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* GraphicsContext: add indirect draw methodsPaul Lemire2017-01-132-0/+14
* GraphicsHelpers: add support for indirect drawingPaul Lemire2017-01-1311-1/+67
* Merge branch '5.8' into devSean Harmer2017-01-102-4/+7
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| * Ignore RenderCommand for current frame, if shader not loaded yetWieland Hagen2017-01-092-4/+7
* | Merge branch '5.8' into devSean Harmer2016-12-211-5/+15
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| * Add RGB8_UNorm to render capture formatsAntti Määttä2016-12-201-0/+1
| * Merge branch '5.8.0' into 5.8Sean Harmer2016-12-161-1/+8
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| | * Work around QML -> C++ float to int conversionSean Harmer2016-12-101-1/+8
| * | GraphicsContext: improve logging outputPaul Lemire2016-12-161-3/+5
| * | GraphicsContext: ensure ShaderProgram was actually createdPaul Lemire2016-12-151-1/+1
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* | Merge remote-tracking branch 'origin/5.8' into devLiang Qi2016-12-1215-113/+390
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| * Merge remote-tracking branch 'origin/5.7' into 5.8Liang Qi2016-11-281-1/+1
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| | * GraphicsContext: remove misleading check in specifyAttribute()Marc Mutz2016-10-241-1/+1
| * | GraphicsContext: add an isInitialized() getterPaul Lemire2016-11-232-0/+6
| * | Export GraphicsContext for unit testsPaul Lemire2016-11-231-1/+1
| * | GraphicsContext::applyUniform: take uniform size into accountPaul Lemire2016-11-232-33/+33
| * | GraphicsHelpers: bindFrameBufferAttachmentPaul Lemire2016-11-185-5/+23
| * | Reset state for each frame if renderer doesn't own the contextMiikka Heikkinen2016-11-181-1/+2
| * | Texture: further refactoringPaul Lemire2016-11-141-10/+11
| * | Texture backend refactoring: Update node managersWieland Hagen2016-11-142-33/+35
| * | More supported formats for read framebufferv5.8.0-beta1Antti Määttä2016-10-211-4/+31
| * | Implement readFramebufferAntti Määttä2016-10-212-5/+174
| * | Add blitFramebuffer to graphics helpersAntti Määttä2016-10-2013-1/+63
| * | GraphicsContext: simplify active texture handlingWieland Hagen2016-10-112-37/+28
* | | Avoid memory allocation when doing string comparisonSergio Martins2016-12-101-1/+1
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* | Rename GraphicHelperGL3 to GraphicsHelperGL3_2Paul Lemire2016-10-074-85/+105
* | GraphicsContext: fix missing break statement in applyUniform()Marc Mutz2016-10-051-0/+1
* | Unit tests for GraphicsHelperGL4Paul Lemire2016-10-031-1/+1
* | Renamed files quniformvalue* to shaderparameterpackPaul Lemire2016-09-161-1/+1
* | GraphicsContext/Helpers: remove bindUniformPaul Lemire2016-09-1415-742/+7
* | Renderer: get rid of QVariant for backend uniformsPaul Lemire2016-09-142-5/+109
* | GraphicsHelperGL3_3: small fixes + autotest exportPaul Lemire2016-09-082-1/+19
* | GraphicsHelperGL4: add missing supported featuresPaul Lemire2016-09-081-0/+2
* | GraphicHelpers: add helper methods to get UniformType from GLTypePaul Lemire2016-09-0711-0/+366
* | GraphicsHelperGL2: fix code indentationPaul Lemire2016-09-071-11/+11
* | GraphicsContext: add methods to use UniformValuePaul Lemire2016-09-072-0/+81
* | Merge remote-tracking branch 'origin/5.7' into 5.8Liang Qi2016-09-052-0/+6
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| * Reset bound fbo at the end of the renderingAntti Määttä2016-09-012-0/+6
* | GraphicsHelper: export for tests + fix missing typesPaul Lemire2016-08-272-1/+8
* | GraphicsHelper: add glUniform* helper methodsPaul Lemire2016-08-2611-0/+677
* | Merge branch '5.7' into devSean Harmer2016-08-146-32/+277
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| * Introduce GraphicsHelperES3, allow multiple color attachmentsSvenn-Arne Dragly2016-08-126-30/+276
| * GraphicsContext: do not reset m_stateSetPaul Lemire2016-08-091-1/+0
| * Fix frame buffer binding with multiple texture targetsAntti Määttä2016-08-031-1/+1
* | Add partial data update support for QBufferOleg Evseev2016-08-131-4/+21
* | Add readFrameBuffer functionAntti Määttä2016-08-132-0/+11
* | Add renderTargetSize query functionAntti Määttä2016-08-132-8/+16
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* Add OpenGLES 3.0 call to glDrawElementsInstancedSvenn-Arne Dragly2016-07-212-7/+18
* Add support for mat3 and mat4 attributesKevin Ottens2016-07-201-14/+31
* GraphicsContext: add method to disable a vertex attributePaul Lemire2016-07-172-0/+7