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path: root/src/render/geometry/skeleton_p.h
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* Replace Q_DECL_FINAL with finalKevin Funk2017-09-251-1/+1
* Replace Q_DECL_OVERRIDE with overrideKevin Funk2017-09-251-1/+1
* Send joint names and local poses from render to animation aspectSean Harmer2017-08-301-0/+1
* Factor out local poses into their own vectorSean Harmer2017-08-301-1/+3
* Add name property to QJointSean Harmer2017-08-301-1/+1
* Update local poses of JointInfos from dirty JointsSean Harmer2017-08-161-1/+10
* Set the SkeletonManager on Skeleton with a custom node factorySean Harmer2017-08-161-0/+16
* Create SkeletonData from Joint backend nodesSean Harmer2017-08-161-1/+10
* Update skinned mesh example to expose joints of objectSean Harmer2017-08-161-0/+15
* Add a job to calculate the skinning matrix palette for a skeletonSean Harmer2017-08-101-0/+2
* Add jointCount property to QAbstractSkeletonSean Harmer2017-08-091-0/+1
* Load skeleton from glTF 2 fileSean Harmer2017-08-091-2/+6
* Add basics of Skeleton backend node to render aspectSean Harmer2017-08-091-0/+129