch 'origin/dev' into 5.5
Oswald Buddenhagen
2015-02-23
5
-3
/
+40
|
\
|
*
Avoid crashing when becoming non-exposed
Laszlo Agocs
2015-02-19
1
-1
/
+4
|
*
Remove debug prints from gl3 helper
Laszlo Agocs
2015-02-18
1
-2
/
+0
|
*
Make shadow mapping functional on ES 3
Laszlo Agocs
2015-02-18
2
-0
/
+34
|
*
Reset the active texture cache in beginDrawing
Laszlo Agocs
2015-02-18
1
-0
/
+2
*
|
Fix inconsistent override warnings [-Winconsistent-missing-override]
Sergio Martins
2015-02-18
5
-5
/
+5
|
/
*
Fix default material shaders for non-core OpenGL
Laszlo Agocs
2015-02-16
1
-3
/
+14
*
Do not build render jobs without a surface
Laszlo Agocs
2015-02-16
6
-17
/
+17
*
Avoid warning with MSVC
Laszlo Agocs
2015-02-13
1
-1
/
+1
*
Make scene parsers operate on URLs instead of raw filenames
Laszlo Agocs
2015-02-13
6
-16
/
+18
*
Make sure the context is current when needed
Laszlo Agocs
2015-02-09
3
-7
/
+24
*
Avoid rendering to non-exposed windows
Laszlo Agocs
2015-02-09
1
-0
/
+6
*
Copyright header change.
Mika Salmela
2015-02-09
130
-2487
/
+1837
*
RenderTexture: wrapping on R is only available on 3D textures
Paul Lemire
2015-02-08
1
-3
/
+1
*
RenderView: remove default sorting if no sort was specified
Paul Lemire
2015-02-08
1
-3
/
+1
*
QGraphicContext: texture sharing and smart use of TU
Paul Lemire
2015-02-08
3
-32
/
+47
*
RenderTexture/TextureImage: provide unique dna for sharing
Paul Lemire
2015-02-08
3
-3
/
+48
*
Make textures functional with GLES2
Laszlo Agocs
2015-02-08
1
-7
/
+27
*
Texture API refactoring
Paul Lemire
2015-02-08
13
-84
/
+581
*
RenderTexture: update list of texture image id to texture image handles
Paul Lemire
2015-02-08
3
-8
/
+83
*
Register backend functor creator for RenderTextureImage
Paul Lemire
2015-02-08
1
-0
/
+2
*
RenderTexture: contains list of TextureImage id
Paul Lemire
2015-02-08
2
-13
/
+55
*
TextureImageManager in Renderer
Paul Lemire
2015-02-08
2
-0
/
+4
*
TextureImageManager for RenderTextureImage
Paul Lemire
2015-02-08
2
-0
/
+13
*
RenderTextureImage backend class for QAbstractTextureImage
Paul Lemire
2015-02-08
3
-2
/
+189
*
No need to depend on managers from RenderParameter
Kevin Ottens
2015-02-08
3
-47
/
+3
*
Make QBackendNode use QBackendNodeFactory
Kevin Ottens
2015-02-08
13
-16
/
+23
*
QTexture renamed to QAbstractTextureProvider
Paul Lemire
2015-02-08
8
-42
/
+42
*
Avoid issue draw calls when the buffer is not yet ready
Laszlo Agocs
2015-02-04
1
-20
/
+24
*
Do not swap when targeting an FBO
Laszlo Agocs
2015-02-03
3
-4
/
+5
*
Cleanup a double identical check when creating VAOs
Giuseppe D'Angelo
2015-02-03
1
-14
/
+3
*
Fix whitespace issue
Kevin Ottens
2015-02-03
1
-1
/
+1
*
RenderParameter variant must have backend nodes
Kevin Ottens
2015-02-03
4
-77
/
+87
*
Provide our own RenderParameterFunctor
Kevin Ottens
2015-02-03
3
-1
/
+68
*
Don't store QRenderState* in RenderRenderPass
Kevin Ottens
2015-02-03
3
-102
/
+99
*
Don't keep pointers to QParameterMapping
Kevin Ottens
2015-02-03
6
-26
/
+200
*
Do not request 4.3 core profile on GLES in Window
Laszlo Agocs
2015-02-02
1
-0
/
+1
*
Add support for rendering without a VAO
Laszlo Agocs
2015-02-02
3
-41
/
+63
*
Query the current FBO id with a context current
Laszlo Agocs
2015-02-02
1
-1
/
+7
*
Allow Render(Texture|SharedData) use with variants
Kevin Ottens
2015-02-02
2
-0
/
+4
*
Export for use in unit tests
Kevin Ottens
2015-02-02
2
-14
/
+14
*
Use type() instead of the if+cast cascade
Kevin Ottens
2015-02-02
1
-54
/
+76
*
Don't keep that much public in RenderRenderPass
Kevin Ottens
2015-02-02
1
-2
/
+4
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