| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
|
| |
This reverts commit 03e5f60e585701608c1181365faee484d7a1f14c.
Revert of commercial license headers is required for
Qt 5.15.3 opensource release.
Task-number: QTBUG-91108
Change-Id: I359e89ed77b1b2750607617d138ebb6c316f0296
Reviewed-by: Jani Heikkinen <jani.heikkinen@qt.io>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Updated header.COMM to the files in tqtc-qt3d. Examples,
documentation files or tests are not updated.
The commercial license header may contain some
additional lines so that its line count equals
with the earlier license header. Reason for this
is that some autotests use hard coded line numbers
and a change in the line count causes failures in
tests.
Task-number: QTQAINFRA-4155
Change-Id: I139c8ad72c042b0900239decc36cfed4bc1c4951
Reviewed-by: Jukka Jokiniva <jukka.jokiniva@qt.io>
|
|
|
|
|
|
|
|
|
|
|
|
| |
Qt expects the export macros to have Q_ prefixes, otherwise the symbol
versioning script won't find them and mark them.
Also remove non-exising QT3DLOGIC_PRIVATE_EXPORT macro from
src/doc/qt3d.qdocconf
Task-number: QTBUG-74752
Change-Id: I71b9e85ff09c002fb283824aa51a5a8f50e937f4
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
|
|
|
|
|
|
|
|
| |
Was found when Nathan tried extending QCamera.
Probably good to go through other parts of Qt3D.
Change-Id: I317acaa36ffe3fd0b1ac0bbf4af70eabb1111ab7
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
|
|
|
|
|
| |
Change-Id: I2d80f964c4de6ef6cef144ca50fa12ffb3eb540c
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
|
|
|
|
|
|
| |
Change-Id: Iaa91d6248cbc3822ed3380e360d2880d4894446d
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
We are turning the relationship between QAbstractLight and QShaderData
from a "is-a" to a "has-a". For that we relay all the properties of the
light to its internal shader data dynamic properties.
Interestingly it also removes a couple of special handling for lights
which aren't needed anymore.
Change-Id: Ia937b8934f94ce318e02901d90ac340e172cbc75
Task-number: QTBUG-51489
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
|
|
|
|
| |
Change-Id: I7cd0f780e0ca411f9b3a210989952eccf236554e
Task-number: QTBUG-51489
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
|
|
|
|
| |
Change-Id: I3ee3f6e3c9eef554fce7d79407825894b1be2450
Task-number: QTBUG-51489
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
QAbstractLight becomes QLight and gets its own backend node. This way we can
easily gather all lights for the scene and filter them when building render
commands.
Both the frontend and backend remain a subclass of (Q)ShaderData
but will not be part of the ordinary ShaderData component list. This
prevents mixing up ShaderDatas and Lights but allows reusing the same
underlying infrastructure so that properties can automatically be
transformed for example. It is worth noting that the position property for
lights is now removed: the position is determined by the entity's (to which
the light component belongs) position.
A number of changes are made to ShaderData itself as backend subclassing
with different managers is not straightforward.
For now the distance between the rendered entity and the entity with
the light component is calculated and lights will be chosen based on
this distance. A framegraph node for controlling this will be added
in future patches.
No uniform setting or shader changes are included here.
Task-number: QTBUG-48834
Change-Id: I43a6c5f9420d4254d798c558bd58680b2b09eceb
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|
|
|
|
| |
Change-Id: Ie7817051d22677a3459aa3b15b882b5d1c400d1a
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
|
|
|
|
|
|
|
|
| |
This is for consistency between the C++ namespaces and QML imports and
with the other aspects.
Change-Id: I73392f138b4e519b12888f52530123e3d0ba445e
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
|
|
|
|
|
| |
Change-Id: Ic4a69123255c33990765ea3601e01914c2d8cb70
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
|
|
Change-Id: I4caecd5072dfc2c0ad11ec2a76f1e6be44d3ce8f
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
|