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path: root/src/render/jobs/job_common_p.h
Commit message (Expand)AuthorAgeFilesLines
* Split RenderCommand generation and uniform updatePaul Lemire2019-10-211-4/+6
* Support transient enablement in QSubtreeEnablerMichael Brasser2019-09-241-0/+1
* Remove backend entity hierarchy rebuilding jobsJim Albamont2019-09-201-1/+0
* Merge remote-tracking branch 'origin/5.13' into devPaul Lemire2019-05-091-0/+1
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| * Merge remote-tracking branch 5.12 into 5.13Paul Lemire2019-04-261-0/+1
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| | * Fix Entity parenting hierarchyJim Albamont2019-04-041-0/+1
* | | Rework internal Texture HandlingPaul Lemire2019-03-041-1/+1
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* / Implement WaitFence/SetFence handling into the rendererPaul Lemire2018-10-121-1/+2
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* Properly update properties from Backend to Frontend texturesPaul Lemire2018-08-081-1/+2
* Fix race condition when executing multiple filterlayerjobs at oncePaul Lemire2018-06-251-0/+1
* Revert "Keep rendering in sync with aspect jobs by adding barriers"Paul Lemire2018-02-281-6/+1
* Merge remote-tracking branch 'origin/5.10' into 5.11Sean Harmer2018-02-151-2/+7
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| * Keep rendering in sync with aspect jobs by adding barriersSvenn-Arne Dragly2018-02-021-2/+7
* | Ray casting jobMike Krus2018-02-011-0/+1
* | Cache material parameter gatherer resultsSvenn-Arne Dragly2017-12-061-1/+2
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* Fix rendering following LayersDirtyPaul Lemire2017-11-161-1/+2
* FilterProximityDistanceJob addedPaul Lemire2017-08-181-1/+2
* Add a job to calculate the skinning matrix palette for a skeletonSean Harmer2017-08-101-1/+2
* Load skeleton from glTF 2 fileSean Harmer2017-08-091-1/+2
* Merge branch '5.8' into 5.9Sean Harmer2017-02-061-0/+1
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| * Delete abandoned VAOs after each frameWieland Hagen2017-02-011-0/+1
* | Transfers gpu buffer data to cpuJuan José Casafranca2017-01-311-0/+1
* | LevelOfDetail (LOD) nodeMike Krus2017-01-231-0/+1
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* Correct filtering of disabled entitiesWieland Hagen2017-01-051-0/+1
* Add a new job type entryPaul Lemire2016-12-141-1/+2
* Render::JobTypes: add new entry for technique filteringPaul Lemire2016-11-231-1/+2
* Add MeshTriangleListUpdateJobPaul Lemire2016-10-131-1/+2
* Rename FramePreparationJob to UpdateShaderDataTransformJobPaul Lemire2016-10-121-1/+1
* Renderer: use jobs to find dirty GL resourcesPaul Lemire2016-10-091-0/+3
* FrameGraphVisitor: add types to lambda jobs for toolingPaul Lemire2016-10-071-0/+5
* Add sendRenderCaptureJobAntti Määttä2016-08-291-1/+2
* Renderer: decouple buffer/texture updates from draw commandsPaul Lemire2016-07-051-2/+3
* Add UpdateWorldBoundingVolumeJobPaul Lemire2016-07-041-1/+2
* Rename UpdateBoundingVolumeJob -> ExpandBoundingVolumeJobPaul Lemire2016-07-041-1/+1
* Render: remove Unknown job typePaul Lemire2016-07-031-2/+1
* Split RenderCommand building into more jobsPaul Lemire2016-07-031-1/+2
* Add a LightGatherer jobPaul Lemire2016-07-031-1/+2
* Add FrustumCullingJobPaul Lemire2016-07-031-1/+3
* Add RenderViewBuilderJobPaul Lemire2016-07-031-1/+2
* MaterialParameterGathererJob addedPaul Lemire2016-07-021-1/+2
* Add job to filter the Entity tree by component typePaul Lemire2016-07-021-1/+2
* Add FilterLayerEntity jobPaul Lemire2016-07-021-1/+2
* Move SET_JOB_RUN_STAT_TYPE macro to qaspectjob_p.hPaul Lemire2016-06-281-14/+0
* Add more job run statsPaul Lemire2016-03-211-1/+2
* Add We mean it warnings to a couple of private headersSean Harmer2016-03-121-0/+11
* Qt3D job run statsPaul Lemire2016-03-041-0/+90