| Commit message (Collapse) | Author | Age | Files | Lines |
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Update old header.LGPL3 to header.LGPL
Change-Id: I8eac0cd6bbc276a56df487249cc459c0d4fab165
Reviewed-by: Jani Heikkinen <jani.heikkinen@theqtcompany.com>
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Change-Id: I5cb3fb08fd9208e7e452e04cb4976033d091202d
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: Icec2f9f207221e35ffdeeb594bb9b4dc6ef890f1
Task-number: QTBUG-49797
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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On the ES2 path only the first light is taken into account for now.
Change-Id: Ia8974bedddaa43539563149e718284076a519b5e
Reviewed-by: Kevin Ottens <kevin.ottens@kdab.com>
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This is for consistency between the C++ namespaces and QML imports and
with the other aspects.
Change-Id: I73392f138b4e519b12888f52530123e3d0ba445e
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: Ic4a69123255c33990765ea3601e01914c2d8cb70
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Updated examples and tests accordingly.
Change-Id: I8848a88472de2302aa072fa11f21ea934672b7e6
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Edge inking will come later. So many techniques to choose from.
Change-Id: Ibbea66c09c158bebba5d8efaf08d18417fa9b161
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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