| Commit message (Collapse) | Author | Age | Files | Lines |
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QBoundingVolumeDebug has been disabled for now. Will be re-enabled later on.
Change-Id: Id6b0abab2ec2aa697330bd20d782f9d104d25d50
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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By default the absence of a QNoDepthMask node in a RenderStateSet implies
depth mask is enabled. Its presence, disables it.
Change-Id: Iaa22b6cee12ee76e64d66a00e97f8aadfa82398b
Task-number: QTBUG-51433
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Task-number: QTBUG-51454
Change-Id: Iee08f6b1be39894c40926afb20e003d46bc735f4
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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annotations -> filterKeys
addPass -> addRenderPass
removePass -> removeRenderPass
Change-Id: Ica1731ee3100b249e4fef04f45c0e6326732d644
Task-number: QTBUG-51458
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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* renamed to QBlendEquationArguments
* property names expanded
Change-Id: Id25f0181415b4f093f2054238dbf3be26e36ff32
Task-number: QTBUG-51509
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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BlendMode became BlendFunction
mode became blendFunction
removed Func prefix in enums
As per API review
Change-Id: I95271abc3ba4b8d04b3caf46845e1a5e47d47322
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Conflicts:
src/doc/src/qt3dcollision-module.qdoc
src/render/frontend/qcamera.cpp
src/render/frontend/qcameralens.cpp
Change-Id: I8a0ae250a6b8e065a1ef3c817968ebb7ef23b20d
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In the documentation configuration, exclude all '_p.h' files
from the documentation build.
This prevents QDoc from generating documentation for private
classes, and also allows removal of documentation that
explicitly set the private classes \internal.
Change-Id: I8fcf5c99a2a0b75e9ee5dcd928fa4a2b4b8cf34f
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Besides that, fixed a few qdoc warnings.
Change-Id: Ibaf8fd6ffbb93f3f2bd73fa5fedf06e94f6ac2eb
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Reviewed-by: Topi Reiniö <topi.reinio@theqtcompany.com>
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Change-Id: I5055043641a1916dde47ad614d8ab7a5788fd93b
Task-number: QTBUG-46037
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
Reviewed-by: Pasi Keränen <pasi.keranen@theqtcompany.com>
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Update old header.LGPL3 to header.LGPL
Change-Id: I8eac0cd6bbc276a56df487249cc459c0d4fab165
Reviewed-by: Jani Heikkinen <jani.heikkinen@theqtcompany.com>
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Change-Id: I1ec0536ba81c738fc330f7f4c615a4e216645ea0
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: Ie96e1276dad51536d42d7d01c59885a82431a033
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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0.95 -> 0.01 to prevent eye-poppingly white specular highlights.
Change-Id: I3e765bad13afe991053932e73cea13b95c950c1c
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
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As opposed to (mostly) camera space. Oops.
While somewhat hidden with point lights, the problem became apparent with
directional lights.
Now that we have proper directional lights, change the default light, that is
used when no light components are specified at all, from point to directional
since this is cheaper and provides less surprises with arbitrary scenes.
Also remove the duplicate phongalpha vertex shader in the process.
Change-Id: I295660a1400b16b69e1516672e31794312ee48d1
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: Icec2f9f207221e35ffdeeb594bb9b4dc6ef890f1
Task-number: QTBUG-49797
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: Ie082b7885e4465181c8c38e17bf0ce17543154b9
Reviewed-by: Kevin Ottens <kevin.ottens@kdab.com>
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Change-Id: Id0a428bb2bc4301d08a86153deddd85fd340dc0f
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
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