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Change-Id: I62bcba620c3d222fc6d26151b21c0de1e196fc8d
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Task-number: QTBUG-46037
Change-Id: I56e2f02992009d6ba1c094f46ad7c1e963fc9810
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Task-number: QTBUG-46037
Change-Id: I8f2a2ed2068cbe7a4a9265a56c99845a0322df2c
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Any time a property references a QNode there is a risk that the node gets
destroyed and then the property is left pointing to a dangling pointer.
To handle such cases, setters of such properties are able to use a helper
that internally connect QObject::destroyed signal to a setter removal method.
Change-Id: I42428c851d0e3d2d88ab0cf6a5b75605334ec648
Task-number: QTBUG-53456
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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By making the destructor (usually the first non-inline, non-pure,
virtual function, and therefore the trigger for most compilers to
emit the vtable and type_info structures for the class in that TU)
out-of-line, vtables and, more importantly, type_info structures for
the class are pinned to a single TU. This prevents false negative
dynamic_cast and catch evaluation.
It also allows to add code to them later, if necessary.
Change-Id: I0da301cd788162abba6cdbbb21910090a22adb9a
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Task-number: QTBUG-51494
Change-Id: I1c7f1c680bc18c6201b790e96dc4023564837122
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Task-number: QTBUG-51494
Change-Id: I7f59bad66eb086e2249c580be2fd9f4bad159eb3
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Task-number: QTBUG-51494
Change-Id: Ic326499f80b5a91b2d19c09770de926f220cc805
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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...and fix resulting compilation issues and tests.
Had to temporarily allow QNode[Added|Removed] property change to be
able to handle QVariant payloads too. This will be split out into
a separate pair of classes in a future commit.
Task-number: QTBUG-51494
Change-Id: I1748e3b8aa3c39fa171ee0c5af4204502826ba07
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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These are not just for adding/removing QNodes. They are more general
in purpose and are used for adding/removing values to/from collection
based properties e.g. QVector<MyValue>. The addition/removal of QNode
pointers (which we translate to QNodeIds) is just the most common case.
If Q_PROPERTY/QObject gains support for properties of collections and
the typical operations on them, then we will be able to catch and
handle most uses of these change types in QNodePrivate just like we do
for setting a Q_PROPERTY.
Task-number: QTBUG-51494
Change-Id: I707de1647554a61accf81dc79bfe58b289dbff7b
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Task-number: QTBUG-52736
Change-Id: I58f9cbcdf018e7b672d33dd865067485412b79fe
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I081f814c4d0a942e50c37cf30a5f731f67df5cb3
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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That allows to know what type of node was added
Change-Id: I89829794655fac81bdc9840ae83473640b0a384a
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I4def54a11de0f9c676ef6b2d7bd8e723ded25ab9
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Again, we should be able to avoid the NodeRemoved/NodeAdded changes
for the QShaderProgram* property and rely upon the automatic handling.
Leaving this for a followup round of changes.
Change-Id: I8a9eb2b8471a47c84032191513d86b59e15a087e
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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QT3D_CLONEABLE now implements a default dtor that calls _q_ cleanup
QT3D_CLONEABLE_CUSTOM_DTOR is used for classes that really need to implement
their own dtor but they need to invoke _q_cleanup manually
Change-Id: I2937a3b9edeb5a763749f0044360d78ab4461a5e
Task-number: QTBUG-51464
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Trying to unify naming of change types.
Change-Id: I0bfca0b7ba5adeaaa6145f75ddb41731f76adc09
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I262f3ab1136fcb60066d623c44aedb6791fc18af
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I87e7cfda4ebd40b6bb94dc72b05c35740f98e08e
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: Icec8d9bc2c597eeb9d4b2877f9665423a78fe65e
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Task-number: QTBUG-51454
Change-Id: Iee08f6b1be39894c40926afb20e003d46bc735f4
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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* Bindings are now entirely deduced from shader introspection
* Modified the BackendNodeDirtyFlags to remove the class at this
prevents the operator~() to be called
* Make the Renderer loop check for the ComputeDirty flag and
don't unset it if set
Note: uses a hack to reset m_changeSet in performCompute as right know
we are sometimes missing the markDirty(ComputeDirty) set by the ComputeJob nodes.
Will be sorted out later.
Change-Id: Ic4fa71ecf01b625e885a58a66278387bf5b36339
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Conflicts:
src/doc/src/qt3dcollision-module.qdoc
src/render/frontend/qcamera.cpp
src/render/frontend/qcameralens.cpp
Change-Id: I8a0ae250a6b8e065a1ef3c817968ebb7ef23b20d
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In the documentation configuration, exclude all '_p.h' files
from the documentation build.
This prevents QDoc from generating documentation for private
classes, and also allows removal of documentation that
explicitly set the private classes \internal.
Change-Id: I8fcf5c99a2a0b75e9ee5dcd928fa4a2b4b8cf34f
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Update old header.LGPL3 to header.LGPL
Change-Id: I8eac0cd6bbc276a56df487249cc459c0d4fab165
Reviewed-by: Jani Heikkinen <jani.heikkinen@theqtcompany.com>
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Change-Id: Icec2f9f207221e35ffdeeb594bb9b4dc6ef890f1
Task-number: QTBUG-49797
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Fix the documentation issues that still remained broken after
renaming the namespaces/QML modules. Do further cleanup and
minor doc editing.
Change-Id: Iff38c8c1b99e7f712dc3f9ad07ecd37a747b3a26
Reviewed-by: Venugopal Shivashankar <venugopal.shivashankar@digia.com>
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Update other aspects, tests and examples accordingly.
Change-Id: Ib1bcf0bdf4f5aec4422dc0c80bfc32b27fb1a317
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: Iddc3a5d41dc0aff858d8bc3c5b2f7982bd693d00
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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