| Commit message (Collapse) | Author | Age | Files | Lines |
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- QVariant::Type deprecated, use QMetaType related APIs
- QNodeId not used as reference in for loops (nop but really noisy)
- some unused code
Change-Id: I291219207fcd1ad0bf89533b4e2bb5fa47a353bb
Reviewed-by: Mike Krus <mike.krus@kdab.com>
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Use list-initialization.
Task-number: QTBUG-84469
Change-Id: I826450646fc3c7118cae49c22a28058f47770e13
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I99a55a52da55b9b8c32e0db8e47932a4eb2820fa
Reviewed-by: Mike Krus <mike.krus@kdab.com>
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By default the QRenderAspect will try to load this plugin
Change-Id: Ie55e207fb8e6d0b64f717bbb99699eb669eaa3f2
Task-number: QTBUG-61151
Reviewed-by: Mike Krus <mike.krus@kdab.com>
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Change-Id: I422cf0fb0991319b0f54e5a26b9b3694cb093454
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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SubtreeEnabler allows easy enabling and disabling of
frame graph subtrees.
[ChangeLog] Added SubtreeEnabler to allow easing enabling
and disabling of frame graph subtrees.
Change-Id: Ibd4dd305c41b2985225311a0cc49675e60a3727f
Reviewed-by: Mike Krus <mike.krus@kdab.com>
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Adjust the Renderer to be the one creating the RenderViewBuilder jobs. This
removes a bit of coupling that will be needed to later only execute some jobs on demand.
Change-Id: Ia5f1c6e6d40ee39595c661e177a08054ebc92a18
Reviewed-by: Kevin Ottens <kevin.ottens@kdab.com>
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Change-Id: Iff44ed6c22af1cd2b1f9cc3e4aabf3ebeb149f4d
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: Ie50a820718a5eba1be0743bc0b428256e4a39b54
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Reviewed-by: Kevin Ottens <kevin.ottens@kdab.com>
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Change-Id: Ic8d7831a63a77f3d8b03f28819095cb6071953b1
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Modified the filtering algorithm to become linear.
On bigscene-cpp this steps used to take 2.2ms, now about 0.5ms
Change-Id: Id567c7a9f71494c2b9901ae1bff49871c8bb38ea
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I8c3d27ace141db480d54b35ff60210de38ce682f
Reviewed-by: Kevin Ottens <kevin.ottens@kdab.com>
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Change-Id: I243cf9ff05086dc097545b62b02a4bd4deab1ef3
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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This then allows to only do value lookup at submission time rather than
accessing the backend node. This will be a great help when submission and
frame processing are later on parallelized.
Change-Id: I0d34251d67f8329f486626642d7d2eccef9ddf18
Task-number: QTBUG-54423
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: Ia0831387e01527c15ebef6c734367f42debbd5df
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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The RenderViewInitialization job used to have to wait for the world transform
job to be completed because it was used to set the viewProjectionMatrix.
This patch adjust dependencies and adds a new job that sets the
viewProjectionMatrix once the transform update job is complete.
This allows to start most of the processing earlier and better use the
available cpu cores.
Change-Id: I77d751e0b20639934cc00be0cd9888f41f684f89
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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- remove now unneedded code from UpdateWorldTransformJob
- add UpdateWorldTransformJob instance in the renderer
- Adjust dependencies in the FrameGraph/Command building jobs
- Most of the processing can now start earlier
Rough gain is 1.5ms on the CarDemo and 3ms on bigscene
Change-Id: Ibc7de563f6477c5f8519357ee050b1044e18ed15
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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As this is what it really does. The update bounding part is actually done by
the UpdateWorldTransformJob at the moment. This will be split and should allow
much better parallelizing of the tasks.
Change-Id: Iac31cc3a1029a50fae777f3edd3dc1667eb60b8e
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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There's no point in creating 32 jobs when you only have 4 threads available
(assuming these jobs are run at the same point).
Change-Id: I3454d9ceb27962076317f76ce1a5e88bbbf00aad
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Will make it easier to set dependencies between all the jobs in a RenderView
since they have been split up in several.
Change-Id: I88db66998eb359768e251596828057c40deba88f
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I27736ec32d27054dd21062df42ca625952b9684d
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Leads a 200% gain on bigscene with 12 threads.
Change-Id: If6ba7b875fb7a8fa2b81e89fb8ad8d08a11ee683
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I2f7b15a656268ea4dd6895613033dc62d42b1f0a
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I08f98b77d9a0e7f74a1093748e7b32e27e1f88c5
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I6c4f8970b14e39085480c029b8acdfcdbfc6fa8d
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: Ieae0fd081d317a76bfa42348657040c010891dcf
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I221b30a5790ffd2d45ad8a145ceac7873a4735da
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Task-number: QTBUG-52736
Change-Id: I58f9cbcdf018e7b672d33dd865067485412b79fe
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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... by replacing them with C++11 range-for loops. To
avoid detaches of these mutable Qt containers, wrap
the container in qAsConst(), where needed.
This is the batch with low-risk changes. They operate
on local containers or the loop body clearly does not
cause the container to change.
Saves 900B in text size on optimized GCC 5.3 Linux
AMD64 builds.
Change-Id: I186b2aaf0662bbbc802d103794df608bb7b940a4
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Update old header.LGPL3 to header.LGPL
Change-Id: I8eac0cd6bbc276a56df487249cc459c0d4fab165
Reviewed-by: Jani Heikkinen <jani.heikkinen@theqtcompany.com>
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Change-Id: I7399008adb0f612c78738f58f168fa38cf6ae845
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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This is for consistency between the C++ namespaces and QML imports and
with the other aspects.
Change-Id: I73392f138b4e519b12888f52530123e3d0ba445e
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Update other aspects, tests and examples accordingly.
Change-Id: Ib1bcf0bdf4f5aec4422dc0c80bfc32b27fb1a317
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I0c9e83e3142e6b083feb2cbcabcc4279de64b95b
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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