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* Do not initialize q_ptr in classes derived from QObjectPrivateKonstantin Ritt2015-05-202-5/+5
* Remove FBO complete debugPaul Lemire2015-05-171-1/+0
* Allow to have different clearColor per RenderViewPaul Lemire2015-05-153-4/+18
* RenderTexture: handle the unique flag and append the node id to the dna whenPaul Lemire2015-05-152-2/+13
* Unit tests for RenderMeshPaul Lemire2015-05-142-1/+4
* Unit tests for RenderMaterialPaul Lemire2015-05-132-1/+2
* Renderer: properly merge global stateset with per renderpass statesetPaul Lemire2015-05-124-5/+19
* QCameraLens: allow specify projection with frustrumPaul Lemire2015-05-121-1/+1
* FrameGraph: allow the FrameGraph tree to contain any kind of NodesPaul Lemire2015-05-101-2/+3
* Fix: Allow StateSet to not contain any Qt3D::QRenderStatePaul Lemire2015-05-102-5/+9
* Qt3D.Render.RenderStates logging category used to monitor RenderState changesPaul Lemire2015-05-101-1/+5
* RenderShader: protect fragOutput hash with mutexPaul Lemire2015-05-102-7/+26
* Renderer: glDrawBuffers using QRenderTargetSelector drawBufferPaul Lemire2015-05-106-7/+49
* QRenderTargetSelector: takes list of active drawBuffersPaul Lemire2015-05-102-0/+11
* Added QBlendStateSeparate render statePaul Lemire2015-05-093-7/+34
* RenderView: lookup RenderPassFilter/TechniqueFilter ParametersPaul Lemire2015-05-093-21/+37
* QTechniqueFilter: add/remove QParameterPaul Lemire2015-05-092-0/+17
* QRenderPassFilter: add/remove QParameterPaul Lemire2015-05-092-0/+16
* RenderViewJobs: process local Parameters per RenderPassPaul Lemire2015-05-093-5/+22
* QRenderPass: add/remove ParametersPaul Lemire2015-05-092-12/+23
* NoDraw/QNoDraw registered in QRenderAspectPaul Lemire2015-04-271-0/+3
* RenderView handle NoDraw casePaul Lemire2015-04-274-1/+12
* NoDraw backend node for QNoDraw addedPaul Lemire2015-04-274-3/+142
* Renderer: apply per RenderView global RenderStatePaul Lemire2015-04-256-9/+35
* StateSetNode: backend framegraph node for QStateSetPaul Lemire2015-04-254-3/+190
* Move RenderState creator to renderstate for further reusePaul Lemire2015-04-253-85/+91
* QRenderPass use QNodePtr to send clonesPaul Lemire2015-04-251-1/+2
* Doc: Fix multiple C++ documentation issuesTopi Reinio2015-04-141-0/+5
* Fill the whole window on retina Macs.Gunnar Sletta2015-03-211-0/+4
* Do not update eye position if there's no cameraKonstantin Ritt2015-03-161-3/+1
* Fix MSVC warnings.Friedemann Kleint2015-03-121-1/+1
* Log the actual context formatLaszlo Agocs2015-03-111-1/+3
* Fix for ShaderDataPaul Lemire2015-03-094-7/+20
* Units test for RenderViewUtils and RenderViewPaul Lemire2015-03-092-9/+11
* RenderShader: Fix for absence of instance names in UBOPaul Lemire2015-02-282-7/+22
* RenderView: moved the ShaderData name/value map building outPaul Lemire2015-02-284-103/+115
* QBackendNodeFunctor: get and destroy now take a QNodeIdPaul Lemire2015-02-2815-50/+50
* ChangeArbiter/SceneChange: use id as change subjectPaul Lemire2015-02-281-2/+2
* Unit Tests for RenderShaderPaul Lemire2015-02-282-2/+20
* Fix: remove QByteArrayLiteral used when setting SceneChange property namesPaul Lemire2015-02-281-2/+2
* Fix build with gcc 4.4Laszlo Agocs2015-02-261-11/+11
* Merge remote-tracking branch 'origin/dev' into 5.5Oswald Buddenhagen2015-02-235-3/+40
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| * Avoid crashing when becoming non-exposedLaszlo Agocs2015-02-191-1/+4
| * Remove debug prints from gl3 helperLaszlo Agocs2015-02-181-2/+0
| * Make shadow mapping functional on ES 3Laszlo Agocs2015-02-182-0/+34
| * Reset the active texture cache in beginDrawingLaszlo Agocs2015-02-181-0/+2
* | Fix inconsistent override warnings [-Winconsistent-missing-override]Sergio Martins2015-02-185-5/+5
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* Fix default material shaders for non-core OpenGLLaszlo Agocs2015-02-161-3/+14
* Do not build render jobs without a surfaceLaszlo Agocs2015-02-166-17/+17
* Avoid warning with MSVCLaszlo Agocs2015-02-131-1/+1