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* | Unify license header usageAntti Kokko2016-01-261-11/+14
| | | | | | | | | | | | | | Update old header.LGPL3 to header.LGPL Change-Id: I8eac0cd6bbc276a56df487249cc459c0d4fab165 Reviewed-by: Jani Heikkinen <jani.heikkinen@theqtcompany.com>
* | Rename QUniformPack to ShaderParameterPackPaul Lemire2016-01-131-1/+1
| | | | | | | | | | | | | | | | This will make it more clear that it also contains other things like UBO/SSBO which are pure Uniform values. Change-Id: I641246798b8c868d7bfdfde381221d9a97ed2d35 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* | Shaders: retrieve SSBO blockPaul Lemire2016-01-131-10/+44
|/ | | | | Change-Id: I62065d30b197367c8e5e03099c3af034892c4038 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Rename Renderer -> Render throughoutSean Harmer2015-10-191-2/+2
| | | | | | | | This is for consistency between the C++ namespaces and QML imports and with the other aspects. Change-Id: I73392f138b4e519b12888f52530123e3d0ba445e Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Move Qt3DCore into Qt3DCore namespaceSean Harmer2015-10-131-3/+3
| | | | | | | Update other aspects, tests and examples accordingly. Change-Id: Ib1bcf0bdf4f5aec4422dc0c80bfc32b27fb1a317 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* Move material system into own directorySean Harmer2015-10-131-0/+403
Change-Id: Iddc3a5d41dc0aff858d8bc3c5b2f7982bd693d00 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>