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* Unify license header usageAntti Kokko2016-01-2626-288/+366
* Refactor picking to use one thread per entityMike Krus2016-01-253-223/+232
* Expose picking details to front endMike Krus2016-01-252-41/+50
* QAspectEngine/QAbstractAspects: get rid of setDataPaul Lemire2016-01-221-17/+20
* Updated picking-qml examplePaul Lemire2016-01-213-8/+12
* Port FrameGraphManager away from QResourceManagerTobias Koenig2016-01-201-1/+1
* Store the surface to use in the RenderViewSean Harmer2016-01-171-0/+11
* Support for DDS texturesMauro Persano2016-01-161-28/+59
* RenderViewJobUtils: fix technique filter wasn't setPaul Lemire2016-01-131-1/+1
* RenderView Compute handlingPaul Lemire2016-01-131-0/+10
* The Renderer depends only on the QServiceLocatorKevin Ottens2015-12-181-3/+1
* Move services() and jobManager() to the pimplKevin Ottens2015-12-171-2/+5
* Turn all services private for nowKevin Ottens2015-12-121-1/+1
* Move all raycasting code as private in Qt3DRenderKevin Ottens2015-12-102-30/+30
* Make QFrameAllocator privateKevin Ottens2015-12-081-1/+1
* Temporarily disable triangle based pickingSean Harmer2015-12-041-1/+2
* Move core/io content to render/geometry and ioKevin Ottens2015-12-021-2/+2
* QAxisAlignedBoundingBox is used only in ObjLoaderKevin Ottens2015-12-021-1/+0
* Fix the leaking of Bounding VolumesAndy Nichols2015-11-261-0/+5
* Add a framegraph node for lightingLaszlo Agocs2015-11-261-0/+5
* Lights phase 1: infrastructureLaszlo Agocs2015-11-263-12/+12
* Fix CalcGeometryTriangleVolumes header defineAndy Nichols2015-11-251-1/+1
* Change to qCDebug in LoadBufferJobLaszlo Agocs2015-11-241-1/+1
* RenderView: use FrameGraph to decide when frustum culling should be donePaul Lemire2015-11-241-0/+5
* RenderView: frustum cullingPaul Lemire2015-11-242-2/+15
* QRenderAspect/Renderer: refactored to use the AbstractRenderer interfacePaul Lemire2015-11-246-19/+32
* PickBoundingVolumeJob: use triangle volumes stored in GeometryRendererPaul Lemire2015-11-241-5/+7
* CalcGeometryTriangleVolumes: retrieve triangles from a GeometryRendererPaul Lemire2015-11-243-2/+153
* FramePreparationJob: check geometryrenderer to compute triangle dataPaul Lemire2015-11-242-7/+36
* Basic Triangle Picking implementedPaul Lemire2015-11-242-24/+103
* QRayCastingService improvementsPaul Lemire2015-11-242-29/+64
* jobs benchmarksPaul Lemire2015-11-245-5/+10
* Updated CalcBoundingVolumeJob: to compute BV only when neededPaul Lemire2015-11-161-23/+50
* UpdateBoundingVolumeJob: slightly updatedPaul Lemire2015-11-161-6/+5
* FramePreparationJob fix: traverse childrenPaul Lemire2015-11-161-0/+4
* Export updateboundingvolumejob for unit testsPaul Lemire2015-11-161-1/+1
* Export renderviejob for unit testsPaul Lemire2015-11-161-1/+1
* Export framepreparationjob for unit testsPaul Lemire2015-11-161-1/+1
* Export framecleanupjob for unit testsPaul Lemire2015-11-161-1/+1
* Renderer: use NodeManagersPaul Lemire2015-11-1614-68/+80
* CalcBoundingVolume: don't go through the BBox intermediate stepPaul Lemire2015-11-161-9/+1
* Use the FrameCleanupJob to update the QBoundingVolumesDebugPaul Lemire2015-11-162-0/+23
* PickBoundingVolumeJob: few fixesPaul Lemire2015-11-162-16/+32
* Update bounding volume job to actually compute somethingPaul Lemire2015-11-161-36/+10
* CalcBoundingBolumeJob: check attribute is not nullPaul Lemire2015-11-161-1/+3
* Update jobs to use bounding volume specifier instead of the object pickerPaul Lemire2015-11-162-58/+59
* Fix a postion -> position typoLaszlo Agocs2015-11-131-3/+3
* Create proper plugin infrastructure for sceneloadersAndy Nichols2015-11-041-2/+2
* Rename QOpenGLFilter to QGraphicsApiFilterAndy Nichols2015-11-031-2/+2
* d-pointer classes, private/public changesTomi Korpipää2015-10-301-3/+3