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path:
root
/
src
/
render
/
jobs
/
job_common_p.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
Split RenderCommand generation and uniform update
Paul Lemire
2019-10-21
1
-4
/
+6
*
Support transient enablement in QSubtreeEnabler
Michael Brasser
2019-09-24
1
-0
/
+1
*
Remove backend entity hierarchy rebuilding jobs
Jim Albamont
2019-09-20
1
-1
/
+0
*
Merge remote-tracking branch 'origin/5.13' into dev
Paul Lemire
2019-05-09
1
-0
/
+1
|
\
|
*
Merge remote-tracking branch 5.12 into 5.13
Paul Lemire
2019-04-26
1
-0
/
+1
|
|
\
|
|
*
Fix Entity parenting hierarchy
Jim Albamont
2019-04-04
1
-0
/
+1
*
|
|
Rework internal Texture Handling
Paul Lemire
2019-03-04
1
-1
/
+1
|
/
/
*
/
Implement WaitFence/SetFence handling into the renderer
Paul Lemire
2018-10-12
1
-1
/
+2
|
/
*
Properly update properties from Backend to Frontend textures
Paul Lemire
2018-08-08
1
-1
/
+2
*
Fix race condition when executing multiple filterlayerjobs at once
Paul Lemire
2018-06-25
1
-0
/
+1
*
Revert "Keep rendering in sync with aspect jobs by adding barriers"
Paul Lemire
2018-02-28
1
-6
/
+1
*
Merge remote-tracking branch 'origin/5.10' into 5.11
Sean Harmer
2018-02-15
1
-2
/
+7
|
\
|
*
Keep rendering in sync with aspect jobs by adding barriers
Svenn-Arne Dragly
2018-02-02
1
-2
/
+7
*
|
Ray casting job
Mike Krus
2018-02-01
1
-0
/
+1
*
|
Cache material parameter gatherer results
Svenn-Arne Dragly
2017-12-06
1
-1
/
+2
|
/
*
Fix rendering following LayersDirty
Paul Lemire
2017-11-16
1
-1
/
+2
*
FilterProximityDistanceJob added
Paul Lemire
2017-08-18
1
-1
/
+2
*
Add a job to calculate the skinning matrix palette for a skeleton
Sean Harmer
2017-08-10
1
-1
/
+2
*
Load skeleton from glTF 2 file
Sean Harmer
2017-08-09
1
-1
/
+2
*
Merge branch '5.8' into 5.9
Sean Harmer
2017-02-06
1
-0
/
+1
|
\
|
*
Delete abandoned VAOs after each frame
Wieland Hagen
2017-02-01
1
-0
/
+1
*
|
Transfers gpu buffer data to cpu
Juan José Casafranca
2017-01-31
1
-0
/
+1
*
|
LevelOfDetail (LOD) node
Mike Krus
2017-01-23
1
-0
/
+1
|
/
*
Correct filtering of disabled entities
Wieland Hagen
2017-01-05
1
-0
/
+1
*
Add a new job type entry
Paul Lemire
2016-12-14
1
-1
/
+2
*
Render::JobTypes: add new entry for technique filtering
Paul Lemire
2016-11-23
1
-1
/
+2
*
Add MeshTriangleListUpdateJob
Paul Lemire
2016-10-13
1
-1
/
+2
*
Rename FramePreparationJob to UpdateShaderDataTransformJob
Paul Lemire
2016-10-12
1
-1
/
+1
*
Renderer: use jobs to find dirty GL resources
Paul Lemire
2016-10-09
1
-0
/
+3
*
FrameGraphVisitor: add types to lambda jobs for tooling
Paul Lemire
2016-10-07
1
-0
/
+5
*
Add sendRenderCaptureJob
Antti Määttä
2016-08-29
1
-1
/
+2
*
Renderer: decouple buffer/texture updates from draw commands
Paul Lemire
2016-07-05
1
-2
/
+3
*
Add UpdateWorldBoundingVolumeJob
Paul Lemire
2016-07-04
1
-1
/
+2
*
Rename UpdateBoundingVolumeJob -> ExpandBoundingVolumeJob
Paul Lemire
2016-07-04
1
-1
/
+1
*
Render: remove Unknown job type
Paul Lemire
2016-07-03
1
-2
/
+1
*
Split RenderCommand building into more jobs
Paul Lemire
2016-07-03
1
-1
/
+2
*
Add a LightGatherer job
Paul Lemire
2016-07-03
1
-1
/
+2
*
Add FrustumCullingJob
Paul Lemire
2016-07-03
1
-1
/
+3
*
Add RenderViewBuilderJob
Paul Lemire
2016-07-03
1
-1
/
+2
*
MaterialParameterGathererJob added
Paul Lemire
2016-07-02
1
-1
/
+2
*
Add job to filter the Entity tree by component type
Paul Lemire
2016-07-02
1
-1
/
+2
*
Add FilterLayerEntity job
Paul Lemire
2016-07-02
1
-1
/
+2
*
Move SET_JOB_RUN_STAT_TYPE macro to qaspectjob_p.h
Paul Lemire
2016-06-28
1
-14
/
+0
*
Add more job run stats
Paul Lemire
2016-03-21
1
-1
/
+2
*
Add We mean it warnings to a couple of private headers
Sean Harmer
2016-03-12
1
-0
/
+11
*
Qt3D job run stats
Paul Lemire
2016-03-04
1
-0
/
+90