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path: root/src/render/jobs/jobs.pri
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* Add support to move the camera so that the entire model is visibleMike Krus2017-05-231-0/+2
* Transfers gpu buffer data to cpuJuan José Casafranca2017-01-311-2/+5
* LevelOfDetail (LOD) nodeMike Krus2017-01-231-0/+2
* Correct filtering of disabled entitiesWieland Hagen2017-01-051-2/+4
* Render: add FilterCompatibleTechniqueJobPaul Lemire2016-12-041-2/+4
* PickBoundingVolumeJob: small refactoringPaul Lemire2016-10-131-2/+4
* Add MeshTriangleListUpdateJobPaul Lemire2016-10-131-2/+4
* Rename FramePreparationJob to UpdateShaderDataTransformJobPaul Lemire2016-10-121-4/+4
* Add sendRenderCaptureJobAntti Määttä2016-08-291-2/+4
* Add UpdateWorldBoundingVolumeJobPaul Lemire2016-07-041-2/+4
* Rename UpdateBoundingVolumeJob -> ExpandBoundingVolumeJobPaul Lemire2016-07-041-4/+4
* Add a LightGatherer jobPaul Lemire2016-07-031-2/+4
* Add FrustumCullingJobPaul Lemire2016-07-031-2/+4
* RenderViewJob: renamed to RenderViewInitializerJobPaul Lemire2016-07-031-4/+4
* Add RenderViewBuilderJobPaul Lemire2016-07-031-2/+4
* Add GenericLambdaJobPaul Lemire2016-07-021-1/+2
* MaterialParameterGathererJob addedPaul Lemire2016-07-021-2/+4
* Add job to filter the Entity tree by component typePaul Lemire2016-07-021-1/+2
* Add FilterLayerEntity jobPaul Lemire2016-07-021-2/+4
* Qt3D job run statsPaul Lemire2016-03-041-1/+2
* CalcGeometryTriangleVolumes: retrieve triangles from a GeometryRendererPaul Lemire2015-11-241-2/+4
* PickBoundingVolumeJob addedPaul Lemire2015-10-241-2/+4
* Resurrect bounding volumesLaszlo Agocs2015-10-141-2/+4
* Final batch of file moves for nowSean Harmer2015-10-131-0/+25