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path: root/src/render/geometry/qgeometryrenderer.h
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* Unify license header usageAntti Kokko2016-01-261-11/+14
| | | | | | | Update old header.LGPL3 to header.LGPL Change-Id: I8eac0cd6bbc276a56df487249cc459c0d4fab165 Reviewed-by: Jani Heikkinen <jani.heikkinen@theqtcompany.com>
* Added parameters to signals and made setters Q_SLOTSTomi Korpipää2015-12-091-9/+11
| | | | | | Change-Id: Icec2f9f207221e35ffdeeb594bb9b4dc6ef890f1 Task-number: QTBUG-49797 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Rename Renderer -> Render throughoutSean Harmer2015-10-191-3/+3
| | | | | | | | This is for consistency between the C++ namespaces and QML imports and with the other aspects. Change-Id: I73392f138b4e519b12888f52530123e3d0ba445e Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Resurrect bounding volumesLaszlo Agocs2015-10-141-1/+1
| | | | | | | | | | | | | | For BackToFront sorting to work we need to calculate a depth value based on the entity's bounding spheres. This is currently missing as there is no AABB from which the RenderEntity's localBoundingVolume could be calculated. Bring it back. RenderEntity contains two world bounding volumes from now on: just having one that includes the children is not ideal because in some cases we want to know the entitys own bounding volume not including the children. This is the case when building render commands for example. Change-Id: I20f5bccdc3f868bcbd5faa3164f0e9995a3171ec Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
* Move Qt3DCore into Qt3DCore namespaceSean Harmer2015-10-131-5/+5
| | | | | | | Update other aspects, tests and examples accordingly. Change-Id: Ib1bcf0bdf4f5aec4422dc0c80bfc32b27fb1a317 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Move geometry related classes to their own directorySean Harmer2015-10-131-0/+132
Change-Id: I74fdfceeeca4801c51fba3586404d5b5dab771b4 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>