| Commit message (Collapse) | Author | Age | Files | Lines |
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This should make the documentation and code terminology consistent
throughout. We can rename the source directories at a later date if
needed.
Task-number: QTBUG-46622
Change-Id: I2737e54192341808f4a0270ad19ba70f6c4af589
Reviewed-by: Kai Koehne <kai.koehne@theqtcompany.com>
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
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Add documentation structure and qdoc comments for \class,
\qmltype, \property, and \qmlproperty, etc, for the Qt3DRender
C++ and QML modules.
The actual documentation (descriptions) are still missing, but this
allows the QML type documentation to be generated and reduces the
qdoc error count.
Change-Id: I9e96241f07ca2388f1a8cc2a3677fa6d02a2404d
Task-number: QTBUG-46037
Reviewed-by: Martin Smith <martin.smith@digia.com>
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For classes derived from QNodePrivate, it is not used anymore.
Change-Id: I9573042500c2c7533687d251e72bac14cb793525
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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- Remove multiple \namespace commands for namespace Qt3D. QDoc in 5.5
is now able to collate namespace members from multiple modules.
- Mark 'Q...Private' classes and functions taking private arguments as
\internal
- Use correct \qtvariable for Qt 3D Core and Render
- Add src/plugins directory to Qt 3D Core documentation build to
correctly generate Assimp-related documentation.
- Ensure documentation for C++ properties is visible by
using the \property command instead of documenting the
setter/getter functions.
- Add export and logging macros to qdoc ignore directives
- Remove unnecessary use of \fn command
- Language and styling fixes
Change-Id: I2481fa30ad2f6869b85c038c20ff1730b8522d46
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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The ideal way would be to call the function from QQmlFile but that would
need a dependency on the qml module. So just copy the function in.
Change-Id: If34d8a2356bbe87b2a011c1c25a79a3f24ebb1ab
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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As for preparation for Qt5.5 release the copyright header is
updated to correspond the current license requirements.
Change-Id: I36632918b66f455539453b42c369689fb11298ec
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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* Added LoadTextureDataJob
* QAbstractTextureProvider: maximum layers property
* Automatic QAbstractTextureProvider::TextureFormat added
* material-qml should work perfectly with that patch.
Change-Id: I3f92f13b783155798772086304a30126a4fc687d
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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update send a new functor to the backend. Should be called by subclasses when
the functor has been updated.
Change-Id: I18f42b1d276b9b3b06de314754ba40a81f4b9f67
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I4650ecad1b4c07531c8cd56c11976005bb543aed
Note: qtexture.h is now just a convenience include.
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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