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path: root/src/render/jobs/updateworldtransformjob.cpp
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* Make the OpenGL renderer a pluginPaul Lemire2019-12-191-1/+0
* Make tracing a runtime optionMike Krus2019-12-131-1/+1
* Revert "Update jobs to remove post FF changes"Mike Krus2019-12-031-1/+1
* Check nodes are enabled when update BVH and world transformsMike Krus2019-11-281-0/+3
* Update jobs to remove post FF changesMike Krus2019-10-221-1/+1
* Reduce number of allocationsMike Krus2019-10-211-5/+3
* Update world transform job to use direct syncPaul Lemire2019-10-071-5/+42
* QTransform: add worldMatrix propertyPaul Lemire2019-08-131-2/+7
* Iterate on child handlesMike Krus2019-05-251-5/+16
* Render: Use SIMD Vectors and Matrices in the backendPaul Lemire2018-02-021-3/+3
* Use UpdateWorldTransformJobPaul Lemire2016-07-041-3/+1
* Q_NULLPTR -> nullptrSean Harmer2016-05-011-3/+3
* render/jobs: eradicate Q_FOREACH loops [low-risk]Marc Mutz2016-04-301-1/+2
* Qt3D job run statsPaul Lemire2016-03-041-0/+3
* Unify license header usageAntti Kokko2016-01-261-11/+14
* Sphere moved into Render namespace and made privatePaul Lemire2015-10-241-1/+1
* QRenderAspect: use a single instance of UpdateWorldTransformJobPaul Lemire2015-10-201-2/+7
* Rename Renderer -> Render throughoutSean Harmer2015-10-191-4/+4
* Resurrect bounding volumesLaszlo Agocs2015-10-141-0/+1
* Move Qt3DCore into Qt3DCore namespaceSean Harmer2015-10-131-1/+1
* Final batch of file moves for nowSean Harmer2015-10-131-0/+98