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path:
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src
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render
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jobs
Commit message (
Expand
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Author
Age
Files
Lines
*
Unify license header usage
Antti Kokko
2016-01-26
26
-288
/
+366
*
Refactor picking to use one thread per entity
Mike Krus
2016-01-25
3
-223
/
+232
*
Expose picking details to front end
Mike Krus
2016-01-25
2
-41
/
+50
*
QAspectEngine/QAbstractAspects: get rid of setData
Paul Lemire
2016-01-22
1
-17
/
+20
*
Updated picking-qml example
Paul Lemire
2016-01-21
3
-8
/
+12
*
Port FrameGraphManager away from QResourceManager
Tobias Koenig
2016-01-20
1
-1
/
+1
*
Store the surface to use in the RenderView
Sean Harmer
2016-01-17
1
-0
/
+11
*
Support for DDS textures
Mauro Persano
2016-01-16
1
-28
/
+59
*
RenderViewJobUtils: fix technique filter wasn't set
Paul Lemire
2016-01-13
1
-1
/
+1
*
RenderView Compute handling
Paul Lemire
2016-01-13
1
-0
/
+10
*
The Renderer depends only on the QServiceLocator
Kevin Ottens
2015-12-18
1
-3
/
+1
*
Move services() and jobManager() to the pimpl
Kevin Ottens
2015-12-17
1
-2
/
+5
*
Turn all services private for now
Kevin Ottens
2015-12-12
1
-1
/
+1
*
Move all raycasting code as private in Qt3DRender
Kevin Ottens
2015-12-10
2
-30
/
+30
*
Make QFrameAllocator private
Kevin Ottens
2015-12-08
1
-1
/
+1
*
Temporarily disable triangle based picking
Sean Harmer
2015-12-04
1
-1
/
+2
*
Move core/io content to render/geometry and io
Kevin Ottens
2015-12-02
1
-2
/
+2
*
QAxisAlignedBoundingBox is used only in ObjLoader
Kevin Ottens
2015-12-02
1
-1
/
+0
*
Fix the leaking of Bounding Volumes
Andy Nichols
2015-11-26
1
-0
/
+5
*
Add a framegraph node for lighting
Laszlo Agocs
2015-11-26
1
-0
/
+5
*
Lights phase 1: infrastructure
Laszlo Agocs
2015-11-26
3
-12
/
+12
*
Fix CalcGeometryTriangleVolumes header define
Andy Nichols
2015-11-25
1
-1
/
+1
*
Change to qCDebug in LoadBufferJob
Laszlo Agocs
2015-11-24
1
-1
/
+1
*
RenderView: use FrameGraph to decide when frustum culling should be done
Paul Lemire
2015-11-24
1
-0
/
+5
*
RenderView: frustum culling
Paul Lemire
2015-11-24
2
-2
/
+15
*
QRenderAspect/Renderer: refactored to use the AbstractRenderer interface
Paul Lemire
2015-11-24
6
-19
/
+32
*
PickBoundingVolumeJob: use triangle volumes stored in GeometryRenderer
Paul Lemire
2015-11-24
1
-5
/
+7
*
CalcGeometryTriangleVolumes: retrieve triangles from a GeometryRenderer
Paul Lemire
2015-11-24
3
-2
/
+153
*
FramePreparationJob: check geometryrenderer to compute triangle data
Paul Lemire
2015-11-24
2
-7
/
+36
*
Basic Triangle Picking implemented
Paul Lemire
2015-11-24
2
-24
/
+103
*
QRayCastingService improvements
Paul Lemire
2015-11-24
2
-29
/
+64
*
jobs benchmarks
Paul Lemire
2015-11-24
5
-5
/
+10
*
Updated CalcBoundingVolumeJob: to compute BV only when needed
Paul Lemire
2015-11-16
1
-23
/
+50
*
UpdateBoundingVolumeJob: slightly updated
Paul Lemire
2015-11-16
1
-6
/
+5
*
FramePreparationJob fix: traverse children
Paul Lemire
2015-11-16
1
-0
/
+4
*
Export updateboundingvolumejob for unit tests
Paul Lemire
2015-11-16
1
-1
/
+1
*
Export renderviejob for unit tests
Paul Lemire
2015-11-16
1
-1
/
+1
*
Export framepreparationjob for unit tests
Paul Lemire
2015-11-16
1
-1
/
+1
*
Export framecleanupjob for unit tests
Paul Lemire
2015-11-16
1
-1
/
+1
*
Renderer: use NodeManagers
Paul Lemire
2015-11-16
14
-68
/
+80
*
CalcBoundingVolume: don't go through the BBox intermediate step
Paul Lemire
2015-11-16
1
-9
/
+1
*
Use the FrameCleanupJob to update the QBoundingVolumesDebug
Paul Lemire
2015-11-16
2
-0
/
+23
*
PickBoundingVolumeJob: few fixes
Paul Lemire
2015-11-16
2
-16
/
+32
*
Update bounding volume job to actually compute something
Paul Lemire
2015-11-16
1
-36
/
+10
*
CalcBoundingBolumeJob: check attribute is not null
Paul Lemire
2015-11-16
1
-1
/
+3
*
Update jobs to use bounding volume specifier instead of the object picker
Paul Lemire
2015-11-16
2
-58
/
+59
*
Fix a postion -> position typo
Laszlo Agocs
2015-11-13
1
-3
/
+3
*
Create proper plugin infrastructure for sceneloaders
Andy Nichols
2015-11-04
1
-2
/
+2
*
Rename QOpenGLFilter to QGraphicsApiFilter
Andy Nichols
2015-11-03
1
-2
/
+2
*
d-pointer classes, private/public changes
Tomi Korpipää
2015-10-30
1
-3
/
+3
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