| Commit message (Collapse) | Author | Age | Files | Lines |
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We always convert to RGBA8888 so the only acceptable combination is GL_RGBA - GL_RGBA8.
Previously we were checking the presence of the alpha channel in the original image. This
is quite wrong since we end up with GL_RGBA - GL_RGB8 type of combinations in case the
input has no alpha. That is not a valid combination.
This makes images without an alpha channel, e.g. image formats that provide Format_RGB32
QImages, working.
Change-Id: I2631071134c5224c52b64cff2f00ef6ae166762b
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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As for preparation for Qt5.5 release the copyright header is
updated to correspond the current license requirements.
Change-Id: I36632918b66f455539453b42c369689fb11298ec
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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* Added LoadTextureDataJob
* QAbstractTextureProvider: maximum layers property
* Automatic QAbstractTextureProvider::TextureFormat added
* material-qml should work perfectly with that patch.
Change-Id: I3f92f13b783155798772086304a30126a4fc687d
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I91694d6b9b241d3dfe24e114455332085c99c656
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I7b278d4d7c4c463f5daeb167fc5ff41337c293ba
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Separated Texture from TextureData. Quick3DTexture is a sublcass of
Quick3DNode and Texture. This is part of a serie of patches aimed at specifying
how Uniforms and Textures are going to be defined from QML.
Change-Id: Ia1a9acfc4d9b07299a103bdbbffcc34aa4b79177
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I15a4a472f5283c56c8185b05699e33368c45ddb0
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I636442d2d71342fd248b90674176cede895feab2
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I6eb7c66cb96956e3cb3e1d319a82a08a0fd3c37a
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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For now the renderer aspect is still compiled into the Qt3DCore library.
This needs to be split out into a plugin so it can be loaded
dynamically along with other future aspects.
Change-Id: Iba8402b35c7ebc1c503d438c87aad77f5fef2261
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
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