| Commit message (Collapse) | Author | Age | Files | Lines |
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Update old header.LGPL3 to header.LGPL
Change-Id: I8eac0cd6bbc276a56df487249cc459c0d4fab165
Reviewed-by: Jani Heikkinen <jani.heikkinen@theqtcompany.com>
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Change-Id: Icec2f9f207221e35ffdeeb594bb9b4dc6ef890f1
Task-number: QTBUG-49797
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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This is for consistency between the C++ namespaces and QML imports and
with the other aspects.
Change-Id: I73392f138b4e519b12888f52530123e3d0ba445e
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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For BackToFront sorting to work we need to calculate a depth value based
on the entity's bounding spheres. This is currently missing as there is no
AABB from which the RenderEntity's localBoundingVolume could be
calculated.
Bring it back.
RenderEntity contains two world bounding volumes from now on: just
having one that includes the children is not ideal because in some cases
we want to know the entitys own bounding volume not including the children.
This is the case when building render commands for example.
Change-Id: I20f5bccdc3f868bcbd5faa3164f0e9995a3171ec
Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
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Update other aspects, tests and examples accordingly.
Change-Id: Ib1bcf0bdf4f5aec4422dc0c80bfc32b27fb1a317
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I74fdfceeeca4801c51fba3586404d5b5dab771b4
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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