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Commit message (
Expand
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Author
Age
Files
Lines
*
Lights should respect the enabled flag
Kevin Ottens
2016-09-28
1
-0
/
+3
*
ShaderData: refactoring
Paul Lemire
2016-09-05
1
-4
/
+5
*
Reset bound fbo at the end of the rendering
Antti Määttä
2016-09-01
1
-0
/
+6
*
Entity: fix -> properly clear childrenHandles vector
Paul Lemire
2016-08-16
1
-1
/
+2
*
Simplify RV state handling
Paul Lemire
2016-08-09
1
-3
/
+5
*
Fix crash in handlemanager when creating many meshes
Antti Määttä
2016-08-09
2
-2
/
+2
*
Renderer: properly destroy pending renderqueue
Paul Lemire
2016-08-09
1
-0
/
+6
*
RenderView: unset thread local storage after we are done with it
Paul Lemire
2016-08-09
2
-16
/
+34
*
renderer_p.h: remove unused include
Paul Lemire
2016-08-09
1
-1
/
+0
*
Set the viewProjection and its inverse as uniforms if used
Sean Harmer
2016-08-08
2
-0
/
+17
*
Load only the shaders which match the rendering API
Paul Lemire
2016-08-05
1
-6
/
+13
*
Remove qboundingvolumedebug
Sean Harmer
2016-08-04
1
-1
/
+0
*
Fix activeFrameGraph received a NodeId not a NodePtr
Paul Lemire
2016-08-01
1
-1
/
+1
*
Job Traces: add support for Submission frames
Paul Lemire
2016-07-17
1
-14
/
+19
*
OpenGLVertexArrayObject: disable attributes on release/rebind
Paul Lemire
2016-07-17
1
-1
/
+9
*
Rendering: concurrent submission
Paul Lemire
2016-07-17
1
-13
/
+21
*
Renderer: update comment regarding RenderStateSet
Paul Lemire
2016-07-17
1
-4
/
+2
*
RenderStates: remove RenderStateCollection
Paul Lemire
2016-07-17
1
-1
/
+1
*
RenderStateSet/Node: store a StateVariant
Paul Lemire
2016-07-17
1
-3
/
+3
*
Fix crash in LightSource sorting
Paul Lemire
2016-07-08
1
-8
/
+5
*
Renderer: make submission not rely on the Shader backend node
Paul Lemire
2016-07-05
3
-23
/
+31
*
Renderer: decouple buffer/texture updates from draw commands
Paul Lemire
2016-07-05
2
-139
/
+296
*
Fix compile warning triggered by unused variable
Paul Lemire
2016-07-05
1
-0
/
+1
*
RenderCommand: store all what's needed to perform draw calls
Paul Lemire
2016-07-05
3
-4
/
+31
*
OpenGLVertexArrayObject: emulate VAO support if not supported
Paul Lemire
2016-07-05
5
-55
/
+173
*
QRenderAspect: remove unused allocators
Paul Lemire
2016-07-05
3
-100
/
+0
*
CommandExecuter: add lots of helpers to convert types to JSON
Paul Lemire
2016-07-05
1
-4
/
+212
*
CommandExecuter: output node id instead of handles for nodes
Paul Lemire
2016-07-05
1
-3
/
+19
*
Add shell command to dump RenderViews/RenderCommands
Paul Lemire
2016-07-05
3
-9
/
+75
*
Make the Qt3D Renderer execute its first shell command
Paul Lemire
2016-07-05
6
-2
/
+242
*
ClearsBuffers: make the RenderViews store clearbuffers values
Paul Lemire
2016-07-04
3
-17
/
+33
*
Renderer/RenderView: store only renderTarget nodeId
Paul Lemire
2016-07-04
2
-4
/
+9
*
Renderer: cleanup graphics resources
Paul Lemire
2016-07-04
3
-0
/
+15
*
Remove defaultMaterial/defaultTechnique
Paul Lemire
2016-07-04
2
-116
/
+7
*
Fix race with UniformBlockBuilder
Paul Lemire
2016-07-04
2
-8
/
+17
*
Further job improvements
Paul Lemire
2016-07-04
2
-8
/
+28
*
Use UpdateWorldTransformJob
Paul Lemire
2016-07-04
2
-2
/
+9
*
Rename UpdateBoundingVolumeJob -> ExpandBoundingVolumeJob
Paul Lemire
2016-07-04
2
-7
/
+7
*
JobStats write fix
Paul Lemire
2016-07-03
1
-1
/
+0
*
RenderView::sort() Use at() instead of []
Paul Lemire
2016-07-03
1
-1
/
+1
*
Move jobs into Renderer
Paul Lemire
2016-07-03
2
-8
/
+97
*
Renderer: remove createRenderViewJob function
Paul Lemire
2016-07-03
2
-17
/
+0
*
Entity: make containsComponentsOfType const
Paul Lemire
2016-07-03
1
-2
/
+2
*
Split RenderCommand building into more jobs
Paul Lemire
2016-07-03
2
-45
/
+33
*
Use the LightGathering job
Paul Lemire
2016-07-03
2
-13
/
+2
*
Move LightSource to dedicated file
Paul Lemire
2016-07-03
2
-10
/
+2
*
Split RenderViewJobs
Paul Lemire
2016-07-03
3
-326
/
+160
*
RenderView -> Q_DECL_NOEXCEPT -> Q_DECL_NOTHROW
Paul Lemire
2016-07-03
1
-15
/
+15
*
Renderer: createRenderViewJob returning RenderViewInitializerJob
Paul Lemire
2016-07-03
2
-4
/
+5
*
RenderViewJobUtils: small cleanup
Paul Lemire
2016-07-02
2
-10
/
+10
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