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qt/qt3d.git
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6.4.1
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6.5
6.5.0
6.5.1
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6.6
6.6.0
6.6.1
6.6.2
6.6.3
6.7
6.7.0
6.7.1
6.7.2
6.8
dev
qt4
wip/animation
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path:
root
/
src
/
render
/
jobs
Commit message (
Expand
)
Author
Age
Files
Lines
*
Merge branch '5.8' into dev
Sean Harmer
2017-01-10
10
-25
/
+251
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*
Reinstate back face picking
Mike Krus
2017-01-09
3
-10
/
+46
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*
Don’t perform picking if QObjectPicker is disabled
Mike Krus
2017-01-09
2
-5
/
+17
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*
Clicked event only generated if pickers match
Mike Krus
2017-01-09
1
-1
/
+2
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*
CalculateBoundingVolumeJob: Ignore disabled entities
Wieland Hagen
2017-01-05
1
-0
/
+3
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*
Correct filtering of disabled entities
Wieland Hagen
2017-01-05
5
-4
/
+179
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*
Make sure QPickTriangleEvent gets generated
Mike Krus
2017-01-04
2
-5
/
+4
*
|
Merge branch '5.8' into dev
Sean Harmer
2016-12-21
5
-75
/
+12
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\
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*
Merge branch '5.8.0' into 5.8
Sean Harmer
2016-12-16
2
-30
/
+2
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\
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*
Add a new job type entry
Paul Lemire
2016-12-14
1
-1
/
+2
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*
Fix hover support in QObjectPicker
Mike Krus
2016-12-14
1
-29
/
+0
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*
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MaterialParameterGathererJob: private export for benchmarks
Paul Lemire
2016-12-13
1
-1
/
+2
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*
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RenderViewJobUtils: refactor findTechniqueForEffect
Paul Lemire
2016-12-12
1
-44
/
+7
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*
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Add unit tests for RenderViewBuilder
Paul Lemire
2016-12-12
1
-0
/
+1
*
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Merge remote-tracking branch 'origin/5.8' into dev
Liang Qi
2016-12-12
23
-744
/
+1191
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\
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*
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parametersFromParametersProvider: remove useless check
Paul Lemire
2016-12-06
1
-2
/
+1
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*
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Render: add FilterCompatibleTechniqueJob
Paul Lemire
2016-12-04
3
-2
/
+192
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*
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TechniqueManager: move to dedicated file
Paul Lemire
2016-11-30
1
-0
/
+1
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/
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*
Merge remote-tracking branch 'origin/5.7' into 5.8
Liang Qi
2016-11-28
1
-0
/
+3
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\
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*
Give access to FrameGraphNode as a grouping node
Kevin Ottens
2016-10-14
1
-0
/
+3
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*
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Render::JobTypes: add new entry for technique filtering
Paul Lemire
2016-11-23
1
-1
/
+2
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*
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findTechniqueForEffect: replace unlikely if by an assert
Paul Lemire
2016-11-23
1
-2
/
+2
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*
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MaterialParameterGathererJob: add getters for unit tests
Paul Lemire
2016-11-23
1
-0
/
+3
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*
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RenderViewInitializerJob: add renderViewIndex getter
Paul Lemire
2016-11-23
1
-1
/
+1
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*
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FrustumCullingJob: add getter for unit tests
Paul Lemire
2016-11-23
1
-0
/
+2
|
*
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FilterLayerEntityJob: add getter for unit tests
Paul Lemire
2016-11-23
1
-0
/
+3
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*
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FilterLayerEntityJob: export for benchmarks
Paul Lemire
2016-11-23
1
-1
/
+2
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*
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UpdateShaderDataTransformJob: make testable
Paul Lemire
2016-11-19
2
-1
/
+6
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*
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UpdateMeshTriangleListJob: add a getter for unit tests
Paul Lemire
2016-11-19
2
-0
/
+7
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*
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LoadGeometryJob: export for unit tests
Paul Lemire
2016-11-19
1
-1
/
+1
|
*
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Texture backend refactoring: Update node managers
Wieland Hagen
2016-11-14
1
-4
/
+0
|
*
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Texture backend refactoring: LoadTextureDataJob is now slim
Wieland Hagen
2016-11-14
2
-152
/
+22
|
*
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Improve UpdateMeshTriangleListJob
Paul Lemire
2016-11-13
1
-10
/
+11
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*
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Fix picking on child entities
Kevin Ottens
2016-11-04
1
-4
/
+5
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*
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Add unit tests for sendrendercapturejob
Antti Määttä
2016-10-19
1
-1
/
+0
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*
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UpdateMeshTriangleListJob: make run public
Paul Lemire
2016-10-13
1
-2
/
+0
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*
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PickBoundingVolumeJob: small refactoring
Paul Lemire
2016-10-13
5
-513
/
+712
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*
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Cleanup UpdateShaderDataTransformJob
Paul Lemire
2016-10-13
2
-39
/
+0
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*
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Add MeshTriangleListUpdateJob
Paul Lemire
2016-10-13
4
-3
/
+214
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*
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Rename FramePreparationJob to UpdateShaderDataTransformJob
Paul Lemire
2016-10-12
4
-61
/
+57
*
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Merge remote-tracking branch 'origin/5.8' into dev
Liang Qi
2016-10-11
3
-3
/
+10
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\
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*
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Uniform: use a QVarLengthArray
Paul Lemire
2016-10-10
1
-1
/
+0
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*
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Renderer: use jobs to find dirty GL resources
Paul Lemire
2016-10-09
1
-0
/
+3
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*
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FrameGraphVisitor: add types to lambda jobs for tooling
Paul Lemire
2016-10-07
1
-0
/
+5
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*
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GenericLambdaJob: allow to specify job types for tooling
Paul Lemire
2016-10-07
1
-2
/
+2
*
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Renaming Scene IO classes to scene import classes
Otto Ryynänen
2016-10-10
2
-11
/
+11
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/
/
*
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Merge remote-tracking branch 'origin/5.7' into 5.8
Liang Qi
2016-09-20
3
-12
/
+26
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\
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*
ShaderData: add getter to retrieve transform type of properties
Paul Lemire
2016-09-07
1
-1
/
+1
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*
LoadSceneJob: set the status after the subtree
Paul Lemire
2016-09-07
1
-7
/
+9
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*
ShaderData: refactoring
Paul Lemire
2016-09-05
2
-5
/
+17
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