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path: root/src/render/graphicshelpers/graphicscontext.cpp
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* QAttribute API changesPaul Lemire2016-02-291-3/+3
* Use a non polymorphic version of QUniformValueSean Harmer2016-02-211-5/+3
* RenderViews: use int comparison rather than string for uniforms filteringPaul Lemire2016-02-211-3/+4
* Conditionally compile the glGetError callsSean Harmer2016-02-091-0/+4
* Add QRenderState for GL_TEXTURE_CUBE_MAP_SEAMLESSWieland Hagen2016-02-051-0/+5
* Unify license header usageAntti Kokko2016-01-261-12/+15
* QAspectEngine/QAbstractAspects: get rid of setDataPaul Lemire2016-01-221-20/+71
* Renderer/Scene3D: fixes to make it work without setDataPaul Lemire2016-01-221-0/+15
* Updated picking-qml examplePaul Lemire2016-01-211-1/+3
* Add GraphicsContext::supportsDrawBuffersBlend()Wieland Hagen2016-01-141-0/+5
* Added glEnablei, glDisablei, glBlendFuncSeparateiWieland Hagen2016-01-141-0/+15
* GraphicsHelper: add dispatch compute functionPaul Lemire2016-01-131-0/+6
* RenderView/GraphicsContext: support SSBO/UBO with buffer used as ParametersPaul Lemire2016-01-131-62/+58
* Rename QUniformPack to ShaderParameterPackPaul Lemire2016-01-131-2/+2
* GraphicsContext: use GLBuffer instead of QOpenGLBufferPaul Lemire2016-01-131-86/+101
* RenderView: sliglty modified to later accommodate compute callsPaul Lemire2016-01-131-3/+7
* GLBuffer: modified to be used as a generic GL bufferPaul Lemire2016-01-131-2/+2
* Rename UniformBuffer to GLBufferPaul Lemire2016-01-131-2/+2
* Shaders: retrieve SSBO blockPaul Lemire2016-01-131-1/+3
* Add glBlendFunci() to GraphicsContext + GraphicsHelperWieland Hagen2016-01-071-0/+5
* Add glPointSize() helper functionsWieland Hagen2015-12-271-0/+5
* Fix Rendering to Scene3D on Raspberry Pi (maybe other ES2 devices)Andy Nichols2015-12-091-0/+4
* GraphicsContext: remove buffer releasePaul Lemire2015-11-241-6/+4
* GraphicsHelper: fix switchPaul Lemire2015-11-201-5/+5
* Renderer: use NodeManagersPaul Lemire2015-11-161-20/+25
* Rename QOpenGLFilter to QGraphicsApiFilterAndy Nichols2015-11-031-6/+6
* Rename Renderer -> Render throughoutSean Harmer2015-10-191-20/+20
* Uniform Buffers: try to minimize bind / unbindPaul Lemire2015-10-141-1/+10
* Move render state classes into own dir and tidy upSean Harmer2015-10-131-1/+1
* Remove Q prefix from graphics helpersSean Harmer2015-10-131-0/+1091