| Commit message (Collapse) | Author | Age | Files | Lines |
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Use list-initialization.
Task-number: QTBUG-84469
Change-Id: I826450646fc3c7118cae49c22a28058f47770e13
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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By default the QRenderAspect will try to load this plugin
Change-Id: Ie55e207fb8e6d0b64f717bbb99699eb669eaa3f2
Task-number: QTBUG-61151
Reviewed-by: Mike Krus <mike.krus@kdab.com>
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Remove include statements for classes that are no longer used. Makes
it easier to find remaining use cases that need addressed before
complete removal in Qt 6.
Change-Id: I60529ba1929ad64b162d3847d5df47cde2a60dad
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: Ie64d8cd74c8b28c43644f63993f0419ecb511d0e
Reviewed-by: Mike Krus <mike.krus@kdab.com>
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Change-Id: Ieaf4b036dd0c25bcf1da2ac113cf985ed41098cd
Reviewed-by: Kevin Ottens <kevin.ottens@kdab.com>
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Change-Id: Iff237dd8375ea9fa7f91a08086dc850930958a2f
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Removes the multiple inheritance scheme it included and simplify the way
render states get added removed.
Change-Id: I20ede340f3bf6fcfb95dc84d7d0588d681331b54
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Only remove from parent if backend node exists.
Always notify about property node change in QRenderPass.
Fixes QTBUG-53530
Change-Id: I48d7792f9f97f8040d6039bdd7d095e57425826a
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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When deleting materials RenderPass contains node id's of materials in
cache index pointing to destroyed RenderStates. Change removes ids
for deleted entries when collection is dirty
Task-number: QTBUG-53308
Change-Id: Ibc61c3add1f6d88603310bc46f434fb5b27db11a
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Task-number: QTBUG-51494
Change-Id: I1c7f1c680bc18c6201b790e96dc4023564837122
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Task-number: QTBUG-51494
Change-Id: I7f59bad66eb086e2249c580be2fd9f4bad159eb3
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Task-number: QTBUG-51494
Change-Id: Ic326499f80b5a91b2d19c09770de926f220cc805
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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These are not just for adding/removing QNodes. They are more general
in purpose and are used for adding/removing values to/from collection
based properties e.g. QVector<MyValue>. The addition/removal of QNode
pointers (which we translate to QNodeIds) is just the most common case.
If Q_PROPERTY/QObject gains support for properties of collections and
the typical operations on them, then we will be able to catch and
handle most uses of these change types in QNodePrivate just like we do
for setting a Q_PROPERTY.
Task-number: QTBUG-51494
Change-Id: I707de1647554a61accf81dc79bfe58b289dbff7b
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Implemented a few missing initializeFromPeer() implementations along
with the corresponding frontend node creation change creation functions.
Adapted unit tests.
Change-Id: I571e53a7b68a5544bd0e308df0baf7e52533306e
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Task-number: QTBUG-52736
Change-Id: I58f9cbcdf018e7b672d33dd865067485412b79fe
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Again, we should be able to avoid the NodeRemoved/NodeAdded changes
for the QShaderProgram* property and rely upon the automatic handling.
Leaving this for a followup round of changes.
Change-Id: I8a9eb2b8471a47c84032191513d86b59e15a087e
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Trying to unify naming of change types.
Change-Id: I0bfca0b7ba5adeaaa6145f75ddb41731f76adc09
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Needed to update the enabled property
Change-Id: I368b03720facc24c981f69e13450fb9d946af4d5
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Task-id: QTBUG-51454
Change-Id: I7bafa7b568226e060b1cd5ce855946f5b27e7b63
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I0155b9605bceff798dc804026ee69a9cd18152dc
Reviewed-by: Volker Krause <volker.krause@kdab.com>
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Task-number: QTBUG-51454
Change-Id: Iee08f6b1be39894c40926afb20e003d46bc735f4
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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QNodeId is a 64-bit type, so holding it in QList on
32-bit platforms is horribly inefficient.
Fix by porting to QVector instead.
[ChangeLog][Important Behavior Changes] QNodeIds are
now passed and accepted in QVectors, not QLists.
Change-Id: I3cbe35d639eb2ddf9d106294f542f65b431dc4a4
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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* Bindings are now entirely deduced from shader introspection
* Modified the BackendNodeDirtyFlags to remove the class at this
prevents the operator~() to be called
* Make the Renderer loop check for the ComputeDirty flag and
don't unset it if set
Note: uses a hack to reset m_changeSet in performCompute as right know
we are sometimes missing the markDirty(ComputeDirty) set by the ComputeJob nodes.
Will be sorted out later.
Change-Id: Ic4fa71ecf01b625e885a58a66278387bf5b36339
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Each sceneChangeEvent marks a dirty bit in the AbstractRenderer.
If no changes were accumulated during one frame, the renderer decides
not to render the frame, by returning false from shouldRender().
We still need to go through each backend node and see what flags
to set exactly, and to make sure we also react on backend-initiated
changes.
Change-Id: I80588bc5c4ebeb5d57b45ddfbd4d79ec268968b1
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Render aspect Backend nodes now subclass from QRenderBackendNode,
which is a subclass of QBackendNode. We may want to store aspect-
related data in each backend node
Change-Id: I4f00de09c8cc31d2347d919151d359ad44cf03a9
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: Ia672918cbae3b950e20e68bfbfd6982676a5981e
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Backend nodes for QRenderPass und QStateSet cache nodes, update only
if necessary.
Change-Id: Ib04ba9f1632ad531705f40886dcfc87979cf2a0e
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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RenderStateNode is the backend node for QRenderStates. The actual
state-dependent behavior is implemented in subclasses of
RenderStateImpl. Backend nodes for QRenderPass and QStateSet now hold
IDs of the RenderState-nodes that they contain, instead of pointers.
This means that every frame the RenderView has to get the actual
backend nodes while building the RenderStateSets. This needs to be
fixed.
Change-Id: I908ce9763fdb9f4e851df8dbcecf5dc6ce5a4f49
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Update old header.LGPL3 to header.LGPL
Change-Id: I8eac0cd6bbc276a56df487249cc459c0d4fab165
Reviewed-by: Jani Heikkinen <jani.heikkinen@theqtcompany.com>
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This is for consistency between the C++ namespaces and QML imports and
with the other aspects.
Change-Id: I73392f138b4e519b12888f52530123e3d0ba445e
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Update other aspects, tests and examples accordingly.
Change-Id: Ib1bcf0bdf4f5aec4422dc0c80bfc32b27fb1a317
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: Iddc3a5d41dc0aff858d8bc3c5b2f7982bd693d00
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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