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path:
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/
src
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render
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jobs
Commit message (
Expand
)
Author
Age
Files
Lines
*
Give access to FrameGraphNode as a grouping node
Kevin Ottens
2016-10-14
1
-0
/
+3
*
ShaderData: add getter to retrieve transform type of properties
Paul Lemire
2016-09-07
1
-1
/
+1
*
LoadSceneJob: set the status after the subtree
Paul Lemire
2016-09-07
1
-7
/
+9
*
ShaderData: refactoring
Paul Lemire
2016-09-05
2
-5
/
+17
*
LoadSceneJob: make testable
Paul Lemire
2016-08-29
2
-2
/
+26
*
LoadTextureDataJob: No crash on null texture data
Kevin Ottens
2016-08-24
1
-1
/
+2
*
QSceneLoader: status is updated from the backend
Paul Lemire
2016-08-23
1
-5
/
+18
*
LoadSceneJob: always call Scene::setSubTree()
Paul Lemire
2016-08-11
1
-11
/
+17
*
Fix regression: remove disabled entities from the rendering
Paul Lemire
2016-08-10
1
-2
/
+9
*
RenverViewInitializerJob: remove unused include
Paul Lemire
2016-08-09
1
-1
/
+0
*
Send release events to all pressed object pickers that are hit
Andy Shaw
2016-08-07
1
-4
/
+5
*
Prevent duplicate pick events being generated
Antti Määttä
2016-08-05
1
-1
/
+10
*
Consistently declare Plane as a struct
Sean Harmer
2016-08-04
1
-1
/
+1
*
LayerFiltering: move enabled filtering into job directly
Paul Lemire
2016-07-18
2
-9
/
+23
*
RenderStates: remove RenderStateCollection
Paul Lemire
2016-07-17
2
-7
/
+7
*
Fix frustum culling test
Sean Harmer
2016-07-11
1
-6
/
+6
*
Fix crash in LightSource sorting
Paul Lemire
2016-07-08
1
-1
/
+1
*
Renderer: decouple buffer/texture updates from draw commands
Paul Lemire
2016-07-05
1
-2
/
+3
*
Renderer/RenderView: store only renderTarget nodeId
Paul Lemire
2016-07-04
1
-2
/
+2
*
Fix compilation when using QT3D_JOBS_RUN_STATS
Paul Lemire
2016-07-04
1
-1
/
+1
*
Fix warnings that occur when QT3D_JOBS_RUN_STATS is not defined
Paul Lemire
2016-07-04
3
-0
/
+6
*
Further job improvements
Paul Lemire
2016-07-04
3
-10
/
+14
*
Use UpdateWorldTransformJob
Paul Lemire
2016-07-04
1
-3
/
+1
*
Add UpdateWorldBoundingVolumeJob
Paul Lemire
2016-07-04
4
-3
/
+164
*
Rename UpdateBoundingVolumeJob -> ExpandBoundingVolumeJob
Paul Lemire
2016-07-04
4
-16
/
+16
*
FilterEntityByComponentJob: return a reference rather than a copy
Paul Lemire
2016-07-03
1
-1
/
+1
*
Render: remove Unknown job type
Paul Lemire
2016-07-03
1
-2
/
+1
*
Move jobs into Renderer
Paul Lemire
2016-07-03
8
-11
/
+35
*
Split RenderCommand building into more jobs
Paul Lemire
2016-07-03
3
-7
/
+13
*
Use the LightGathering job
Paul Lemire
2016-07-03
1
-1
/
+0
*
FilterEntityByComponentJob: use Q_DECL_NOTHROW
Paul Lemire
2016-07-03
1
-2
/
+2
*
Add a LightGatherer job
Paul Lemire
2016-07-03
4
-3
/
+168
*
MaterialParameterGatherJob: use Q_DECL_NOTHROW
Paul Lemire
2016-07-03
1
-5
/
+5
*
Use more instances of MaterialParameter when necessary
Paul Lemire
2016-07-03
2
-2
/
+4
*
Split RenderViewJobs
Paul Lemire
2016-07-03
4
-18
/
+4
*
Improve MaterialGathering
Paul Lemire
2016-07-03
2
-3
/
+5
*
Add FrustumCullingJob
Paul Lemire
2016-07-03
4
-3
/
+206
*
RenderViewJob: renamed to RenderViewInitializerJob
Paul Lemire
2016-07-03
3
-72
/
+29
*
Add RenderViewBuilderJob
Paul Lemire
2016-07-03
4
-3
/
+214
*
FilterJobs: add shared pointer typedef
Paul Lemire
2016-07-02
4
-0
/
+11
*
Add GenericLambdaJob
Paul Lemire
2016-07-02
2
-1
/
+92
*
MaterialParameterGathererJob added
Paul Lemire
2016-07-02
4
-3
/
+238
*
RenderViewJobUtils: small cleanup
Paul Lemire
2016-07-02
2
-33
/
+41
*
Update FilterEntityByComponentJob to use QResourcesManager::activeHandles
Paul Lemire
2016-07-02
1
-14
/
+7
*
Update FiterLayerEntityJob to use QResourceManager::activeHandles
Paul Lemire
2016-07-02
2
-27
/
+23
*
Add job to filter the Entity tree by component type
Paul Lemire
2016-07-02
3
-2
/
+116
*
Unit tests for layer filtering job
Paul Lemire
2016-07-02
2
-0
/
+0
*
Add FilterLayerEntity job
Paul Lemire
2016-07-02
4
-3
/
+214
*
RenderViewJobUtils: small coding style fix
Paul Lemire
2016-06-30
1
-1
/
+1
*
Texture loading improvement
Paul Lemire
2016-06-30
1
-0
/
+2
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