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qt/qt3d.git
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path:
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backend
Commit message (
Expand
)
Author
Age
Files
Lines
*
Add support to move the camera so that the entire model is visible
Mike Krus
2017-05-23
5
-4
/
+99
*
Camera: add pointer back to aspect
Mike Krus
2017-05-23
2
-0
/
+50
*
Add support for remote content in SceneLoader
Mike Krus
2017-05-21
2
-1
/
+9
*
Merge remote-tracking branch 'origin/5.9' into 5.9.0
Oswald Buddenhagen
2017-05-08
1
-3
/
+2
|
\
|
*
Fix Buffer uploading
Paul Lemire
2017-05-08
1
-3
/
+2
*
|
Apply layer filter to light sources
Laszlo Agocs
2017-05-05
1
-2
/
+8
*
|
Merge 5.9 into 5.9.0
Oswald Buddenhagen
2017-05-04
4
-76
/
+83
|
\
|
|
*
Renderer: fix OnDemand rendering
Paul Lemire
2017-04-27
4
-76
/
+83
*
|
Unregister event filter when surface to close
Mike Krus
2017-05-03
1
-0
/
+4
*
|
Add missing reference in range-for with non trivial type (clazy reports)
Mike Krus
2017-05-02
1
-9
/
+9
|
/
*
Render: make FrameGraphVisitor return a vector of FG nodes
Paul Lemire
2017-04-27
1
-3
/
+10
*
Verify a texture is valid before update
Juan José Casafranca
2017-04-25
1
-0
/
+5
*
Set camera lens exposure on creation of backend node
Sean Harmer
2017-04-14
1
-0
/
+1
*
Don't enable default light when an environment light is used
Sean Harmer
2017-04-14
1
-1
/
+2
*
Fix spelling in comments and docs
Andy Maloney
2017-04-06
1
-1
/
+1
*
Qt3D: add configure option for jobs and GL profiling
Paul Lemire
2017-04-05
4
-13
/
+12
*
Add Threshold suffix to QLevelOfDetail enum values
Sean Harmer
2017-03-29
1
-1
/
+1
*
renderthread_p.h: small cleanup
Paul Lemire
2017-03-23
1
-4
/
+4
*
Renderer: Add CommandThread class to perform GL operations in a secondary thread
Paul Lemire
2017-03-23
3
-2
/
+238
*
Use a different define for OpenGL traces
Paul Lemire
2017-03-21
1
-6
/
+6
*
Cleanup scene2d - remove event forward
Antti Määttä
2017-03-15
3
-28
/
+0
*
Fix crash in scene2d when using angle
Antti Määttä
2017-03-06
1
-1
/
+3
*
cleanup scene2d - change mouse event handling
Antti Määttä
2017-03-03
4
-23
/
+57
*
RenderView: bind the found EnvironmentLight
Kevin Ottens
2017-02-24
3
-4
/
+25
*
Integrate EnvironmentLight with Entity
Kevin Ottens
2017-02-24
2
-0
/
+42
*
Add QEnvironmentLight into Qt3DRender
Kevin Ottens
2017-02-24
4
-0
/
+29
*
QShaderData: fix texture support in properties
Kevin Ottens
2017-02-24
1
-0
/
+2
*
Fix container detachments when using range loop
Sergio Martins
2017-02-24
1
-2
/
+2
*
QBoundingSphere cleanup
Paul Lemire
2017-02-24
2
-21
/
+12
*
Rename CoordinateVisitor to BufferVisitor
Mike Krus
2017-02-22
2
-8
/
+8
*
Revert "Use QVector<float> in level of detail APIs"
Sean Harmer
2017-02-19
2
-3
/
+3
*
QMemoryBarrier cleanup
Paul Lemire
2017-02-16
1
-3
/
+3
*
Use QVector<float> in level of detail APIs
Sean Harmer
2017-02-16
2
-3
/
+3
*
Initialize member in Renderer
Sean Harmer
2017-02-12
1
-0
/
+1
*
Initialize variable in ShaderUniforms
Sean Harmer
2017-02-12
1
-0
/
+1
*
Use coordinates visitor to avoid copying vertex data
Mike Krus
2017-02-12
5
-51
/
+347
*
Fix Clang warnings: missing virtual destructor
Mike Krus
2017-02-11
2
-0
/
+6
*
Fix Clang warnings: silence unused variables
Mike Krus
2017-02-11
1
-0
/
+2
*
Fix Clang warnings: remove unused code and data
Mike Krus
2017-02-11
1
-1
/
+1
*
Fix Clang warnings: out of order initialization
Mike Krus
2017-02-11
3
-6
/
+6
*
Deliver all events by default unless marked as intermediate
Sean Harmer
2017-02-09
1
-2
/
+0
*
Fix KeyEvent forwarding
Antti Määttä
2017-02-08
1
-0
/
+1
*
Merge branch '5.8' into 5.9
Sean Harmer
2017-02-06
5
-40
/
+98
|
\
|
*
Make sure not to reference already deleted VAOs
Wieland Hagen
2017-02-02
1
-1
/
+1
|
*
Delete abandoned VAOs after each frame
Wieland Hagen
2017-02-01
4
-37
/
+78
|
*
OpenGLVertexArrayObject: require cleanup
Wieland Hagen
2017-02-01
3
-5
/
+15
|
*
Free VAOs in Renderer::releaseGraphicsResources()
Wieland Hagen
2017-02-01
1
-0
/
+7
*
|
Expose QViewport's gamma property to the shaders
Kevin Ottens
2017-01-31
2
-0
/
+9
*
|
Expose QCameraLens' exposure to the shaders
Kevin Ottens
2017-01-31
2
-0
/
+4
*
|
Add exposure to QCameraLens API
Kevin Ottens
2017-01-31
2
-0
/
+12
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