| Commit message (Collapse) | Author | Age | Files | Lines |
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This reverts commit 03e5f60e585701608c1181365faee484d7a1f14c.
Revert of commercial license headers is required for
Qt 5.15.3 opensource release.
Task-number: QTBUG-91108
Change-Id: I359e89ed77b1b2750607617d138ebb6c316f0296
Reviewed-by: Jani Heikkinen <jani.heikkinen@qt.io>
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Updated header.COMM to the files in tqtc-qt3d. Examples,
documentation files or tests are not updated.
The commercial license header may contain some
additional lines so that its line count equals
with the earlier license header. Reason for this
is that some autotests use hard coded line numbers
and a change in the line count causes failures in
tests.
Task-number: QTQAINFRA-4155
Change-Id: I139c8ad72c042b0900239decc36cfed4bc1c4951
Reviewed-by: Jukka Jokiniva <jukka.jokiniva@qt.io>
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To make it easier and more efficient to send all the local poses for
a skeleton between aspects.
Change-Id: I68bf374a7d466f606f8979fdbf84cb697a47a8a7
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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This makes the JointInfo vector smaller (better cache performance) and
also makes it cheaper to pass the joint names over to the animation
aspect in a following commit.
Change-Id: I1a892c1639dc055757906179d2fab89aad5fa81c
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I2f775b9b81b2e5cbfccb3d4ff2d58fe7a3225b61
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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