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* Unify license header usageAntti Kokko2016-01-261-11/+14
| | | | | | | Update old header.LGPL3 to header.LGPL Change-Id: I8eac0cd6bbc276a56df487249cc459c0d4fab165 Reviewed-by: Jani Heikkinen <jani.heikkinen@theqtcompany.com>
* RenderView/GraphicsContext: support SSBO/UBO with buffer used as ParametersPaul Lemire2016-01-131-1/+2
| | | | | Change-Id: I347aa5deea6521b43b9033e2200ab2f8b272f671 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* GraphicsContext: use GLBuffer instead of QOpenGLBufferPaul Lemire2016-01-131-5/+4
| | | | | | | | This will be needed to simplify the process of binding SSBO/UBO buffers. Change-Id: Ice3bb97381328c5bddf1c9e46af30b4814ff2572 Note: ShaderData UBO handling temporarly disabled. Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* RenderView: sliglty modified to later accommodate compute callsPaul Lemire2016-01-131-1/+1
| | | | | Change-Id: Ic821747677c9d2f117494d2ecfd89f47f982fa3f Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* GLBuffer: modified to be used as a generic GL bufferPaul Lemire2016-01-131-1/+12
| | | | | Change-Id: I6e3b763864587ac4b12f6a458f84d3642f20b32c Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Rename UniformBuffer to GLBufferPaul Lemire2016-01-131-0/+93
This class could be reused for any kind of GLBuffer (not just uniform buffer) so rename it accordingly. Change-Id: I978696534f64fc3717ac135af94e9fe44aa23fba Reviewed-by: Sean Harmer <sean.harmer@kdab.com>