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* Revert "Update commercial license headers"v5.15.3-lts-lgplTarja Sundqvist2021-03-231-19/+19
| | | | | | | | | | | This reverts commit 03e5f60e585701608c1181365faee484d7a1f14c. Revert of commercial license headers is required for Qt 5.15.3 opensource release. Task-number: QTBUG-91108 Change-Id: I359e89ed77b1b2750607617d138ebb6c316f0296 Reviewed-by: Jani Heikkinen <jani.heikkinen@qt.io>
* Update commercial license headersTarja Sundqvist2021-02-021-19/+19
| | | | | | | | | | | | | | | | Updated header.COMM to the files in tqtc-qt3d. Examples, documentation files or tests are not updated. The commercial license header may contain some additional lines so that its line count equals with the earlier license header. Reason for this is that some autotests use hard coded line numbers and a change in the line count causes failures in tests. Task-number: QTQAINFRA-4155 Change-Id: I139c8ad72c042b0900239decc36cfed4bc1c4951 Reviewed-by: Jukka Jokiniva <jukka.jokiniva@qt.io>
* Factor out local poses into their own vectorSean Harmer2017-08-301-0/+1
| | | | | | | | To make it easier and more efficient to send all the local poses for a skeleton between aspects. Change-Id: I68bf374a7d466f606f8979fdbf84cb697a47a8a7 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Store joint names in their own vectorSean Harmer2017-08-301-0/+6
| | | | | | | | | This makes the JointInfo vector smaller (better cache performance) and also makes it cheaper to pass the joint names over to the animation aspect in a following commit. Change-Id: I1a892c1639dc055757906179d2fab89aad5fa81c Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Load skeleton from glTF 2 fileSean Harmer2017-08-091-0/+51
Change-Id: I2f775b9b81b2e5cbfccb3d4ff2d58fe7a3225b61 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>